Player Matchup

Izanami
Izanami
JANI-777
Izanami
Level 15
God Stats
5W - 25L
1,091 SR
Queue Stats
8W - 41L
1,074 Elo+
Party 1
Discordia
Discordia
a k u m a lll
Discordia
Level 68
God Stats
0W - 8L
1,042 SR
Queue Stats
22W - 69L
1,161 Elo+
Party 1
Horus
Horus
qXCiarenXp
Horus
Level 51
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 75L
1,148 Elo+
Party 1
Team Averages
Level 45
1,211 SR
1,128 Elo+

VS

Team Averages
Level 75
1,451 SR
1,489 Elo+
Scylla
Scylla
Darkraven78000
Scylla
Level 23
God Stats
5W - 6L
1,788 SR
Queue Stats
6W - 7L
1,675 Elo+
Party 2
Fenrir
Fenrir
Kigan10
Fenrir
Level 103
God Stats
1W - 1L
1,245 SR
Queue Stats
2W - 2L
1,157 Elo+
Solo
Bacchus
Bacchus
NEOGeekanoX
Bacchus
Level 98
God Stats
4W - 3L
1,319 SR
Queue Stats
57W - 52L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JANI-777
Izanami
3
0 / 0 / 0
10,474
374
0
0
0
Discordia
a k u m a lll
Discordia
20
6 / 3 / 5
20,089
717
45,418
12,350
4,559
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
20
8 / 4 / 5
18,124
647
14,736
27,550
30,915
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 3
16,669
595
9,732
19,951
12,039
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Kigan10
Fenrir
19
2 / 9 / 4
15,701
561
12,381
24,519
13,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
NEOGeekanoX
Bacchus
20
3 / 1 / 3
19,336
691
10,169
29,828
57,818
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
14
Kills
7
7
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
L
Izanami
JANI-777
Izanami
0
0
0
0
W
Fenrir
Kigan10
Fenrir
2
9
4
0.44
W
Bacchus
NEOGeekanoX
Bacchus
3
1
3
4.5
L
Discordia
a k u m a lll
Discordia
6
3
5
2.83
L
Horus
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,154
Damage
32,282
39,900
Taken
74,298
35,474
Mitigated
83,531
7,750
Healing
15,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,732
1,216
0
1,277
19,951
12,039
1,471
11,058
8,056
56,706
0
L
Izanami
JANI-777
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
Kigan10
Fenrir
12,381
1,265
500
3,079
24,519
13,674
0
14,295
9,352
0
36,664
W
Bacchus
NEOGeekanoX
Bacchus
10,169
2,360
936
10,012
29,828
57,818
927
18,407
9,725
70,538
0
L
Discordia
a k u m a lll
Discordia
45,418
846
0
1,103
12,350
4,559
0
9,043
3,037
166,532
0
L
Horus
14,736
7,683
1,140
5,507
27,550
30,915
58
11,346
14,982
0
45,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,687
Gold Earned
51,706
265
Minions Killed
260
9
Camps Cleared
13
990,377
Distance Traveled
1,453,436
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
16,669
595
116
4
3
455,309
0
L
Izanami
10,474
374
0
0
0
0
0
W
Fenrir
15,701
561
45
2
4
457,949
5
W
Bacchus
19,336
691
99
4
6
540,178
6
L
Discordia
20,089
717
226
8
7
502,075
5
L
Horus
18,124
647
39
1
2
488,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role