Player Matchup

Bastet
Bastet
Gold I
 
Bastet
Gold I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Silver I
rainbownuts-
Ullr
Silver I
Level 127
God Stats
6W - 6L
1,707 SR
Queue Stats
24W - 23L
1,675 MMR
Party 1
Cthulhu
Cthulhu
Gold V
slumbrosmars
Cthulhu
Gold V
Level 159
God Stats
8W - 10L
1,640 SR
Queue Stats
23W - 24L
1,706 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,616 SR
1,627 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,559 SR
1,737 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
Bank Toots
Ah Muzen Cab
Gold V
Level 62
God Stats
2W - 0L
1,689 SR
Queue Stats
5W - 0L
1,796 MMR
Party 2
Ymir
Ymir
Gold I
Kbizzy102
Ymir
Gold I
Level 149
God Stats
13W - 20L
1,488 SR
Queue Stats
454W - 491L
1,618 MMR
Solo
Chronos
Chronos
Gold V
Majjiq
Chronos
Gold V
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 95L
1,796 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 4 / 2
10,237
602
5,640
12,773
5,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 3 / 3
10,642
626
9,578
11,442
3,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
slumbrosmars
Cthulhu
14
0 / 4 / 5
9,803
577
13,330
13,989
12,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AchillesCliodhnaScyllaAtlasDa Ji

VS

Bans
ShivaVamanaPersephoneArtioThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bank Toots
Ah Muzen Cab
19
7 / 1 / 4
12,532
737
15,124
9,602
4,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
16
1 / 1 / 10
11,936
702
7,437
16,764
17,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Majjiq
Chronos
17
3 / 3 / 8
11,966
704
10,094
13,617
6,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
5
Kills
11
11
Deaths
5
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
4
2
1
W
Ah Muzen Cab
Bank Toots
Ah Muzen Cab
7
1
4
9
W
Ymir
1
1
10
6
W
Chronos
Majjiq
Chronos
3
3
8
2.33
L
2
3
3
1.17
L
Cthulhu
slumbrosmars
Cthulhu
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,548
Damage
32,655
38,204
Taken
39,983
21,741
Mitigated
27,391
4,599
Healing
13,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,640
1,507
0
598
12,773
5,129
0
6,185
6,588
0
14,780
W
Ah Muzen Cab
Bank Toots
Ah Muzen Cab
15,124
5,062
0
4,704
9,602
4,048
2,338
4,748
4,854
0
75,169
W
Ymir
7,437
577
0
3,499
16,764
17,233
94
3,489
13,275
27,477
0
W
Chronos
Majjiq
Chronos
10,094
1,868
0
5,175
13,617
6,110
864
5,321
8,296
37,662
2,639
L
9,578
2,760
0
932
11,442
3,658
0
6,314
5,128
0
44,420
L
Cthulhu
slumbrosmars
Cthulhu
13,330
82
85
2,984
13,989
12,954
0
4,748
9,241
42,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,682
Gold Earned
36,434
200
Minions Killed
228
4
Camps Cleared
11
924,745
Distance Traveled
956,556
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,237
602
27
2
1
332,965
4
W
Ah Muzen Cab
12,532
737
114
7
4
333,669
3
W
Ymir
11,936
702
36
2
1
308,232
13
W
Chronos
11,966
704
78
5
6
314,655
2
L
Ullr
10,642
626
124
7
3
292,090
6
L
Cthulhu
9,803
577
49
3
0
299,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role