Player Matchup

Geb
Geb
Jesperrr
Geb
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 43L
1,340 Elo+
Party 1
Scylla
Scylla
MysticFoxS
Scylla
Level 111
God Stats
1W - 0L
1,543 SR
Queue Stats
2W - 5L
1,016 Elo+
Solo
Hun Batz
Hun Batz
xDevilsKing
Hun Batz
Level 67
God Stats
1W - 2L
1,477 SR
Queue Stats
13W - 33L
1,290 Elo+
Party 1
Team Averages
Level 82
1,507 SR
1,215 Elo+

VS

Team Averages
Level 85
1,500 SR
1,450 Elo+
Cthulhu
Cthulhu
Arasca
Cthulhu
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,553 Elo+
Party 2
Hun Batz
Hun Batz
TheOneArcane
Hun Batz
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 297L
1,297 Elo+
Solo
Scylla
Scylla
professorchemist
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 15
10,809
831
6,634
12,621
14,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
MysticFoxS
Scylla
16
7 / 0 / 13
10,723
825
12,342
7,174
2,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
xDevilsKing
Hun Batz
15
12 / 5 / 9
11,302
869
16,513
11,203
5,515
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arasca
Cthulhu
14
3 / 7 / 2
10,226
787
9,617
22,146
22,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
TheOneArcane
Hun Batz
11
2 / 8 / 1
8,423
648
5,295
12,748
4,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 9 / 3
8,494
653
3,084
9,906
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
23
Kills
6
6
Deaths
24
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arasca
Cthulhu
3
7
2
0.57
W
4
1
15
11.5
W
Scylla
MysticFoxS
Scylla
7
0
13
13.5
L
Hun Batz
TheOneArcane
Hun Batz
2
8
1
0.31
L
1
9
3
0.28
W
Hun Batz
xDevilsKing
Hun Batz
12
5
9
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,489
Damage
17,996
30,998
Taken
44,800
22,855
Mitigated
30,161
5,434
Healing
838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arasca
Cthulhu
9,617
809
207
379
22,146
22,694
0
8,378
13,768
28,775
0
W
6,634
769
125
3,643
12,621
14,423
690
4,602
8,019
18,528
0
W
Scylla
MysticFoxS
Scylla
12,342
580
0
1,666
7,174
2,917
578
2,987
4,187
46,457
0
L
Hun Batz
TheOneArcane
Hun Batz
5,295
679
0
120
12,748
4,292
28
5,905
6,843
0
23,018
L
3,084
822
0
132
9,906
3,175
0
4,970
4,936
8,896
0
W
Hun Batz
xDevilsKing
Hun Batz
16,513
4,943
0
0
11,203
5,515
1,186
6,136
5,067
0
34,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,834
Gold Earned
27,143
123
Minions Killed
84
8
Camps Cleared
3
784,569
Distance Traveled
607,109
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,226
787
41
3
1
247,765
5
W
Geb
10,809
831
17
1
1
280,448
3
W
Scylla
10,723
825
69
5
5
260,760
7
L
Hun Batz
8,423
648
27
2
2
182,838
2
L
Scylla
8,494
653
16
1
0
176,506
0
W
Hun Batz
11,302
869
37
3
2
243,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role