Player Matchup

Serqet
Serqet
ERIKMAN
Serqet
Level 105
God Stats
1W - 1L
1,708 SR
Queue Stats
26W - 32L
1,575 Elo+
Solo
Neith
Neith
Flow976
Neith
Level 96
God Stats
44W - 25L
1,671 SR
Queue Stats
529W - 432L
1,621 Elo+
Party 1
Zhong Kui
Zhong Kui
HarmbeTheSavior
Zhong Kui
Level 158
God Stats
10W - 13L
1,656 SR
Queue Stats
1,175W - 1,003L
1,660 Elo+
Party 1
Team Averages
Level 120
1,678 SR
1,619 Elo+

VS

Team Averages
Level 102
1,527 SR
1,316 Elo+
Nu Wa
Nu Wa
WaldoFaldo
Nu Wa
Level 114
God Stats
0W - 2L
1,305 SR
Queue Stats
11W - 27L
1,282 Elo+
Party 2
Chaac
Chaac
Wulfrikito
Chaac
Level 88
God Stats
2W - 2L
1,567 SR
Queue Stats
27W - 39L
1,383 Elo+
Party 2
Bastet
Bastet
ayventura
Bastet
Level 103
God Stats
1W - 1L
1,709 SR
Queue Stats
11W - 27L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ERIKMAN
Serqet
13
1 / 0 / 16
8,641
786
3,044
9,154
7,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Flow976
Neith
14
6 / 3 / 13
9,427
857
9,762
7,605
2,561
Zhong Kui
HarmbeTheSavior
Zhong Kui
16
14 / 2 / 7
10,725
975
18,012
13,493
8,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
2 / 7 / 0
7,902
718
7,123
9,037
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
11
0 / 7 / 5
7,888
717
5,156
13,899
13,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bastet
ayventura
Bastet
12
3 / 7 / 2
8,966
815
9,195
10,361
2,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
21
Kills
5
5
Deaths
21
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
ERIKMAN
Serqet
1
0
16
9
W
Neith
Flow976
Neith
6
3
13
4.17
W
Zhong Kui
HarmbeTheSavior
Zhong Kui
14
2
7
8.75
L
Nu Wa
2
7
0
0.29
L
Chaac
0
7
5
0.36
L
Bastet
ayventura
Bastet
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,818
Damage
21,474
30,252
Taken
33,297
18,911
Mitigated
18,014
9,823
Healing
2,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ERIKMAN
Serqet
3,044
615
0
1,429
9,154
7,687
38
2,620
6,326
0
15,613
W
Neith
Flow976
Neith
9,762
4,777
0
1,686
7,605
2,561
1,419
1,764
5,593
0
28,282
W
Zhong Kui
HarmbeTheSavior
Zhong Kui
18,012
2,818
0
6,708
13,493
8,663
1,459
2,588
10,591
48,440
0
L
Nu Wa
7,123
1,363
0
140
9,037
2,063
0
6,131
2,788
26,279
0
L
Chaac
5,156
935
0
1,214
13,899
13,289
0
6,115
7,368
0
17,200
L
Bastet
ayventura
Bastet
9,195
2,822
0
695
10,361
2,662
0
5,875
4,170
0
19,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,793
Gold Earned
24,756
146
Minions Killed
106
7
Camps Cleared
4
622,057
Distance Traveled
557,963
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,641
786
34
3
2
242,692
4
W
Neith
9,427
857
29
3
1
183,852
3
W
Zhong Kui
10,725
975
83
8
4
195,513
4
L
Nu Wa
7,902
718
55
5
1
164,949
4
L
Chaac
7,888
717
20
2
0
197,563
3
L
Bastet
8,966
815
31
3
3
195,451
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role