Player Matchup

Thor
Thor
 
Thor
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
BloodFairshadow
Heimdallr
Level 48
God Stats
0W - 4L
1,144 SR
Queue Stats
55W - 51L
1,457 Elo+
Solo
Scylla
Scylla
Kurtidam
Scylla
Level 27
God Stats
6W - 4L
1,725 SR
Queue Stats
50W - 61L
1,463 Elo+
Party 1
He Bo
He Bo
SGKVulpe
He Bo
Level 108
God Stats
1W - 2L
1,695 SR
Queue Stats
163W - 134L
1,584 Elo+
Solo
Rama
Rama
Volgrim
Rama
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,393 Elo+
Solo
Team Averages
Level 65
1,513 SR
1,480 Elo+

VS

Team Averages
Level 111
1,507 SR
1,429 Elo+
Bellona
Bellona
AzerHer
Bellona
Level 83
God Stats
107W - 114L
1,452 SR
Queue Stats
916W - 964L
1,492 Elo+
Solo
Danzaburou
Danzaburou
Beurn
Danzaburou
Level 74
God Stats
7W - 7L
1,402 SR
Queue Stats
12W - 18L
1,436 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rockitfingaz
Tsukuyomi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 82L
1,248 Elo+
Solo
Cabrakan
Cabrakan
Tsoutsoukis
Cabrakan
Level 154
God Stats
1W - 0L
1,756 SR
Queue Stats
31W - 29L
1,435 Elo+
Solo
Sol
Sol
XXSucceSS
Sol
Level 122
God Stats
2W - 2L
1,427 SR
Queue Stats
116W - 114L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
7 / 13 / 9
14,041
1,170
13,465
29,314
11,195
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
BloodFairshadow
Heimdallr
20
1 / 9 / 16
13,143
1,095
20,726
24,916
10,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Kurtidam
Scylla
20
6 / 6 / 11
14,813
1,234
21,496
17,792
5,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
SGKVulpe
He Bo
19
6 / 10 / 10
14,277
1,190
22,559
25,518
9,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Volgrim
Rama
16
0 / 0 / 0
10,014
835
0
0
0
Team 1 Tickets

0

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AzerHer
Bellona
20
4 / 4 / 20
14,550
1,213
16,940
20,928
25,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Beurn
Danzaburou
20
7 / 3 / 21
14,867
1,239
18,673
15,931
5,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Tsukuyomi
Rockitfingaz
Tsukuyomi
20
4 / 7 / 18
13,235
1,103
13,326
15,815
5,577
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Tsoutsoukis
Cabrakan
20
13 / 5 / 12
14,915
1,243
19,832
17,420
9,807
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
10 / 1 / 13
15,033
1,253
22,844
13,281
4,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
122
20
Kills
38
38
Deaths
20
46
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
7
13
9
0.88
W
Bellona
AzerHer
Bellona
4
4
20
3.5
W
Danzaburou
Beurn
Danzaburou
7
3
21
5.83
L
Heimdallr
BloodFairshadow
Heimdallr
1
9
16
1
L
Scylla
Kurtidam
Scylla
6
6
11
1.92
W
Tsukuyomi
Rockitfingaz
Tsukuyomi
4
7
18
1.86
L
He Bo
SGKVulpe
He Bo
6
10
10
1.1
W
Cabrakan
Tsoutsoukis
Cabrakan
13
5
12
3.8
L
Rama
Volgrim
Rama
0
0
0
0
W
10
1
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,246
Damage
91,615
97,540
Taken
83,375
37,640
Mitigated
51,206
7,786
Healing
13,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
13,465
1,603
0
735
29,314
11,195
0
13,872
15,442
0
27,871
W
Bellona
AzerHer
Bellona
16,940
6,144
0
1,284
20,928
25,985
0
11,382
9,419
505
33,765
W
Danzaburou
Beurn
Danzaburou
18,673
8,163
0
4,029
15,931
5,142
0
6,889
9,042
0
56,775
L
Heimdallr
BloodFairshadow
Heimdallr
20,726
12,239
0
3,121
24,916
10,693
0
9,898
15,018
0
56,798
L
Scylla
Kurtidam
Scylla
21,496
964
0
1,361
17,792
5,830
0
6,813
10,979
52,982
0
W
Tsukuyomi
Rockitfingaz
Tsukuyomi
13,326
2,328
0
631
15,815
5,577
0
10,051
5,764
0
25,114
L
He Bo
SGKVulpe
He Bo
22,559
1,156
574
1,995
25,518
9,922
0
10,326
15,192
48,124
0
W
Cabrakan
Tsoutsoukis
Cabrakan
19,832
2,251
0
3,611
17,420
9,807
0
8,928
8,492
38,416
0
L
Rama
Volgrim
Rama
0
0
0
0
0
0
0
0
0
0
0
W
22,844
9,534
0
3,803
13,281
4,695
0
6,678
6,603
41,275
4,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,288
Gold Earned
72,600
227
Minions Killed
251
6
Camps Cleared
9
911,873
Distance Traveled
1,196,531
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
14,041
1,170
28
2
2
219,421
0
W
Bellona
14,550
1,213
37
3
0
276,365
0
W
Danzaburou
14,867
1,239
86
7
0
244,758
1
L
Heimdallr
13,143
1,095
76
6
1
220,848
0
L
Scylla
14,813
1,234
67
6
2
245,172
0
W
Tsukuyomi
13,235
1,103
28
2
0
195,297
0
L
He Bo
14,277
1,190
56
5
1
226,432
0
W
Cabrakan
14,915
1,243
49
4
3
221,859
0
L
Rama
10,014
835
0
0
0
0
0
W
Sol
15,033
1,253
51
4
6
258,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role