Player Matchup

Cerberus
Cerberus
L0NEwolfF4N9
Cerberus
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
Mattattack7c
Danzaburou
Level 36
God Stats
5W - 2L
1,728 SR
Queue Stats
7W - 5L
1,626 Elo+
Party 1
Nu Wa
Nu Wa
SenatorGorilla
Nu Wa
Level 117
God Stats
1W - 0L
1,882 SR
Queue Stats
9W - 7L
1,548 Elo+
Party 1
Tsukuyomi
Tsukuyomi
StoicPaIadin
Tsukuyomi
Level 135
God Stats
4W - 0L
1,598 SR
Queue Stats
36W - 34L
1,685 Elo+
Party 1
Shiva
Shiva
contactchain
Shiva
Level 18
God Stats
5W - 2L
1,631 SR
Queue Stats
5W - 2L
1,693 Elo+
Party 1
Team Averages
Level 63
1,668 SR
1,619 Elo+

VS

Team Averages
Level 84
1,379 SR
1,382 Elo+
Ymir
Ymir
ElBestoFurro
Ymir
Level 79
God Stats
11W - 17L
1,510 SR
Queue Stats
431W - 418L
1,460 Elo+
Solo
Sobek
Sobek
Mohkaa
Sobek
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,226 Elo+
Solo
Merlin
Merlin
TheGoldEXP
Merlin
Level 85
God Stats
21W - 23L
1,439 SR
Queue Stats
101W - 109L
1,378 Elo+
Solo
Heimdallr
Heimdallr
Tin10Men
Heimdallr
Level 69
God Stats
6W - 14L
1,299 SR
Queue Stats
572W - 622L
1,413 Elo+
Solo
Ares
Ares
WickedHarpie
Ares
Level 149
God Stats
11W - 8L
1,150 SR
Queue Stats
397W - 417L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
L0NEwolfF4N9
Cerberus
8
0 / 1 / 4
4,735
526
2,006
3,414
1,831
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Mattattack7c
Danzaburou
10
4 / 0 / 0
6,349
705
3,311
4,178
1,147
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 2
5,659
629
5,361
3,403
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
StoicPaIadin
Tsukuyomi
10
5 / 0 / 2
5,866
652
4,663
5,542
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 0
5,169
574
2,773
5,588
2,455

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,473
719
4,785
6,043
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Mohkaa
Sobek
7
1 / 2 / 0
4,749
528
1,167
6,507
3,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
TheGoldEXP
Merlin
5
0 / 1 / 0
4,152
461
1,077
1,583
348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Tin10Men
Heimdallr
6
0 / 6 / 2
4,329
481
2,746
5,327
1,187
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 1
4,502
500
1,096
6,294
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
12
Kills
3
3
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Cerberus
L0NEwolfF4N9
Cerberus
0
1
4
2
W
Danzaburou
Mattattack7c
Danzaburou
4
0
0
4
L
Sobek
Mohkaa
Sobek
1
2
0
0.5
W
3
1
2
4
W
Tsukuyomi
StoicPaIadin
Tsukuyomi
5
0
2
6
L
Merlin
TheGoldEXP
Merlin
0
1
0
0
L
Heimdallr
Tin10Men
Heimdallr
0
6
2
0.17
L
0
2
1
0.25
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,114
Damage
10,871
22,125
Taken
25,754
8,272
Mitigated
9,815
5,130
Healing
7,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,785
2,395
0
3,094
6,043
2,488
0
890
5,153
36,306
0
W
Cerberus
L0NEwolfF4N9
Cerberus
2,006
320
164
470
3,414
1,831
320
882
2,532
7,994
0
W
Danzaburou
Mattattack7c
Danzaburou
3,311
1,701
0
773
4,178
1,147
936
902
3,276
0
28,098
L
Sobek
Mohkaa
Sobek
1,167
268
0
1,852
6,507
3,096
0
1,707
4,800
10,021
0
W
5,361
1,394
0
409
3,403
1,100
545
1,611
1,792
26,734
0
W
Tsukuyomi
StoicPaIadin
Tsukuyomi
4,663
1,228
0
2,522
5,542
1,739
104
2,049
3,493
0
24,825
L
Merlin
TheGoldEXP
Merlin
1,077
0
0
174
1,583
348
0
1,067
516
13,886
0
L
Heimdallr
Tin10Men
Heimdallr
2,746
683
0
0
5,327
1,187
0
1,948
3,379
0
11,278
L
1,096
0
0
1,913
6,294
2,696
0
1,755
4,539
12,653
0
W
2,773
747
0
792
5,588
2,455
0
2,681
2,907
0
21,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,778
Gold Earned
24,205
210
Minions Killed
171
0
Camps Cleared
0
946,164
Distance Traveled
783,659
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,473
719
78
9
0
164,763
3
W
Cerberus
4,735
526
10
1
0
195,964
1
W
Danzaburou
6,349
705
66
7
0
192,587
3
L
Sobek
4,749
528
15
2
0
146,723
3
W
Nu Wa
5,659
629
42
5
0
149,551
1
W
Tsukuyomi
5,866
652
44
5
0
225,078
1
L
Merlin
4,152
461
36
4
0
88,548
1
L
Heimdallr
4,329
481
17
2
0
169,818
0
L
Ares
4,502
500
25
3
0
213,807
7
W
Shiva
5,169
574
48
5
0
182,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role