Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Chipper666
Raijin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 79L
1,405 Elo+
Party 1
Hera
Hera
Himsaw666
Hera
Level 79
God Stats
4W - 3L
1,445 SR
Queue Stats
194W - 251L
1,407 Elo+
Party 1
Yemoja
Yemoja
SycoMonkey10
Yemoja
Level 65
God Stats
2W - 0L
1,738 SR
Queue Stats
3W - 3L
1,355 Elo+
Solo
Team Averages
Level 103
1,537 SR
1,433 Elo+

VS

Team Averages
Level 95
1,576 SR
1,366 Elo+
Yemoja
Yemoja
DragonsBlood420_
Yemoja
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 105L
1,385 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lrivera27
Tsukuyomi
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,374 Elo+
Solo
Zhong Kui
Zhong Kui
eQ-Mikomii
Zhong Kui
Level 124
God Stats
5W - 3L
1,680 SR
Queue Stats
167W - 169L
1,325 Elo+
Party 2
Cernunnos
Cernunnos
eQxStealer
Cernunnos
Level 78
God Stats
0W - 1L
1,818 SR
Queue Stats
54W - 58L
1,414 Elo+
Party 2
Chernobog
Chernobog
frankydarky
Chernobog
Level 121
God Stats
2W - 3L
1,384 SR
Queue Stats
119W - 129L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
3 / 1 / 15
10,413
868
11,304
12,693
5,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
 
Merlin
17
7 / 2 / 10
10,222
852
11,420
10,081
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
Chipper666
Raijin
15
4 / 5 / 8
9,800
817
5,627
11,452
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hera
17
6 / 2 / 10
10,246
854
14,332
8,171
3,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
16
0 / 2 / 17
9,628
802
3,775
13,043
7,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,360
280
0
0
0
Tsukuyomi
Lrivera27
Tsukuyomi
17
1 / 3 / 9
9,429
786
11,480
9,477
3,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
eQ-Mikomii
Zhong Kui
16
8 / 7 / 4
10,187
849
15,968
18,499
11,064
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
eQxStealer
Cernunnos
14
0 / 6 / 7
8,048
671
10,460
13,285
4,653
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
frankydarky
Chernobog
18
3 / 4 / 4
10,159
847
8,767
11,054
4,441
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
36
20
Kills
12
12
Deaths
20
60
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
15
10.5
W
Merlin
 
Merlin
7
2
10
6
W
Raijin
Chipper666
Raijin
4
5
8
1.6
L
0
0
0
0
W
Hera
6
2
10
5.5
L
Tsukuyomi
Lrivera27
Tsukuyomi
1
3
9
1.83
W
Yemoja
0
2
17
4.25
L
Zhong Kui
eQ-Mikomii
Zhong Kui
8
7
4
1.43
L
Cernunnos
eQxStealer
Cernunnos
0
6
7
0.58
L
Chernobog
frankydarky
Chernobog
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,458
Damage
46,675
55,440
Taken
52,315
25,555
Mitigated
24,125
32,066
Healing
18,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,304
3,643
1,715
4,385
12,693
5,499
1,956
3,205
9,488
0
27,993
W
Merlin
 
Merlin
11,420
347
680
1,437
10,081
4,019
744
3,020
7,061
30,554
0
W
Raijin
Chipper666
Raijin
5,627
1,519
860
932
11,452
5,492
602
4,275
7,177
15,660
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Hera
14,332
2,804
769
425
8,171
3,380
975
2,531
5,640
25,787
0
L
Tsukuyomi
Lrivera27
Tsukuyomi
11,480
1,493
2,430
3,596
9,477
3,967
52
5,978
3,499
0
28,048
W
Yemoja
3,775
1,156
14,931
5,932
13,043
7,165
1,272
2,937
10,106
7,114
0
L
Zhong Kui
eQ-Mikomii
Zhong Kui
15,968
973
780
6,740
18,499
11,064
146
11,630
6,869
26,258
0
L
Cernunnos
eQxStealer
Cernunnos
10,460
1,832
552
2,230
13,285
4,653
686
9,764
3,521
0
20,610
L
Chernobog
frankydarky
Chernobog
8,767
1,963
739
1,864
11,054
4,441
1,228
7,782
3,272
0
32,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,309
Gold Earned
41,183
142
Minions Killed
126
0
Camps Cleared
0
1,007,194
Distance Traveled
822,348
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,413
868
53
4
0
215,031
0
W
Merlin
10,222
852
46
4
0
187,830
1
W
Raijin
9,800
817
15
1
0
185,211
1
L
Yemoja
3,360
280
0
0
0
0
0
W
Hera
10,246
854
26
2
0
207,360
0
L
Tsukuyomi
9,429
786
26
2
0
230,748
1
W
Yemoja
9,628
802
2
0
0
211,762
0
L
Zhong Kui
10,187
849
27
2
0
183,359
0
L
Cernunnos
8,048
671
21
2
0
204,730
1
L
Chernobog
10,159
847
52
4
0
203,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role