Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
OptikDangl
Medusa
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,290 Elo+
Solo
Achilles
Achilles
vPyrow
Achilles
Level 65
God Stats
12W - 12L
1,553 SR
Queue Stats
255W - 236L
1,610 Elo+
Party 1
Team Averages
Level 98
1,518 SR
1,467 Elo+

VS

Team Averages
Level 143
1,540 SR
1,540 Elo+
Thoth
Thoth
Stephan0vich
Thoth
Level 146
God Stats
2W - 1L
1,546 SR
Queue Stats
219W - 158L
1,580 Elo+
Party 2
Ares
Ares
motorrad93
Ares
Level 138
God Stats
119W - 157L
1,440 SR
Queue Stats
338W - 405L
1,433 Elo+
Solo
Horus
Horus
zIVIAjesticz
Horus
Level 146
God Stats
19W - 7L
1,635 SR
Queue Stats
373W - 264L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 6 / 2
6,050
605
7,148
7,472
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
OptikDangl
Medusa
10
2 / 4 / 1
6,609
661
6,393
7,480
1,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
vPyrow
Achilles
9
1 / 4 / 1
6,662
666
3,615
12,213
6,950
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 7
8,533
853
11,793
6,164
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 11
7,213
721
2,496
10,197
8,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
7 / 1 / 7
8,021
802
8,101
9,856
10,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
14
14
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
6
2
0.17
L
Medusa
OptikDangl
Medusa
2
4
1
0.63
W
7
0
7
10.5
W
0
2
11
2.75
L
Achilles
vPyrow
Achilles
1
4
1
0.38
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,156
Damage
22,390
27,165
Taken
26,217
11,520
Mitigated
21,907
3,109
Healing
10,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,148
341
0
497
7,472
3,141
0
3,311
4,161
17,708
0
L
Medusa
OptikDangl
Medusa
6,393
2,970
0
218
7,480
1,429
0
5,055
2,425
0
20,004
W
11,793
870
0
398
6,164
2,559
640
2,259
3,905
44,382
0
W
2,496
308
0
2,743
10,197
8,642
41
2,272
7,925
7,525
0
L
Achilles
vPyrow
Achilles
3,615
1,223
101
2,293
12,213
6,950
0
6,683
5,530
0
12,112
W
8,101
3,865
2,667
4,943
9,856
10,706
239
3,143
6,713
0
14,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,321
Gold Earned
23,767
77
Minions Killed
113
2
Camps Cleared
6
542,974
Distance Traveled
577,065
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,050
605
35
4
0
182,104
2
L
Medusa
6,609
661
25
3
0
195,287
1
W
Thoth
8,533
853
80
8
2
192,564
0
W
Ares
7,213
721
17
2
1
188,464
2
L
Achilles
6,662
666
17
2
2
165,583
0
W
Horus
8,021
802
16
2
3
196,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role