Player Matchup

Cthulhu
Cthulhu
AnimalMadGamer
Cthulhu
Level 28
God Stats
1W - 0L
1,492 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Chaac
Chaac
Charlye_scorpio
Chaac
Level 63
God Stats
5W - 5L
1,363 SR
Queue Stats
147W - 188L
1,306 Elo+
Party 1
Loki
Loki
Derrepero434
Loki
Level 79
God Stats
7W - 7L
1,791 SR
Queue Stats
282W - 312L
1,364 Elo+
Party 1
Danzaburou
Danzaburou
Mr Its GameOver
Danzaburou
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Hel
Hel
TC_Drako_013
Hel
Level 68
God Stats
10W - 4L
1,633 SR
Queue Stats
201W - 224L
1,378 Elo+
Party 1
Team Averages
Level 77
1,556 SR
1,409 Elo+

VS

Team Averages
Level 67
1,470 SR
1,421 Elo+
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
HOLSTER 123
Odin
Level 32
God Stats
2W - 4L
1,238 SR
Queue Stats
73W - 96L
1,309 Elo+
Solo
Medusa
Medusa
RiyaK11
Medusa
Level 44
God Stats
8W - 7L
1,606 SR
Queue Stats
54W - 53L
1,436 Elo+
Party 2
Susano
Susano
Schlucky-Sama
Susano
Level 85
God Stats
15W - 21L
1,487 SR
Queue Stats
310W - 333L
1,424 Elo+
Solo
Eset
Eset
zHGTz
Eset
Level 68
God Stats
0W - 4L
1,517 SR
Queue Stats
335W - 350L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,246
437
2,968
6,417
2,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 0
6,861
572
4,567
9,095
4,383
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 0 / 2
6,605
550
3,565
5,651
1,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Mr Its GameOver
Danzaburou
10
3 / 1 / 1
6,328
527
4,008
5,369
1,317
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 0
6,724
560
3,058
4,036
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 0
5,504
459
2,468
7,241
5,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 2 / 0
5,959
497
4,350
6,926
3,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
RiyaK11
Medusa
9
0 / 2 / 0
5,178
432
3,308
5,342
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 0
6,540
545
3,210
7,909
2,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
zHGTz
Eset
11
0 / 0 / 0
6,367
531
3,118
5,035
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
3
3
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
0
1
3
1.5
W
2
1
0
2
W
2
0
2
3
L
1
2
0
0.5
W
Danzaburou
Mr Its GameOver
Danzaburou
3
1
1
3.5
L
Medusa
RiyaK11
Medusa
0
2
0
0
L
2
1
0
2
W
0
0
0
0
L
Eset
zHGTz
Eset
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,166
Damage
16,454
30,568
Taken
32,453
10,726
Mitigated
15,251
10,601
Healing
8,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,468
190
113
1,894
7,241
5,417
52
1,818
5,423
18,503
0
W
2,968
105
0
0
6,417
2,049
222
1,133
5,284
17,354
1,449
W
4,567
1,666
0
2,934
9,095
4,383
0
0
8,670
0
37,068
W
3,565
838
0
3,871
5,651
1,642
255
697
4,954
0
33,914
L
4,350
1,419
0
2,302
6,926
3,938
0
0
6,926
0
23,528
W
Danzaburou
Mr Its GameOver
Danzaburou
4,008
2,457
0
668
5,369
1,317
413
1,335
4,034
0
26,780
L
Medusa
RiyaK11
Medusa
3,308
1,297
0
1,938
5,342
1,725
387
889
4,453
0
26,298
L
3,210
799
0
130
7,909
2,630
0
628
7,215
0
47,603
W
3,058
49
145
2,983
4,036
1,335
0
2,421
1,615
41,727
0
L
Eset
zHGTz
Eset
3,118
357
0
2,518
5,035
1,541
0
2,184
2,671
40,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,764
Gold Earned
29,548
332
Minions Killed
320
0
Camps Cleared
0
1,171,741
Distance Traveled
1,059,228
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,504
459
32
3
0
184,336
2
W
Cthulhu
5,246
437
24
2
0
207,809
2
W
Chaac
6,861
572
79
7
0
235,317
3
W
Loki
6,605
550
67
6
0
281,607
4
L
Odin
5,959
497
55
5
0
192,785
3
W
Danzaburou
6,328
527
60
5
0
208,863
1
L
Medusa
5,178
432
51
4
0
224,215
4
L
Susano
6,540
545
95
8
0
234,004
4
W
Hel
6,724
560
102
9
0
238,145
2
L
Eset
6,367
531
87
7
0
223,888
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role