Player Matchup

Artemis
Artemis
Silver I
LuckyKinder1099
Artemis
Silver I
Level 103
God Stats
88W - 83L
1,556 SR
Queue Stats
240W - 299L
1,413 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
TCOG-ApLiX313
Gilgamesh
Gold III
Level 129
God Stats
0W - 1L
1,868 SR
Queue Stats
31W - 32L
1,602 MMR
Party 1
Nu Wa
Nu Wa
Gold III
chupavty
Nu Wa
Gold III
Level 147
God Stats
10W - 11L
1,715 SR
Queue Stats
667W - 923L
1,626 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,713 SR
1,547 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 83
1,446 SR
1,541 MMR
Charybdis
Charybdis
Bronze III
MihaiDragonu
Charybdis
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,556 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
NEOGeekanoX
Baron Samedi
Silver I
Level 98
God Stats
7W - 3L
1,574 SR
Queue Stats
9W - 15L
1,566 MMR
Solo
Ymir
Ymir
Bronze III
onlyyfaded
Ymir
Bronze III
Level 43
God Stats
1W - 0L
1,263 SR
Queue Stats
6W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 6
11,792
694
14,374
13,124
4,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
TCOG-ApLiX313
Gilgamesh
15
5 / 4 / 6
10,780
634
9,446
16,795
10,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nu Wa
chupavty
Nu Wa
15
1 / 4 / 8
10,585
623
18,927
12,559
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BacchusShivaGebMedusaBastet

VS

Bans
ThothAresAnhurChaacHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MihaiDragonu
Charybdis
14
1 / 6 / 6
10,514
618
9,554
12,148
3,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
NEOGeekanoX
Baron Samedi
19
9 / 0 / 2
12,992
764
16,440
17,076
6,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 6 / 5
11,105
653
8,683
18,443
14,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
12
Kills
11
11
Deaths
12
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
3
6
3
W
Charybdis
MihaiDragonu
Charybdis
1
6
6
0.67
W
Baron Samedi
NEOGeekanoX
Baron Samedi
9
0
2
10
L
Gilgamesh
TCOG-ApLiX313
Gilgamesh
5
4
6
2
L
Nu Wa
chupavty
Nu Wa
1
4
8
1.25
W
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,747
Damage
34,677
42,478
Taken
47,667
19,155
Mitigated
24,161
8,891
Healing
13,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,374
4,337
0
3,262
13,124
4,645
1,221
7,514
5,610
0
57,365
W
Charybdis
MihaiDragonu
Charybdis
9,554
4,604
0
660
12,148
3,285
1,582
3,551
8,189
0
45,063
W
Baron Samedi
NEOGeekanoX
Baron Samedi
16,440
403
1,929
8,337
17,076
6,212
1,342
8,522
8,096
75,407
0
L
Gilgamesh
TCOG-ApLiX313
Gilgamesh
9,446
1,637
1,278
1,674
16,795
10,424
14
9,495
7,300
0
18,231
L
Nu Wa
chupavty
Nu Wa
18,927
10,290
92
2,585
12,559
4,086
199
8,519
4,040
53,042
0
W
8,683
570
335
2,232
18,443
14,664
245
6,237
11,370
28,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,157
Gold Earned
34,611
191
Minions Killed
232
9
Camps Cleared
5
864,477
Distance Traveled
826,911
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,792
694
93
5
5
292,972
1
W
Charybdis
10,514
618
79
5
0
240,935
4
W
Baron Samedi
12,992
764
114
7
5
310,857
6
L
Gilgamesh
10,780
634
23
1
2
299,473
4
L
Nu Wa
10,585
623
75
4
2
272,032
3
W
Ymir
11,105
653
39
2
0
275,119
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role