Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Autismosism
Terra
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 109L
1,581 Elo+
Solo
Sol
Sol
Cronic21
Sol
Level 129
God Stats
10W - 11L
1,353 SR
Queue Stats
665W - 699L
1,560 Elo+
Solo
Cthulhu
Cthulhu
Smithy D
Cthulhu
Level 158
God Stats
3W - 0L
1,734 SR
Queue Stats
237W - 225L
1,568 Elo+
Solo
Chaac
Chaac
metzzz93
Chaac
Level 160
God Stats
1W - 0L
1,340 SR
Queue Stats
25W - 22L
1,609 Elo+
Solo
Team Averages
Level 137
1,486 SR
1,564 Elo+

VS

Team Averages
Level 132
1,561 SR
1,560 Elo+
Xing Tian
Xing Tian
DwnDragonfly
Xing Tian
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
257W - 261L
1,510 Elo+
Solo
Persephone
Persephone
TublessSiren10
Persephone
Level 134
God Stats
4W - 4L
1,514 SR
Queue Stats
173W - 178L
1,547 Elo+
Solo
Susano
Susano
katzzzzzzzz
Susano
Level 121
God Stats
3W - 2L
1,602 SR
Queue Stats
183W - 162L
1,573 Elo+
Solo
Terra
Terra
mcmacatak
Terra
Level 155
God Stats
12W - 11L
1,690 SR
Queue Stats
515W - 531L
1,534 Elo+
Solo
Scylla
Scylla
xCrisMolx
Scylla
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 90L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
9 / 5 / 13
11,676
834
22,218
15,892
6,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
1 / 4 / 22
10,704
765
4,747
17,475
18,433
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
12 / 4 / 16
12,984
927
20,486
12,103
5,041
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Smithy D
Cthulhu
17
2 / 3 / 21
10,792
771
14,490
12,212
12,007
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
metzzz93
Chaac
18
10 / 4 / 14
11,614
830
16,459
24,874
26,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DwnDragonfly
Xing Tian
17
2 / 7 / 11
10,359
740
9,222
21,618
26,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
TublessSiren10
Persephone
15
2 / 7 / 5
9,496
678
10,667
13,464
5,160
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
19
9 / 8 / 7
11,808
843
24,550
21,468
9,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Terra
mcmacatak
Terra
18
7 / 6 / 11
10,864
776
10,658
20,180
28,101
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
xCrisMolx
Scylla
15
0 / 5 / 7
8,627
616
8,451
9,338
3,214
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
61
34
Kills
20
20
Deaths
33
86
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
5
13
3.1
W
1
4
22
3
W
12
4
16
5
L
Xing Tian
DwnDragonfly
Xing Tian
2
7
11
1.07
W
Cthulhu
Smithy D
Cthulhu
2
3
21
4.17
L
Persephone
TublessSiren10
Persephone
2
7
5
0.64
L
Susano
9
8
7
1.56
L
Terra
mcmacatak
Terra
7
6
11
2.08
W
Chaac
metzzz93
Chaac
10
4
14
4.25
L
Scylla
xCrisMolx
Scylla
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,400
Damage
63,548
82,556
Taken
86,068
68,923
Mitigated
72,996
36,495
Healing
26,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
22,218
13,003
896
5,401
15,892
6,632
0
8,741
6,982
0
42,776
W
4,747
1,007
5,322
3,410
17,475
18,433
659
6,244
11,146
7,879
0
W
20,486
6,107
1,893
3,920
12,103
5,041
4,459
6,757
5,268
44,287
0
L
Xing Tian
DwnDragonfly
Xing Tian
9,222
427
670
1,391
21,618
26,646
26
11,523
9,707
14,517
0
W
Cthulhu
Smithy D
Cthulhu
14,490
307
2,382
1,226
12,212
12,007
525
5,084
7,071
30,321
0
L
Persephone
TublessSiren10
Persephone
10,667
785
1,093
2,266
13,464
5,160
0
4,073
9,104
21,496
0
L
Susano
24,550
3,225
904
5,780
21,468
9,875
0
10,605
10,604
0
38,981
L
Terra
mcmacatak
Terra
10,658
1,391
6,220
5,173
20,180
28,101
0
9,600
10,314
19,299
0
W
Chaac
metzzz93
Chaac
16,459
1,558
1,475
10,570
24,874
26,810
631
11,494
13,091
0
27,363
L
Scylla
xCrisMolx
Scylla
8,451
308
1,048
1,643
9,338
3,214
0
3,921
5,224
26,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,770
Gold Earned
51,154
158
Minions Killed
120
0
Camps Cleared
0
1,319,705
Distance Traveled
1,165,389
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,676
834
39
3
0
257,719
1
W
Terra
10,704
765
8
1
0
266,734
4
W
Sol
12,984
927
40
3
0
246,228
0
L
Xing Tian
10,359
740
13
1
0
240,208
1
W
Cthulhu
10,792
771
46
3
0
281,009
2
L
Persephone
9,496
678
31
2
0
227,636
0
L
Susano
11,808
843
31
2
0
238,352
0
L
Terra
10,864
776
8
1
0
243,412
0
W
Chaac
11,614
830
25
2
0
268,015
1
L
Scylla
8,627
616
37
3
0
215,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role