Player Matchup

Cthulhu
Cthulhu
RED l BREAD
Cthulhu
Level 78
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 37L
1,336 Elo+
Solo
Tiamat
Tiamat
XensEnnovi
Tiamat
Level 27
God Stats
2W - 8L
1,625 SR
Queue Stats
69W - 109L
1,213 Elo+
Party 2
Hachiman
Hachiman
luyzhdzc
Hachiman
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 110L
1,213 Elo+
Party 2
Team Averages
Level 49
1,542 SR
1,254 Elo+

VS

Team Averages
Level 80
1,622 SR
1,347 Elo+
Bastet
Bastet
IScar_LegendI
Bastet
Level 79
God Stats
3W - 1L
1,837 SR
Queue Stats
65W - 75L
1,471 Elo+
Party 1
Osiris
Osiris
MacLaren720
Osiris
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,113 Elo+
Solo
Baba Yaga
Baba Yaga
SnApKrAcKLePoP18
Baba Yaga
Level 111
God Stats
11W - 5L
1,529 SR
Queue Stats
87W - 95L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RED l BREAD
Cthulhu
12
0 / 3 / 3
7,411
618
7,727
15,139
12,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
XensEnnovi
Tiamat
11
1 / 4 / 2
7,359
613
3,233
10,346
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
luyzhdzc
Hachiman
13
2 / 4 / 1
8,177
681
5,947
10,155
2,781
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 8
8,988
749
14,163
7,730
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
11
2 / 3 / 7
8,187
682
4,681
9,403
8,016
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
15
6 / 0 / 5
9,685
807
12,714
7,026
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
11
11
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Osiris
2
3
7
1.83
L
Cthulhu
RED l BREAD
Cthulhu
0
3
3
0.5
W
Baba Yaga
6
0
5
8.5
L
Tiamat
XensEnnovi
Tiamat
1
4
2
0.5
L
Hachiman
luyzhdzc
Hachiman
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,907
Damage
31,558
35,640
Taken
24,159
18,649
Mitigated
13,913
6,352
Healing
7,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,163
3,024
0
4,074
7,730
2,963
608
3,022
4,487
0
34,540
W
Osiris
4,681
1,302
171
837
9,403
8,016
160
4,833
4,325
4,564
10,134
L
Cthulhu
RED l BREAD
Cthulhu
7,727
637
98
2,736
15,139
12,050
0
5,489
9,650
22,124
0
W
Baba Yaga
12,714
252
0
2,643
7,026
2,934
92
2,872
3,966
45,409
0
L
Tiamat
XensEnnovi
Tiamat
3,233
692
607
1,820
10,346
3,818
0
4,078
6,268
13,832
0
L
Hachiman
luyzhdzc
Hachiman
5,947
2,745
0
1,091
10,155
2,781
0
4,723
5,432
0
30,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,947
Gold Earned
26,860
136
Minions Killed
141
5
Camps Cleared
6
641,795
Distance Traveled
706,899
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,988
749
47
4
2
264,922
1
W
Osiris
8,187
682
26
2
0
181,274
3
L
Cthulhu
7,411
618
36
3
1
222,608
2
W
Baba Yaga
9,685
807
68
6
4
260,703
5
L
Tiamat
7,359
613
30
3
2
215,542
0
L
Hachiman
8,177
681
70
6
2
203,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role