Player Matchup

Erlang Shen
Erlang Shen
Diamond II
Akiitsu
Erlang Shen
Diamond II
Level 160
God Stats
31W - 32L
1,647 SR
Queue Stats
275W - 276L
2,425 MMR
Party 1
Hera
Hera
Masters
Anazar
Hera
Masters
Level 159
God Stats
20W - 19L
1,608 SR
Queue Stats
815W - 799L
2,351 MMR
Solo
Arachne
Arachne
Diamond III
GeKEverS2
Arachne
Diamond III
Level 108
God Stats
55W - 32L
1,730 SR
Queue Stats
90W - 75L
2,266 MMR
Solo
Nox
Nox
Diamond IV
Green4lex
Nox
Diamond IV
Level 149
God Stats
2W - 1L
1,889 SR
Queue Stats
69W - 55L
2,265 MMR
Solo
Ne Zha
Ne Zha
Platinum I
NicoLThug
Ne Zha
Platinum I
Level 84
God Stats
1W - 2L
1,595 SR
Queue Stats
69W - 53L
2,228 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,694 SR
2,307 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,496 SR
1,923 MMR
Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Da Ji
Da Ji
Diamond IV
PressF6pls
Da Ji
Diamond IV
Level 143
God Stats
6W - 2L
1,638 SR
Queue Stats
62W - 42L
2,198 MMR
Solo
Sobek
Sobek
Diamond IV
Skaldrmain
Sobek
Diamond IV
Level 127
God Stats
5W - 8L
1,450 SR
Queue Stats
259W - 241L
2,100 MMR
Party 2
Neith
Neith
Diamond II
SuperSereno
Neith
Diamond II
Level 152
God Stats
6W - 4L
1,392 SR
Queue Stats
284W - 253L
2,319 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Akiitsu
Erlang Shen
12
0 / 4 / 1
6,805
567
4,234
15,358
10,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
Anazar
Hera
11
0 / 3 / 1
6,648
554
6,074
5,161
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
GeKEverS2
Arachne
11
2 / 1 / 0
6,111
509
5,885
8,920
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 3 / 1
5,271
439
3,502
7,429
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
NicoLThug
Ne Zha
10
2 / 3 / 2
6,489
541
5,329
9,683
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
AtlasShivaBellonaArtio

VS

Bans
CliodhnaGilgameshHe BoBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
4 / 0 / 2
8,720
727
9,224
7,672
5,135
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jing Wei
 
Jing Wei
13
1 / 2 / 1
7,518
627
6,705
9,390
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
13
5 / 2 / 2
7,278
607
6,137
8,872
2,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
10
1 / 0 / 4
6,515
543
2,518
7,229
5,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 0 / 6
7,221
602
9,277
7,077
2,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
14
14
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
2
5
W
Jing Wei
 
Jing Wei
1
2
1
0.75
L
Erlang Shen
Akiitsu
Erlang Shen
0
4
1
0.13
L
Hera
Anazar
Hera
0
3
1
0.17
L
Arachne
GeKEverS2
Arachne
2
1
0
2
L
0
3
1
0.17
L
Ne Zha
NicoLThug
Ne Zha
2
3
2
1
W
Da Ji
5
2
2
3
W
Sobek
1
0
4
3
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,024
Damage
33,861
46,551
Taken
40,240
24,962
Mitigated
18,312
16,007
Healing
16,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,224
1,799
201
5,252
7,672
5,135
85
386
7,268
62,128
0
W
Jing Wei
 
Jing Wei
6,705
5,305
0
3,936
9,390
2,363
1,033
1,217
8,173
0
57,050
L
Erlang Shen
Akiitsu
Erlang Shen
4,234
1,905
0
7,279
15,358
10,436
0
7,984
7,374
0
42,106
L
Hera
Anazar
Hera
6,074
1,138
0
500
5,161
2,005
49
0
5,161
50,607
0
L
Arachne
GeKEverS2
Arachne
5,885
3,510
0
4,200
8,920
3,108
0
378
8,542
0
35,057
L
3,502
521
0
664
7,429
5,964
0
1,249
6,180
14,352
0
L
Ne Zha
NicoLThug
Ne Zha
5,329
985
0
3,364
9,683
3,449
0
1,914
7,769
0
32,598
W
Da Ji
6,137
2,308
0
1,424
8,872
2,968
0
2,211
6,563
0
46,321
W
Sobek
2,518
428
1,562
2,431
7,229
5,651
0
1,585
5,594
10,928
6,570
W
9,277
3,712
0
1,785
7,077
2,195
0
3,857
3,066
0
53,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,324
Gold Earned
37,252
363
Minions Killed
467
0
Camps Cleared
0
1,226,435
Distance Traveled
1,244,506
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,720
727
138
12
0
200,903
5
W
Jing Wei
7,518
627
126
11
0
243,805
4
L
Erlang Shen
6,805
567
100
8
0
241,152
3
L
Hera
6,648
554
113
9
0
233,368
4
L
Arachne
6,111
509
67
6
0
265,816
4
L
Nox
5,271
439
20
2
0
228,415
2
L
Ne Zha
6,489
541
63
5
0
257,684
2
W
Da Ji
7,278
607
81
7
0
273,916
2
W
Sobek
6,515
543
25
2
0
265,156
5
W
Neith
7,221
602
97
8
0
260,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role