Player Matchup

Hou Yi
Hou Yi
Gold III
Azrαεl
Hou Yi
Gold III
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 20L
1,735 MMR
Solo
Mercury
Mercury
Gold I
Eggmiestah
Mercury
Gold I
Level 153
God Stats
14W - 11L
1,652 SR
Queue Stats
213W - 210L
1,745 MMR
Solo
Discordia
Discordia
Gold V
Jaslich
Discordia
Gold V
Level 155
God Stats
4W - 4L
1,703 SR
Queue Stats
201W - 193L
1,598 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
SimpdeJaslich
Gilgamesh
Platinum II
Level 157
God Stats
13W - 11L
1,684 SR
Queue Stats
322W - 306L
1,888 MMR
Party 1
Horus
Horus
Platinum III
youdarealest
Horus
Platinum III
Level 160
God Stats
4W - 4L
1,369 SR
Queue Stats
378W - 377L
1,729 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,582 SR
1,739 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,589 SR
1,633 MMR
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum V
CXI202
Scylla
Platinum V
Level 140
God Stats
1W - 2L
1,592 SR
Queue Stats
54W - 54L
1,747 MMR
Solo
Shiva
Shiva
Gold I
EcuAxl75
Shiva
Gold I
Level 128
God Stats
4W - 5L
1,701 SR
Queue Stats
209W - 201L
1,712 MMR
Solo
Ullr
Ullr
Gold V
FireElementals
Ullr
Gold V
Level 142
God Stats
5W - 6L
1,653 SR
Queue Stats
39W - 33L
1,705 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Azrαεl
Hou Yi
18
3 / 1 / 12
12,253
613
9,139
15,277
5,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Eggmiestah
Mercury
19
10 / 2 / 9
13,284
664
15,512
19,077
8,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Jaslich
Discordia
19
7 / 4 / 11
13,016
651
18,266
11,503
4,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SimpdeJaslich
Gilgamesh
19
4 / 2 / 10
12,931
647
16,785
24,737
24,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 13
10,942
547
5,986
20,304
22,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ThothRamaAgni

VS

Bans
ArachneBastetPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
4 / 2 / 2
10,751
538
11,689
22,484
29,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
 
Sobek
13
0 / 6 / 2
8,651
433
4,699
21,214
25,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Scylla
CXI202
Scylla
15
3 / 6 / 5
9,766
488
14,738
12,131
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shiva
EcuAxl75
Shiva
13
0 / 7 / 3
7,844
392
5,402
14,715
7,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
5 / 5 / 1
10,967
548
12,722
17,155
8,448
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
25
26
Kills
12
12
Deaths
26
55
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
2
2
2.5
L
Sobek
 
Sobek
0
6
2
0.17
W
Hou Yi
Azrαεl
Hou Yi
3
1
12
9
L
Scylla
CXI202
Scylla
3
6
5
0.92
L
Shiva
EcuAxl75
Shiva
0
7
3
0.21
W
Mercury
Eggmiestah
Mercury
10
2
9
7.25
L
5
5
1
1.1
W
Discordia
Jaslich
Discordia
7
4
11
3.13
W
Gilgamesh
SimpdeJaslich
Gilgamesh
4
2
10
4.5
W
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,688
Damage
49,250
90,898
Taken
87,699
65,885
Mitigated
75,183
32,908
Healing
15,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
11,689
2,716
0
5,925
22,484
29,880
0
2,924
19,560
0
86,140
L
Sobek
 
Sobek
4,699
171
134
4,228
21,214
25,272
0
6,584
14,630
23,325
3,772
W
Hou Yi
Azrαεl
Hou Yi
9,139
4,515
0
6,772
15,277
5,847
5,960
4,764
10,513
0
80,685
L
Scylla
CXI202
Scylla
14,738
1,860
0
1,014
12,131
3,677
0
4,584
7,547
63,520
0
L
Shiva
EcuAxl75
Shiva
5,402
1,129
166
3,249
14,715
7,906
0
2,537
12,178
0
46,052
W
Mercury
Eggmiestah
Mercury
15,512
8,693
0
3,373
19,077
8,141
4,071
4,676
14,022
0
83,087
L
12,722
5,448
0
726
17,155
8,448
0
2,090
15,065
0
78,514
W
Discordia
Jaslich
Discordia
18,266
1,799
0
1,964
11,503
4,798
3,212
3,354
8,121
92,504
0
W
Gilgamesh
SimpdeJaslich
Gilgamesh
16,785
7,521
0
9,988
24,737
24,340
638
4,078
19,939
0
78,810
W
5,986
2,143
3,492
7,319
20,304
22,759
1,324
5,875
14,292
0
18,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,426
Gold Earned
47,979
529
Minions Killed
520
0
Camps Cleared
0
2,139,200
Distance Traveled
1,902,165
35
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,751
538
160
8
0
399,422
1
L
Sobek
8,651
433
41
2
0
395,885
4
W
Hou Yi
12,253
613
113
6
0
394,000
10
L
Scylla
9,766
488
106
5
0
346,845
4
L
Shiva
7,844
392
77
4
0
386,956
7
W
Mercury
13,284
664
116
6
0
522,602
5
L
Ullr
10,967
548
136
7
0
373,057
7
W
Discordia
13,016
651
143
7
0
390,096
8
W
Gilgamesh
12,931
647
140
7
0
427,493
5
W
Horus
10,942
547
17
1
0
405,009
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role