Player Matchup

Pele
Pele
DalinarKholin32
Pele
Level 63
God Stats
4W - 5L
1,493 SR
Queue Stats
77W - 111L
1,324 Elo+
Party 3
Agni
Agni
Kozooooooo
Agni
Level 87
God Stats
13W - 13L
1,520 SR
Queue Stats
250W - 306L
1,404 Elo+
Party 3
Artio
Artio
Lockiavelli
Artio
Level 98
God Stats
14W - 9L
1,679 SR
Queue Stats
364W - 423L
1,405 Elo+
Party 3
Fafnir
Fafnir
SebasTianSHeTOOO
Fafnir
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 233L
1,485 Elo+
Solo
Freya
Freya
Zacinanoc
Freya
Level 84
God Stats
3W - 13L
1,282 SR
Queue Stats
16W - 34L
1,250 Elo+
Solo
Team Averages
Level 78
1,495 SR
1,374 Elo+

VS

Team Averages
Level 46
1,459 SR
1,230 Elo+
Anubis
Anubis
SliksON
Anubis
Level 28
God Stats
6W - 19L
1,500 SR
Queue Stats
39W - 61L
1,067 Elo+
Party 1
Arachne
Arachne
TheKarmaLlama
Arachne
Level 42
God Stats
9W - 6L
1,329 SR
Queue Stats
15W - 18L
1,324 Elo+
Party 2
Bellona
Bellona
UwUFenrirUwU
Bellona
Level 42
God Stats
2W - 2L
1,390 SR
Queue Stats
17W - 24L
1,289 Elo+
Party 2
Izanami
Izanami
aday999
Izanami
Level 86
God Stats
9W - 4L
1,576 SR
Queue Stats
197W - 174L
1,405 Elo+
Party 2
Jormungandr
Jormungandr
evgendidin
Jormungandr
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 64L
1,067 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 5 / 2
8,855
521
11,368
17,125
5,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 4 / 4
8,325
490
9,019
8,357
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
3 / 4 / 0
8,143
479
8,187
17,865
18,205
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

5
0 / 2 / 1
5,152
303
1,098
4,044
1,919
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
Zacinanoc
Freya
12
1 / 4 / 2
7,066
416
8,933
10,364
3,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
SliksON
Anubis
14
2 / 6 / 3
8,868
522
5,156
11,442
4,356
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
19
8 / 0 / 5
11,124
654
12,839
13,339
6,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
UwUFenrirUwU
Bellona
14
3 / 3 / 2
8,942
526
6,782
12,438
9,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
aday999
Izanami
17
5 / 2 / 5
10,257
603
11,007
12,686
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
evgendidin
Jormungandr
13
1 / 3 / 6
8,559
503
5,387
13,989
9,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
14
Kills
19
19
Deaths
14
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
8
5
2
1.8
L
2
4
4
1
L
3
4
0
0.75
L
0
2
1
0.25
W
Anubis
SliksON
Anubis
2
6
3
0.58
W
Arachne
8
0
5
10.5
W
Bellona
UwUFenrirUwU
Bellona
3
3
2
1.33
L
Freya
Zacinanoc
Freya
1
4
2
0.5
W
Izanami
aday999
Izanami
5
2
5
3.75
W
Jormungandr
evgendidin
Jormungandr
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,605
Damage
41,171
57,755
Taken
63,894
32,084
Mitigated
34,064
14,489
Healing
25,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,368
2,705
0
3,577
17,125
5,835
0
2,910
14,215
0
58,290
L
9,019
344
0
750
8,357
2,638
0
2,349
6,008
47,752
0
L
8,187
1,118
239
6,235
17,865
18,205
0
905
16,960
41,427
0
L
1,098
373
0
628
4,044
1,919
0
1,374
2,670
4,627
0
W
Anubis
SliksON
Anubis
5,156
282
0
3,101
11,442
4,356
1,240
5,759
5,683
38,928
0
W
Arachne
12,839
8,029
0
8,167
13,339
6,536
790
3,711
9,628
0
84,198
W
Bellona
UwUFenrirUwU
Bellona
6,782
3,146
0
3,336
12,438
9,393
639
6,524
5,914
0
36,703
L
Freya
Zacinanoc
Freya
8,933
2,852
0
3,060
10,364
3,487
0
3,005
7,359
32,068
5,066
W
Izanami
aday999
Izanami
11,007
5,901
0
7,223
12,686
3,798
3,958
5,297
7,389
0
72,795
W
Jormungandr
evgendidin
Jormungandr
5,387
1,099
172
3,305
13,989
9,981
1,097
4,966
9,023
28,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,541
Gold Earned
47,750
347
Minions Killed
477
0
Camps Cleared
0
1,337,586
Distance Traveled
1,573,693
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,855
521
92
5
0
340,370
2
L
Agni
8,325
490
102
6
0
319,454
3
L
Artio
8,143
479
85
5
0
290,749
0
L
Fafnir
5,152
303
6
0
0
98,812
0
W
Anubis
8,868
522
75
4
0
273,646
1
W
Arachne
11,124
654
132
8
0
388,032
2
W
Bellona
8,942
526
77
5
0
301,924
5
L
Freya
7,066
416
62
4
0
288,201
5
W
Izanami
10,257
603
147
9
0
299,463
6
W
Jormungandr
8,559
503
46
3
0
310,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role