Player Matchup

Serqet
Serqet
 
Serqet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Joosevii
Athena
Level 126
God Stats
2W - 1L
1,900 SR
Queue Stats
164W - 178L
1,409 Elo+
Party 1
Horus
Horus
Masamo
Horus
Level 157
God Stats
0W - 2L
1,746 SR
Queue Stats
109W - 113L
1,441 Elo+
Party 1
Amaterasu
Amaterasu
iamlunase
Amaterasu
Level 54
God Stats
3W - 1L
1,500 SR
Queue Stats
287W - 287L
1,579 Elo+
Party 2
Sol
Sol
skinstretch
Sol
Level 61
God Stats
1W - 2L
1,482 SR
Queue Stats
336W - 320L
1,600 Elo+
Party 2
Team Averages
Level 93
1,626 SR
1,506 Elo+

VS

Team Averages
Level 105
1,578 SR
1,533 Elo+
Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Denzelinho I
Nu Wa
Level 47
God Stats
4W - 1L
1,648 SR
Queue Stats
53W - 36L
1,597 Elo+
Party 3
Sylvanus
Sylvanus
Shenzen ssk
Sylvanus
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 65L
1,568 Elo+
Party 3
Raijin
Raijin
Sirmuu
Raijin
Level 109
God Stats
1W - 0L
1,741 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
3 / 6 / 11
9,476
677
9,985
15,730
9,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
Joosevii
Athena
16
6 / 5 / 14
10,198
728
9,887
24,743
25,643
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
Masamo
Horus
18
5 / 2 / 16
11,359
811
8,404
22,313
20,867
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
iamlunase
Amaterasu
15
2 / 5 / 10
9,099
650
6,463
19,867
14,937
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 3 / 11
11,748
839
28,418
20,027
7,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
18
6 / 8 / 8
11,358
811
18,840
17,169
8,177
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hachiman
 
Hachiman
17
2 / 4 / 12
10,175
727
17,477
12,650
5,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 5 / 10
9,726
695
16,804
10,236
4,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Shenzen ssk
Sylvanus
18
6 / 3 / 12
11,375
813
10,513
21,887
26,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Sirmuu
Raijin
19
4 / 4 / 14
11,835
845
19,604
13,980
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
77
24
Kills
21
21
Deaths
24
62
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
6
11
1.42
W
Chernobog
 
Chernobog
6
8
8
1.25
W
Hachiman
 
Hachiman
2
4
12
2
W
3
5
10
1.6
L
Athena
Joosevii
Athena
6
5
14
2.6
L
Horus
Masamo
Horus
5
2
16
6.5
W
Sylvanus
Shenzen ssk
Sylvanus
6
3
12
4
W
Raijin
Sirmuu
Raijin
4
4
14
2.75
L
Amaterasu
iamlunase
Amaterasu
2
5
10
1.4
L
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,157
Damage
83,238
102,680
Taken
75,922
78,557
Mitigated
50,955
59,227
Healing
28,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
9,985
1,059
1,635
2,793
15,730
9,256
246
6,721
9,009
0
15,247
W
Chernobog
 
Chernobog
18,840
9,360
1,488
2,495
17,169
8,177
1,615
10,135
6,819
0
32,842
W
Hachiman
 
Hachiman
17,477
6,478
1,034
1,135
12,650
5,136
1,644
7,807
4,154
0
31,916
W
16,804
6,508
353
730
10,236
4,103
250
4,710
4,978
27,645
0
L
Athena
Joosevii
Athena
9,887
1,182
1,622
4,586
24,743
25,643
62
9,926
14,771
18,781
0
L
Horus
Masamo
Horus
8,404
3,349
13,905
13,763
22,313
20,867
301
8,732
13,455
0
15,731
W
Sylvanus
Shenzen ssk
Sylvanus
10,513
1,905
7,241
8,471
21,887
26,130
283
8,625
12,902
16,718
0
W
Raijin
Sirmuu
Raijin
19,604
1,318
1,488
3,939
13,980
7,409
739
7,028
6,697
44,259
0
L
Amaterasu
iamlunase
Amaterasu
6,463
952
1,003
4,838
19,867
14,937
146
10,578
9,245
0
16,695
L
28,418
11,520
3,219
11,863
20,027
7,854
2,528
10,964
9,063
75,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,880
Gold Earned
54,469
164
Minions Killed
128
0
Camps Cleared
0
1,342,444
Distance Traveled
1,205,076
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,476
677
14
1
0
272,070
1
W
Chernobog
11,358
811
19
1
0
237,272
1
W
Hachiman
10,175
727
27
2
0
261,531
2
W
Nu Wa
9,726
695
23
2
0
235,221
0
L
Athena
10,198
728
9
1
0
285,038
0
L
Horus
11,359
811
12
1
0
291,876
0
W
Sylvanus
11,375
813
17
1
0
231,790
0
W
Raijin
11,835
845
42
3
0
239,262
0
L
Amaterasu
9,099
650
23
2
0
272,367
0
L
Sol
11,748
839
106
8
0
221,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role