Player Matchup

Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Cinng
Danzaburou
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,443 Elo+
Solo
Merlin
Merlin
EnviMascott
Merlin
Level 61
God Stats
4W - 7L
1,671 SR
Queue Stats
346W - 306L
1,530 Elo+
Party 2
Thor
Thor
Erronox
Thor
Level 137
God Stats
5W - 11L
1,657 SR
Queue Stats
284W - 275L
1,575 Elo+
Party 2
Tiamat
Tiamat
HeadMaster987
Tiamat
Level 45
God Stats
1W - 3L
1,766 SR
Queue Stats
131W - 116L
1,583 Elo+
Solo
Team Averages
Level 112
1,619 SR
1,526 Elo+

VS

Team Averages
Level 127
1,602 SR
1,546 Elo+
He Bo
He Bo
 
He Bo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
BrandyBoy1994
Vamana
Level 159
God Stats
6W - 10L
1,511 SR
Queue Stats
676W - 655L
1,576 Elo+
Solo
Medusa
Medusa
Hellacura
Medusa
Level 156
God Stats
5W - 2L
1,766 SR
Queue Stats
490W - 352L
1,602 Elo+
Party 1
Khepri
Khepri
SkyfalTR
Khepri
Level 160
God Stats
12W - 8L
1,730 SR
Queue Stats
308W - 225L
1,601 Elo+
Party 1
Da Ji
Da Ji
Volgrim
Da Ji
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
1 / 5 / 3
9,579
684
19,241
7,995
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Cinng
Danzaburou
16
3 / 9 / 2
10,565
755
5,838
16,651
5,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
17
1 / 6 / 2
9,403
672
8,401
8,050
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
Erronox
Thor
16
5 / 9 / 1
10,855
775
9,210
16,201
6,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
2 / 6 / 2
9,124
652
10,081
12,265
13,834
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
10 / 2 / 20
12,104
865
16,669
12,726
6,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
8 / 2 / 23
11,541
824
11,652
22,017
24,363
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
Hellacura
Medusa
17
10 / 3 / 11
11,116
794
12,901
13,541
7,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
SkyfalTR
Khepri
16
2 / 2 / 16
10,479
749
5,253
17,046
19,233
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Volgrim
Da Ji
17
5 / 3 / 21
10,573
755
8,370
15,588
8,171
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
126
12
Kills
35
35
Deaths
12
10
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
5
3
0.5
W
He Bo
 
He Bo
10
2
20
10
W
8
2
23
9.75
L
Danzaburou
Cinng
Danzaburou
3
9
2
0.44
L
Merlin
1
6
2
0.33
L
Thor
Erronox
Thor
5
9
1
0.61
L
2
6
2
0.5
W
Medusa
Hellacura
Medusa
10
3
11
5.17
W
Khepri
SkyfalTR
Khepri
2
2
16
5
W
Da Ji
Volgrim
Da Ji
5
3
21
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,771
Damage
54,845
61,162
Taken
80,918
32,107
Mitigated
65,652
9,917
Healing
25,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
19,241
381
292
689
7,995
2,891
510
3,773
4,222
35,136
0
W
He Bo
 
He Bo
16,669
458
2,762
3,031
12,726
6,199
771
5,046
7,680
33,159
0
W
11,652
3,434
1,675
7,827
22,017
24,363
1,488
11,275
10,742
0
33,118
L
Danzaburou
Cinng
Danzaburou
5,838
2,858
236
3,499
16,651
5,976
625
6,246
10,405
0
11,878
L
Merlin
8,401
526
744
459
8,050
2,939
436
2,009
6,041
28,972
0
L
Thor
Erronox
Thor
9,210
924
0
415
16,201
6,467
180
4,287
11,914
0
15,693
L
10,081
638
1,171
2,412
12,265
13,834
0
5,607
6,658
17,541
0
W
Medusa
Hellacura
Medusa
12,901
4,439
1,360
1,597
13,541
7,686
3,561
7,799
5,742
0
35,386
W
Khepri
SkyfalTR
Khepri
5,253
197
3,823
3,357
17,046
19,233
331
5,165
10,363
14,883
0
W
Da Ji
Volgrim
Da Ji
8,370
1,485
0
544
15,588
8,171
317
8,438
6,650
0
18,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,526
Gold Earned
55,813
116
Minions Killed
157
0
Camps Cleared
0
1,116,530
Distance Traveled
1,316,231
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,579
684
43
3
0
268,998
3
W
He Bo
12,104
865
37
3
0
288,202
0
W
Vamana
11,541
824
40
3
0
260,743
0
L
Danzaburou
10,565
755
9
1
0
184,165
0
L
Merlin
9,403
672
31
2
0
252,283
1
L
Thor
10,855
775
15
1
0
198,020
0
L
Tiamat
9,124
652
18
1
0
213,064
0
W
Medusa
11,116
794
40
3
0
241,051
5
W
Khepri
10,479
749
24
2
0
245,532
3
W
Da Ji
10,573
755
16
1
0
280,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role