Player Matchup

Fenrir
Fenrir
Buhduhduh
Fenrir
Level 122
God Stats
2W - 2L
1,369 SR
Queue Stats
66W - 47L
1,619 Elo+
Party 1
Cupid
Cupid
NeptuneSpartan
Cupid
Level 159
God Stats
2W - 0L
1,694 SR
Queue Stats
297W - 252L
1,533 Elo+
Party 1
Athena
Athena
SharqieKun
Athena
Level 109
God Stats
6W - 3L
1,293 SR
Queue Stats
99W - 81L
1,607 Elo+
Party 1
Raijin
Raijin
TheFlash1892
Raijin
Level 28
God Stats
1W - 0L
1,338 SR
Queue Stats
327W - 249L
1,610 Elo+
Party 1
Guan Yu
Guan Yu
Wabionkbm
Guan Yu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,570 Elo+
Party 1
Team Averages
Level 86
1,439 SR
1,588 Elo+

VS

Team Averages
Level 84
1,510 SR
1,409 Elo+
Atlas
Atlas
DOUBLEoTRIPPLEo
Atlas
Level 138
God Stats
7W - 9L
1,444 SR
Queue Stats
92W - 90L
1,406 Elo+
Party 2
Ullr
Ullr
HotGirlFartzYUM
Ullr
Level 82
God Stats
2W - 3L
1,388 SR
Queue Stats
101W - 109L
1,457 Elo+
Party 2
Yemoja
Yemoja
LordSmegmaRod
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,388 Elo+
Party 2
Merlin
Merlin
Sarotic
Merlin
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 69L
1,462 Elo+
Party 2
Bellona
Bellona
Ticonderoga99
Bellona
Level 39
God Stats
1W - 2L
1,718 SR
Queue Stats
8W - 14L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Buhduhduh
Fenrir
12
6 / 0 / 4
7,210
655
5,886
8,954
3,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 1 / 3
6,341
576
5,236
7,486
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
SharqieKun
Athena
10
3 / 1 / 8
6,553
596
6,353
9,449
5,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
11
5 / 2 / 5
6,708
610
4,470
5,442
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Wabionkbm
Guan Yu
12
3 / 0 / 2
7,224
657
7,616
8,754
9,420
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
5,536
503
5,346
6,735
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 4 / 0
5,327
484
5,279
7,864
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 5 / 2
5,065
460
2,864
10,183
4,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Sarotic
Merlin
9
1 / 6 / 0
5,454
496
2,561
5,461
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
10
1 / 2 / 0
5,667
515
2,399
6,565
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
19
Kills
4
4
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Buhduhduh
Fenrir
6
0
4
8
L
1
2
2
1
L
1
4
0
0.25
L
0
5
2
0.2
W
2
1
3
3.5
L
Merlin
Sarotic
Merlin
1
6
0
0.17
W
Athena
SharqieKun
Athena
3
1
8
7
W
Raijin
5
2
5
3.75
L
Bellona
1
2
0
0.5
W
Guan Yu
Wabionkbm
Guan Yu
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,561
Damage
18,449
40,085
Taken
36,808
22,258
Mitigated
13,766
15,229
Healing
6,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Buhduhduh
Fenrir
5,886
1,065
0
4,577
8,954
3,424
0
1,994
6,960
0
43,288
L
5,346
1,895
0
245
6,735
2,191
0
2,453
4,282
15,419
1,881
L
5,279
2,698
0
1,616
7,864
2,026
0
2,782
5,082
0
26,614
L
2,864
718
446
1,081
10,183
4,816
0
3,698
6,485
11,254
0
W
5,236
3,114
88
3,557
7,486
2,093
0
1,307
6,179
0
39,147
L
Merlin
Sarotic
Merlin
2,561
165
0
190
5,461
1,460
0
1,582
3,879
24,415
0
W
Athena
SharqieKun
Athena
6,353
2,228
1,468
2,197
9,449
5,375
13
4,038
5,411
15,878
929
W
Raijin
4,470
935
0
500
5,442
1,946
0
2,298
3,144
32,932
0
L
Bellona
2,399
1,162
0
2,702
6,565
3,273
0
0
6,565
0
25,133
W
Guan Yu
Wabionkbm
Guan Yu
7,616
988
461
2,381
8,754
9,420
0
855
7,899
0
44,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
27,049
312
Minions Killed
203
0
Camps Cleared
0
1,123,953
Distance Traveled
1,098,600
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,210
655
71
6
0
254,073
0
L
Atlas
5,536
503
30
3
0
243,756
1
L
Ullr
5,327
484
55
5
0
206,151
1
L
Yemoja
5,065
460
15
1
0
206,929
0
W
Cupid
6,341
576
66
6
0
202,471
4
L
Merlin
5,454
496
46
4
0
194,848
2
W
Athena
6,553
596
15
1
0
247,063
2
W
Raijin
6,708
610
64
6
0
200,972
1
L
Bellona
5,667
515
57
5
0
246,916
2
W
Guan Yu
7,224
657
96
9
0
219,374
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role