Player Matchup

Mercury
Mercury
BlazeNova3760
Mercury
Level 55
God Stats
1W - 1L
1,329 SR
Queue Stats
128W - 146L
1,449 Elo+
Solo
Ares
Ares
JinxKushOG
Ares
Level 18
God Stats
4W - 10L
1,692 SR
Queue Stats
23W - 41L
880 Elo+
Party 2
Zeus
Zeus
ďŕįþğødž
Zeus
Level 92
God Stats
3W - 5L
1,272 SR
Queue Stats
60W - 58L
1,326 Elo+
Party 2
Team Averages
Level 55
1,431 SR
1,218 Elo+

VS

Team Averages
Level 63
1,280 SR
1,360 Elo+
Artio
Artio
Crimson_Myth-
Artio
Level 54
God Stats
0W - 2L
1,128 SR
Queue Stats
12W - 23L
1,318 Elo+
Party 1
Hun Batz
Hun Batz
Exalted_Maiden
Hun Batz
Level 49
God Stats
0W - 1L
1,495 SR
Queue Stats
5W - 10L
1,257 Elo+
Party 1
Zhong Kui
Zhong Kui
Haitixn Papi
Zhong Kui
Level 87
God Stats
0W - 4L
1,218 SR
Queue Stats
170W - 143L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
5 / 2 / 9
9,926
764
7,969
11,499
4,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 3 / 8
10,920
840
5,073
17,425
21,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 5 / 8
10,244
788
19,468
8,447
3,128
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
9,099
700
4,803
17,439
9,696
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
14
2 / 6 / 4
9,460
728
6,707
12,262
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Haitixn Papi
Zhong Kui
14
6 / 6 / 1
9,831
756
16,422
13,534
7,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
15
Kills
10
10
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
5
2
9
4.75
L
2
3
5
1.5
L
Hun Batz
2
6
4
0.67
L
Zhong Kui
Haitixn Papi
Zhong Kui
6
6
1
1.08
W
5
3
8
3
W
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,510
Damage
27,932
37,371
Taken
43,235
29,255
Mitigated
20,620
4,832
Healing
5,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
7,969
3,259
0
283
11,499
4,811
217
7,402
4,097
0
27,251
L
4,803
296
657
2,299
17,439
9,696
0
9,746
7,693
18,640
0
L
Hun Batz
6,707
1,664
0
1,035
12,262
3,606
0
8,109
4,153
0
20,626
L
Zhong Kui
Haitixn Papi
Zhong Kui
16,422
2,213
0
1,554
13,534
7,318
0
7,130
6,404
36,583
0
W
5,073
790
792
2,482
17,425
21,316
424
9,166
8,259
13,452
0
W
19,468
5,408
676
599
8,447
3,128
1,154
5,043
3,404
49,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,090
Gold Earned
28,390
129
Minions Killed
108
6
Camps Cleared
4
686,359
Distance Traveled
668,994
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,926
764
40
3
3
278,428
2
L
Artio
9,099
700
26
2
1
236,695
0
L
Hun Batz
9,460
728
34
3
1
222,742
0
L
Zhong Kui
9,831
756
48
4
2
209,557
1
W
Ares
10,920
840
12
1
1
223,984
0
W
Zeus
10,244
788
77
6
2
183,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role