Player Matchup

King Arthur
King Arthur
Blaystor
King Arthur
Level 66
God Stats
34W - 54L
1,365 SR
Queue Stats
126W - 137L
1,436 Elo+
Solo
Yu Huang
Yu Huang
HEAVENS_KNIGHT_-
Yu Huang
Level 160
God Stats
5W - 5L
1,522 SR
Queue Stats
94W - 80L
1,572 Elo+
Party 1
Fenrir
Fenrir
xDarK-TazZx
Fenrir
Level 127
God Stats
4W - 4L
1,854 SR
Queue Stats
66W - 66L
1,566 Elo+
Party 1
Team Averages
Level 118
1,580 SR
1,525 Elo+

VS

Team Averages
Level 114
1,484 SR
1,456 Elo+
Hades
Hades
BigDracoStix
Hades
Level 38
God Stats
3W - 2L
1,316 SR
Queue Stats
20W - 37L
1,259 Elo+
Solo
Athena
Athena
H0TxMAY0NNAISE
Athena
Level 154
God Stats
2W - 8L
1,500 SR
Queue Stats
1,144W - 1,185L
1,589 Elo+
Party 2
Chiron
Chiron
Mi1konUrFace
Chiron
Level 149
God Stats
36W - 29L
1,635 SR
Queue Stats
662W - 649L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blaystor
King Arthur
16
5 / 3 / 3
11,252
625
10,818
19,207
20,004
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 1 / 5
11,406
634
19,040
11,515
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
13
0 / 6 / 7
9,711
540
6,977
19,849
25,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 7
11,476
638
10,946
12,945
8,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
3 / 0 / 7
12,282
682
10,028
22,742
27,069
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
18
4 / 3 / 6
11,911
662
17,678
13,891
6,670
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
8
Kills
10
10
Deaths
8
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
5
7
1.3
L
King Arthur
Blaystor
King Arthur
5
3
3
2.17
W
3
0
7
6.5
L
3
1
5
5.5
W
Chiron
4
3
6
2.33
L
Fenrir
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,835
Damage
38,652
50,571
Taken
49,578
48,921
Mitigated
41,841
6,106
Healing
15,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,946
481
1,293
1,694
12,945
8,102
0
6,648
6,207
31,404
0
L
King Arthur
Blaystor
King Arthur
10,818
1,050
69
3,849
19,207
20,004
21
7,150
11,811
0
28,470
W
10,028
3,908
435
5,728
22,742
27,069
410
7,975
14,414
24,956
0
L
19,040
1,884
0
1,170
11,515
3,629
31
5,437
5,826
61,666
0
W
Chiron
17,678
6,139
1,477
4,678
13,891
6,670
1,956
5,078
8,567
0
67,663
L
Fenrir
6,977
1,465
0
1,018
19,849
25,288
0
8,007
11,512
715
11,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,369
Gold Earned
35,669
142
Minions Killed
164
5
Camps Cleared
8
955,328
Distance Traveled
978,378
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,476
638
40
2
3
292,513
1
L
King Arthur
11,252
625
41
2
1
326,870
0
W
Athena
12,282
682
24
1
2
358,737
0
L
Yu Huang
11,406
634
90
5
4
321,826
5
W
Chiron
11,911
662
100
6
3
327,128
0
L
Fenrir
9,711
540
11
1
0
306,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role