Player Matchup

Gilgamesh
Gilgamesh
AutumnViolet
Gilgamesh
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 28L
1,507 Elo+
Party 1
Kuzenbo
Kuzenbo
BigHummus
Kuzenbo
Level 16
God Stats
1W - 11L
1,726 SR
Queue Stats
4W - 21L
1,507 Elo+
Party 1
Janus
Janus
DerpyChance
Janus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,507 Elo+
Party 1
Nemesis
Nemesis
Stockdale1
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,710 Elo+
Party 1
Apollo
Apollo
YeetusEYatus
Apollo
Level 24
God Stats
0W - 2L
1,258 SR
Queue Stats
4W - 17L
1,507 Elo+
Party 1
Team Averages
Level 25
1,497 SR
1,548 Elo+

VS

Team Averages
Level 84
1,432 SR
1,374 Elo+
Atlas
Atlas
DOUBLEoTRIPPLEo
Atlas
Level 137
God Stats
7W - 9L
1,345 SR
Queue Stats
92W - 90L
1,354 Elo+
Party 2
Medusa
Medusa
HotGirlFartzYUM
Medusa
Level 82
God Stats
2W - 1L
1,289 SR
Queue Stats
101W - 109L
1,445 Elo+
Party 2
Kukulkan
Kukulkan
LordSmegmaRod
Kukulkan
Level 64
God Stats
1W - 1L
1,306 SR
Queue Stats
21W - 28L
1,350 Elo+
Party 2
Fenrir
Fenrir
Sarotic
Fenrir
Level 98
God Stats
3W - 3L
1,718 SR
Queue Stats
59W - 69L
1,448 Elo+
Party 2
Bellona
Bellona
Ticonderoga99
Bellona
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AutumnViolet
Gilgamesh
12
2 / 8 / 5
8,522
426
12,320
18,510
14,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
BigHummus
Kuzenbo
9
0 / 14 / 4
7,217
361
6,715
24,374
26,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 11 / 5
8,140
407
4,456
14,225
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Stockdale1
Nemesis
14
4 / 7 / 4
9,059
453
9,581
15,177
6,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
12
3 / 13 / 2
8,462
423
7,141
16,461
3,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 30
11,259
563
15,732
20,384
24,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
25 / 4 / 9
13,048
652
33,207
17,652
7,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
LordSmegmaRod
Kukulkan
15
2 / 3 / 14
9,807
490
8,661
6,764
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Sarotic
Fenrir
18
14 / 2 / 11
11,719
586
9,530
13,686
6,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
14
4 / 1 / 17
9,552
478
8,427
11,455
15,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
133
10
Kills
52
53
Deaths
11
20
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AutumnViolet
Gilgamesh
2
8
5
0.56
L
Kuzenbo
BigHummus
Kuzenbo
0
14
4
0.14
W
7
1
30
22
L
1
11
5
0.32
W
25
4
9
7.38
W
Kukulkan
LordSmegmaRod
Kukulkan
2
3
14
3
W
Fenrir
Sarotic
Fenrir
14
2
11
9.75
L
Nemesis
Stockdale1
Nemesis
4
7
4
0.86
W
Bellona
4
1
17
12.5
L
Apollo
3
13
2
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,213
Damage
75,557
88,747
Taken
69,941
54,141
Mitigated
56,440
8,154
Healing
18,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AutumnViolet
Gilgamesh
12,320
3,892
0
3,868
18,510
14,461
0
5,360
12,789
210
28,741
L
Kuzenbo
BigHummus
Kuzenbo
6,715
2,896
0
546
24,374
26,711
96
6,341
17,865
14,644
2,672
W
15,732
4,943
0
1,359
20,384
24,452
805
3,736
15,904
44,990
0
L
4,456
645
0
790
14,225
2,916
165
4,957
9,230
33,601
0
W
33,207
16,711
0
9,149
17,652
7,556
2,855
3,639
13,891
0
111,055
W
Kukulkan
LordSmegmaRod
Kukulkan
8,661
1,008
0
470
6,764
2,899
2,312
1,366
5,329
61,004
0
W
Fenrir
Sarotic
Fenrir
9,530
2,278
0
5,671
13,686
6,236
1,259
794
12,364
0
72,672
L
Nemesis
Stockdale1
Nemesis
9,581
3,585
0
2,032
15,177
6,320
0
4,138
10,999
0
51,104
W
Bellona
8,427
2,775
0
2,322
11,455
15,297
950
1,307
9,729
0
30,804
L
Apollo
7,141
5,079
0
918
16,461
3,733
588
3,597
12,793
0
29,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,400
Gold Earned
55,385
256
Minions Killed
487
0
Camps Cleared
0
1,750,009
Distance Traveled
1,990,058
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,522
426
50
3
0
346,767
4
L
Kuzenbo
7,217
361
20
1
0
349,839
0
W
Atlas
11,259
563
36
2
0
414,086
0
L
Janus
8,140
407
60
3
0
324,604
0
W
Medusa
13,048
652
144
7
0
363,922
4
W
Kukulkan
9,807
490
123
6
0
356,825
0
W
Fenrir
11,719
586
115
6
0
443,499
4
L
Nemesis
9,059
453
76
4
0
388,632
1
W
Bellona
9,552
478
69
3
0
411,726
3
L
Apollo
8,462
423
50
3
0
340,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role