Player Matchup

Zeus
Zeus
InYourMomsBed69
Zeus
Level 13
God Stats
0W - 4L
1,274 SR
Queue Stats
4W - 17L
1,250 Elo+
Party 1
Ra
Ra
MrBeauJanglz
Ra
Level 109
God Stats
5W - 9L
1,715 SR
Queue Stats
263W - 345L
1,460 Elo+
Solo
Horus
Horus
pickaxe120
Horus
Level 105
God Stats
5W - 3L
1,534 SR
Queue Stats
224W - 253L
1,442 Elo+
Party 1
Team Averages
Level 76
1,508 SR
1,384 Elo+

VS

Team Averages
Level 90
1,449 SR
1,409 Elo+
Nike
Nike
MadeCaution1
Nike
Level 65
God Stats
7W - 7L
1,537 SR
Queue Stats
13W - 17L
1,390 Elo+
Solo
Artemis
Artemis
TopSoleJungle
Artemis
Level 85
God Stats
1W - 2L
1,490 SR
Queue Stats
16W - 22L
1,337 Elo+
Solo
Baron Samedi
Baron Samedi
you okay man
Baron Samedi
Level 121
God Stats
5W - 9L
1,321 SR
Queue Stats
111W - 118L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
6,699
670
7,711
7,392
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
3 / 2 / 3
7,557
756
6,245
8,210
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
11
2 / 2 / 4
7,552
755
4,396
12,121
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 7
7,129
713
4,468
11,793
6,516
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
12
2 / 1 / 4
7,666
767
6,456
6,858
1,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
you okay man
Baron Samedi
14
6 / 0 / 2
8,285
829
12,204
7,105
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
6
Kills
8
8
Deaths
6
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
0
5
7
0.7
L
3
2
3
2.25
W
Artemis
2
1
4
4
L
Horus
2
2
4
2
W
Baron Samedi
you okay man
Baron Samedi
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,352
Damage
23,128
27,723
Taken
25,756
18,433
Mitigated
11,563
12,565
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,711
964
0
250
7,392
2,809
0
3,914
3,478
18,872
0
W
4,468
850
262
1,340
11,793
6,516
49
6,299
5,088
0
9,908
L
6,245
237
1,647
1,973
8,210
3,144
0
3,876
4,334
28,111
0
W
Artemis
6,456
2,164
0
2,287
6,858
1,929
957
3,886
2,864
0
25,552
L
Horus
4,396
1,606
2,956
5,739
12,121
12,480
0
4,939
7,182
0
7,398
W
Baron Samedi
you okay man
Baron Samedi
12,204
410
1,269
3,440
7,105
3,118
22
3,962
2,892
42,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,808
Gold Earned
23,080
80
Minions Killed
120
2
Camps Cleared
7
572,862
Distance Traveled
571,892
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,699
670
35
4
2
159,261
0
W
Nike
7,129
713
12
1
0
202,665
2
L
Ra
7,557
756
37
4
0
213,228
3
W
Artemis
7,666
767
52
5
4
167,364
3
L
Horus
7,552
755
8
1
0
200,373
2
W
Baron Samedi
8,285
829
56
6
3
201,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role