Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
ImTurtlee
Xbalanque
Level 109
God Stats
9W - 8L
1,593 SR
Queue Stats
160W - 141L
1,511 Elo+
Solo
Scylla
Scylla
JuicySr
Scylla
Level 42
God Stats
0W - 4L
1,004 SR
Queue Stats
11W - 16L
1,443 Elo+
Party 3
Neith
Neith
MLGPRODERP333
Neith
Level 128
God Stats
26W - 31L
1,505 SR
Queue Stats
347W - 375L
1,534 Elo+
Party 2
Khepri
Khepri
OldDogWNewTricks
Khepri
Level 108
God Stats
1W - 2L
1,723 SR
Queue Stats
33W - 42L
1,428 Elo+
Party 3
Team Averages
Level 106
1,465 SR
1,483 Elo+

VS

Team Averages
Level 70
1,537 SR
1,555 Elo+
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
DiegoSyedHR
Guan Yu
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PrimeCentaur
Danzaburou
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 81L
1,625 Elo+
Party 1
Da Ji
Da Ji
pShxckz
Da Ji
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sol
Sol
thebigging4242
Sol
Level 81
God Stats
15W - 8L
1,685 SR
Queue Stats
56W - 40L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 4 / 1
5,351
764
3,127
5,897
1,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
ImTurtlee
Xbalanque
11
0 / 3 / 3
5,151
736
6,727
6,284
1,615
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
JuicySr
Scylla
9
0 / 1 / 2
4,831
690
1,721
1,731
454
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
2 / 2 / 0
5,810
830
3,520
5,209
1,559
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 2
5,058
723
2,358
8,127
4,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 1 / 9
5,973
853
3,336
8,418
7,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
DiegoSyedHR
Guan Yu
10
2 / 1 / 8
5,573
796
5,313
5,994
3,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
PrimeCentaur
Danzaburou
12
2 / 1 / 6
5,980
854
3,988
5,403
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
pShxckz
Da Ji
13
7 / 0 / 4
6,706
958
6,630
5,459
2,589
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 8
5,756
822
4,718
4,137
1,427
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
3
Kills
14
14
Deaths
3
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
1
0.38
W
Ymir
 
Ymir
1
1
9
5.5
W
Guan Yu
DiegoSyedHR
Guan Yu
2
1
8
6
L
Xbalanque
ImTurtlee
Xbalanque
0
3
3
0.5
L
Scylla
JuicySr
Scylla
0
1
2
1
L
2
2
0
1
L
0
4
2
0.25
W
Danzaburou
PrimeCentaur
Danzaburou
2
1
6
5
W
Da Ji
pShxckz
Da Ji
7
0
4
9
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,453
Damage
23,985
27,248
Taken
29,411
10,211
Mitigated
17,364
5,841
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,127
165
144
1,043
5,897
1,697
26
774
5,035
15,811
0
W
Ymir
 
Ymir
3,336
49
0
1,116
8,418
7,703
0
1,411
7,007
6,868
0
W
Guan Yu
DiegoSyedHR
Guan Yu
5,313
1,307
385
1,969
5,994
3,391
212
1,712
4,282
0
6,159
L
Xbalanque
ImTurtlee
Xbalanque
6,727
2,199
0
2,399
6,284
1,615
0
1,830
4,180
0
17,921
L
Scylla
JuicySr
Scylla
1,721
164
0
250
1,731
454
0
553
1,039
3,760
0
L
3,520
1,419
0
1,058
5,209
1,559
0
1,738
3,300
0
19,900
L
2,358
155
89
858
8,127
4,886
0
2,467
5,243
4,152
0
W
Danzaburou
PrimeCentaur
Danzaburou
3,988
1,354
0
1,532
5,403
2,254
1,130
1,723
3,680
0
20,547
W
Da Ji
pShxckz
Da Ji
6,630
1,373
0
525
5,459
2,589
91
1,317
4,142
0
17,945
W
4,718
913
0
981
4,137
1,427
914
1,043
3,094
17,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,201
Gold Earned
29,988
110
Minions Killed
122
0
Camps Cleared
0
593,834
Distance Traveled
741,705
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,351
764
31
4
0
105,888
1
W
Ymir
5,973
853
11
2
0
138,251
1
W
Guan Yu
5,573
796
0
0
0
159,043
0
L
Xbalanque
5,151
736
24
3
0
132,777
1
L
Scylla
4,831
690
4
1
0
85,260
0
L
Neith
5,810
830
48
7
0
133,060
1
L
Khepri
5,058
723
3
0
0
136,849
0
W
Danzaburou
5,980
854
47
7
0
139,518
1
W
Da Ji
6,706
958
26
4
0
147,199
1
W
Sol
5,756
822
38
5
0
157,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role