Player Matchup

Achilles
Achilles
Platinum III
ADCorTroII
Achilles
Platinum III
Level 103
God Stats
2W - 4L
1,665 SR
Queue Stats
54W - 40L
2,112 MMR
Party 2
Ra
Ra
Platinum III
HetAaltje
Ra
Platinum III
Level 81
God Stats
2W - 2L
1,802 SR
Queue Stats
19W - 20L
1,805 MMR
Party 2
Artio
Artio
Diamond IV
Tuvanbi
Artio
Diamond IV
Level 143
God Stats
6W - 0L
1,812 SR
Queue Stats
231W - 167L
1,993 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 109
1,760 SR
1,970 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,598 SR
1,637 MMR
Thor
Thor
Gold IV
Maesh
Thor
Gold IV
Level 128
God Stats
0W - 2L
1,715 SR
Queue Stats
228W - 250L
1,555 MMR
Party 1
Tyr
Tyr
Platinum III
bloody003
Tyr
Platinum III
Level 128
God Stats
41W - 38L
1,641 SR
Queue Stats
122W - 108L
1,927 MMR
Party 1
Agni
Agni
Gold IV
duckons
Agni
Gold IV
Level 156
God Stats
1W - 2L
1,436 SR
Queue Stats
92W - 93L
1,430 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ADCorTroII
Achilles
15
7 / 2 / 8
10,585
814
13,659
17,450
19,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 9
10,397
800
11,666
10,906
9,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Tuvanbi
Artio
15
2 / 2 / 12
10,423
802
8,311
14,563
19,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
PersephoneBastetAresAh Muzen CabFenrir

VS

Bans
ThothSolPoseidonNoxMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Maesh
Thor
11
0 / 4 / 4
8,035
618
7,142
14,017
9,696
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 4 / 1
9,415
724
8,232
15,228
13,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
duckons
Agni
12
1 / 7 / 4
8,614
663
8,286
12,301
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
15
Kills
5
5
Deaths
15
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
ADCorTroII
Achilles
7
2
8
5.5
W
6
1
9
10.5
L
Thor
Maesh
Thor
0
4
4
0.5
W
Artio
Tuvanbi
Artio
2
2
12
4
L
4
4
1
1.13
L
Agni
duckons
Agni
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,636
Damage
23,660
42,919
Taken
41,546
48,147
Mitigated
26,986
17,925
Healing
6,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ADCorTroII
Achilles
13,659
4,496
300
2,737
17,450
19,255
671
4,406
12,111
0
31,686
W
11,666
1,652
3,219
3,575
10,906
9,207
919
2,263
8,515
53,291
0
L
Thor
Maesh
Thor
7,142
1,245
414
1,446
14,017
9,696
0
6,616
6,876
0
23,884
W
Artio
Tuvanbi
Artio
8,311
1,112
2,736
5,358
14,563
19,685
42
2,311
12,018
21,761
0
L
8,232
910
0
4,070
15,228
13,272
0
8,177
6,434
0
21,676
L
Agni
duckons
Agni
8,286
423
0
250
12,301
4,018
0
4,593
7,153
26,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
26,064
143
Minions Killed
96
11
Camps Cleared
1
764,741
Distance Traveled
725,667
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,585
814
30
2
3
262,413
2
W
Ra
10,397
800
94
7
7
233,715
2
L
Thor
8,035
618
26
2
0
249,740
5
W
Artio
10,423
802
19
1
1
268,613
4
L
Tyr
9,415
724
33
3
1
252,296
2
L
Agni
8,614
663
37
3
0
223,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role