Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Asc_nsion
Tsukuyomi
Level 19
God Stats
26W - 19L
1,570 SR
Queue Stats
70W - 63L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
Edlihtam12345
Cthulhu
Level 4
God Stats
6W - 4L
1,533 SR
Queue Stats
10W - 12L
1,344 Elo+
Party 1
Heimdallr
Heimdallr
NIlfent
Heimdallr
Level 97
God Stats
5W - 5L
1,703 SR
Queue Stats
380W - 351L
1,434 Elo+
Party 1
Kukulkan
Kukulkan
Tekmoz
Kukulkan
Level 100
God Stats
4W - 5L
1,471 SR
Queue Stats
480W - 478L
1,443 Elo+
Party 1
Team Averages
Level 75
1,555 SR
1,441 Elo+

VS

Team Averages
Level 79
1,568 SR
1,447 Elo+
Neith
Neith
Cyken84
Neith
Level 148
God Stats
149W - 194L
1,558 SR
Queue Stats
555W - 659L
1,501 Elo+
Party 2
Bellona
Bellona
Hąchį
Bellona
Level 48
God Stats
15W - 8L
1,625 SR
Queue Stats
154W - 181L
1,435 Elo+
Solo
Freya
Freya
IxF Sqinner
Freya
Level 132
God Stats
1W - 1L
1,807 SR
Queue Stats
280W - 276L
1,415 Elo+
Party 2
Baron Samedi
Baron Samedi
JungStute
Baron Samedi
Level 40
God Stats
20W - 14L
1,586 SR
Queue Stats
94W - 87L
1,462 Elo+
Party 2
Tsukuyomi
Tsukuyomi
oponopo
Tsukuyomi
Level 27
God Stats
2W - 4L
1,265 SR
Queue Stats
49W - 50L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
0 / 0 / 0
5,829
486
1,829
8,083
7,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tsukuyomi
Asc_nsion
Tsukuyomi
10
0 / 3 / 0
5,608
467
2,076
8,134
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
8
0 / 2 / 1
5,240
437
3,330
8,022
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
NIlfent
Heimdallr
9
1 / 5 / 0
5,447
454
5,302
8,720
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Tekmoz
Kukulkan
8
0 / 5 / 0
5,237
436
1,368
5,480
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cyken84
Neith
12
6 / 1 / 2
7,189
599
5,200
5,555
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Hąchį
Bellona
12
0 / 0 / 0
7,433
619
3,468
5,615
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 3
7,740
645
3,088
7,095
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
JungStute
Baron Samedi
11
1 / 0 / 5
6,901
575
5,199
6,040
3,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
oponopo
Tsukuyomi
13
6 / 0 / 3
7,531
628
6,565
6,004
2,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
15
15
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
0
0
0
L
Tsukuyomi
Asc_nsion
Tsukuyomi
0
3
0
0
W
Neith
Cyken84
Neith
6
1
2
7
L
Cthulhu
0
2
1
0.25
W
Bellona
Hąchį
Bellona
0
0
0
0
W
2
0
3
3.5
W
Baron Samedi
JungStute
Baron Samedi
1
0
5
3.5
L
Heimdallr
NIlfent
Heimdallr
1
5
0
0.2
L
Kukulkan
Tekmoz
Kukulkan
0
5
0
0
W
Tsukuyomi
oponopo
Tsukuyomi
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,905
Damage
23,520
38,439
Taken
30,309
19,287
Mitigated
13,913
11,148
Healing
15,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
1,829
676
0
4,734
8,083
7,509
0
0
8,083
0
33,679
L
Tsukuyomi
Asc_nsion
Tsukuyomi
2,076
746
0
2,819
8,134
2,690
0
2,196
5,938
0
29,660
W
Neith
Cyken84
Neith
5,200
1,176
0
2,381
5,555
1,962
1,277
958
4,597
0
35,856
L
Cthulhu
3,330
99
0
865
8,022
4,807
0
3,138
4,884
15,750
0
W
Bellona
Hąchį
Bellona
3,468
1,808
0
3,339
5,615
4,595
0
0
5,615
0
44,511
W
3,088
1,477
135
3,935
7,095
2,197
387
946
5,909
42,254
0
W
Baron Samedi
JungStute
Baron Samedi
5,199
307
599
3,689
6,040
3,142
477
2,099
3,941
17,413
0
L
Heimdallr
NIlfent
Heimdallr
5,302
2,287
0
1,912
8,720
2,757
0
2,232
6,488
0
32,037
L
Kukulkan
Tekmoz
Kukulkan
1,368
0
51
767
5,480
1,524
31
721
4,759
20,768
0
W
Tsukuyomi
oponopo
Tsukuyomi
6,565
2,264
0
1,220
6,004
2,017
2,002
429
5,549
0
46,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,361
Gold Earned
36,794
277
Minions Killed
375
0
Camps Cleared
0
1,154,771
Distance Traveled
1,212,213
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,829
486
80
7
0
230,656
0
L
Tsukuyomi
5,608
467
65
5
0
259,604
3
W
Neith
7,189
599
72
6
0
212,459
0
L
Cthulhu
5,240
437
20
2
0
242,782
0
W
Bellona
7,433
619
110
9
0
234,374
0
W
Freya
7,740
645
89
7
0
239,875
4
W
Baron Samedi
6,901
575
22
2
0
267,750
4
L
Heimdallr
5,447
454
59
5
0
216,255
3
L
Kukulkan
5,237
436
53
4
0
205,474
0
W
Tsukuyomi
7,531
628
82
7
0
257,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role