Player Matchup

Medusa
Medusa
AnUnholyFate
Medusa
Level 99
God Stats
4W - 3L
1,792 SR
Queue Stats
36W - 60L
1,276 Elo+
Solo
Geb
Geb
MarbleCleric238
Geb
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,894 Elo+
Party 1
Discordia
Discordia
VeX TH13F
Discordia
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 70
1,597 SR
1,557 Elo+

VS

Team Averages
Level 60
1,611 SR
1,448 Elo+
Merlin
Merlin
Aleologic
Merlin
Level 105
God Stats
31W - 11L
1,673 SR
Queue Stats
107W - 69L
1,566 Elo+
Party 2
Heimdallr
Heimdallr
UrTrolling27
Heimdallr
Level 28
God Stats
4W - 2L
1,603 SR
Queue Stats
108W - 80L
1,565 Elo+
Party 2
Sun Wukong
Sun Wukong
runetot
Sun Wukong
Level 46
God Stats
11W - 8L
1,556 SR
Queue Stats
17W - 20L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 6 / 0
8,279
591
9,729
12,279
3,088
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 3 / 0
8,242
589
6,192
20,516
20,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Discordia
VeX TH13F
Discordia
11
0 / 4 / 0
7,314
522
3,173
7,369
2,708
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aleologic
Merlin
16
7 / 0 / 6
10,429
745
13,830
6,767
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
UrTrolling27
Heimdallr
14
4 / 0 / 9
9,861
704
13,177
10,530
3,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
runetot
Sun Wukong
14
2 / 1 / 9
9,353
668
7,994
15,460
12,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
37
1
Kills
13
13
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aleologic
Merlin
7
0
6
10
L
Medusa
1
6
0
0.17
L
0
3
0
0
W
Heimdallr
UrTrolling27
Heimdallr
4
0
9
8.5
L
Discordia
VeX TH13F
Discordia
0
4
0
0
W
Sun Wukong
runetot
Sun Wukong
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,094
Damage
35,001
40,164
Taken
32,757
26,230
Mitigated
18,155
2,611
Healing
12,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aleologic
Merlin
13,830
826
0
1,941
6,767
2,418
593
3,265
3,502
49,706
0
L
Medusa
9,729
3,254
0
251
12,279
3,088
0
5,643
6,528
0
31,032
L
6,192
717
218
2,142
20,516
20,434
0
6,365
13,450
20,636
0
W
Heimdallr
UrTrolling27
Heimdallr
13,177
7,938
0
2,265
10,530
3,538
1,641
2,788
7,070
0
25,854
L
Discordia
VeX TH13F
Discordia
3,173
328
0
0
7,369
2,708
0
2,867
4,398
10,023
0
W
Sun Wukong
runetot
Sun Wukong
7,994
1,198
651
8,077
15,460
12,199
519
3,881
11,579
2,863
32,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,835
Gold Earned
29,643
89
Minions Killed
151
2
Camps Cleared
8
729,889
Distance Traveled
816,674
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,429
745
70
5
6
250,089
1
L
Medusa
8,279
591
60
4
2
259,822
6
L
Geb
8,242
589
16
1
0
257,824
2
W
Heimdallr
9,861
704
34
2
1
275,471
2
L
Discordia
7,314
522
13
1
0
212,243
1
W
Sun Wukong
9,353
668
47
3
1
291,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role