Player Matchup

Da Ji
Da Ji
Aetherns
Da Ji
Level 128
God Stats
6W - 6L
1,830 SR
Queue Stats
394W - 347L
1,501 Elo+
Party 1
Tiamat
Tiamat
BLANKll162
Tiamat
Level 82
God Stats
3W - 3L
1,240 SR
Queue Stats
162W - 162L
1,483 Elo+
Party 1
Xbalanque
Xbalanque
Fearful HD
Xbalanque
Level 153
God Stats
12W - 10L
1,593 SR
Queue Stats
587W - 608L
1,499 Elo+
Solo
Ymir
Ymir
Judge_Mobuscus
Ymir
Level 27
God Stats
5W - 6L
1,672 SR
Queue Stats
7W - 10L
1,432 Elo+
Party 1
Horus
Horus
Spacegoatee
Horus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,411 Elo+
Solo
Team Averages
Level 87
1,567 SR
1,465 Elo+

VS

Team Averages
Level 79
1,530 SR
1,505 Elo+
Shiva
Shiva
 
Shiva
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Crooks7000
Kuzenbo
Level 107
God Stats
184W - 171L
1,557 SR
Queue Stats
435W - 436L
1,566 Elo+
Solo
Janus
Janus
ShiftyWriter6
Janus
Level 69
God Stats
26W - 20L
1,561 SR
Queue Stats
117W - 140L
1,501 Elo+
Party 2
Danzaburou
Danzaburou
SmeagolDoney
Danzaburou
Level 66
God Stats
9W - 15L
1,530 SR
Queue Stats
65W - 70L
1,405 Elo+
Party 2
Erlang Shen
Erlang Shen
shrek nasty 42
Erlang Shen
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
515W - 503L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aetherns
Da Ji
15
8 / 5 / 5
9,567
563
15,004
16,514
6,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
BLANKll162
Tiamat
16
2 / 4 / 6
9,167
539
7,600
13,283
8,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Fearful HD
Xbalanque
15
3 / 4 / 1
8,834
520
9,965
12,872
4,323
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 5 / 4
7,269
428
3,823
15,143
14,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 1
8,418
495
7,185
10,351
8,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
6 / 3 / 6
9,947
585
12,685
15,117
8,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
Crooks7000
Kuzenbo
13
3 / 1 / 10
9,333
549
5,679
13,456
16,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
2 / 7 / 5
9,426
554
6,446
10,131
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SmeagolDoney
Danzaburou
16
6 / 3 / 5
10,657
627
11,367
12,154
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Erlang Shen
shrek nasty 42
Erlang Shen
15
3 / 3 / 5
9,197
541
9,562
14,272
11,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
17
Kills
20
20
Deaths
17
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
3
6
3
L
Da Ji
Aetherns
Da Ji
8
5
5
2.1
L
Tiamat
BLANKll162
Tiamat
2
4
6
1.25
W
Kuzenbo
Crooks7000
Kuzenbo
3
1
10
8
L
Xbalanque
Fearful HD
Xbalanque
3
4
1
0.88
L
1
5
4
0.6
W
2
7
5
0.64
W
Danzaburou
SmeagolDoney
Danzaburou
6
3
5
2.83
L
3
2
1
1.75
W
Erlang Shen
shrek nasty 42
Erlang Shen
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,577
Damage
45,739
68,163
Taken
65,130
42,308
Mitigated
42,630
17,989
Healing
19,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
12,685
3,258
0
3,345
15,117
8,242
1,028
3,909
11,208
0
66,897
L
Da Ji
Aetherns
Da Ji
15,004
3,803
0
4,253
16,514
6,933
0
2,767
13,747
0
52,572
L
Tiamat
BLANKll162
Tiamat
7,600
764
0
5,649
13,283
8,568
182
2,229
11,054
59,623
0
W
Kuzenbo
Crooks7000
Kuzenbo
5,679
2,351
1,959
2,819
13,456
16,773
554
2,398
11,058
21,417
0
L
Xbalanque
Fearful HD
Xbalanque
9,965
1,776
363
2,371
12,872
4,323
1,068
1,653
11,219
0
61,323
L
3,823
430
0
711
15,143
14,313
0
3,907
11,236
16,284
0
W
6,446
487
196
670
10,131
2,217
245
2,008
8,123
53,900
0
W
Danzaburou
SmeagolDoney
Danzaburou
11,367
4,349
636
3,932
12,154
3,501
1,976
1,259
10,895
0
74,920
L
7,185
3,801
320
4,322
10,351
8,171
0
1,569
8,782
0
38,701
W
Erlang Shen
shrek nasty 42
Erlang Shen
9,562
5,238
222
5,562
14,272
11,897
1,347
1,849
12,423
0
48,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,255
Gold Earned
48,560
416
Minions Killed
445
0
Camps Cleared
0
1,538,766
Distance Traveled
1,660,771
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,947
585
102
6
0
401,734
3
L
Da Ji
9,567
563
81
5
0
347,171
1
L
Tiamat
9,167
539
115
7
0
306,066
0
W
Kuzenbo
9,333
549
25
1
0
294,686
6
L
Xbalanque
8,834
520
110
6
0
304,417
2
L
Ymir
7,269
428
25
1
0
292,266
1
W
Janus
9,426
554
99
6
0
317,825
1
W
Danzaburou
10,657
627
118
7
0
304,332
7
L
Horus
8,418
495
85
5
0
288,846
3
W
Erlang Shen
9,197
541
101
6
0
342,194
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role