Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DarknesSlayer__
Erlang Shen
Level 88
God Stats
39W - 33L
1,601 SR
Queue Stats
108W - 98L
1,493 Elo+
Solo
Heimdallr
Heimdallr
Mus0lin1
Heimdallr
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 47L
1,506 Elo+
Solo
Atlas
Atlas
VillacherGimpl
Atlas
Level 160
God Stats
2W - 3L
1,378 SR
Queue Stats
137W - 125L
1,440 Elo+
Solo
Zeus
Zeus
lordwinter_21
Zeus
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,359 Elo+
Solo
Team Averages
Level 111
1,496 SR
1,460 Elo+

VS

Team Averages
Level 77
1,488 SR
1,427 Elo+
Zeus
Zeus
 
Zeus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Chilled_Karnage
Bellona
Level 69
God Stats
3W - 5L
1,735 SR
Queue Stats
12W - 21L
1,347 Elo+
Party 1
Loki
Loki
CodenameKangaroo
Loki
Level 114
God Stats
3W - 4L
1,427 SR
Queue Stats
148W - 155L
1,462 Elo+
Party 1
Cerberus
Cerberus
Sparkschongsbif
Cerberus
Level 76
God Stats
2W - 4L
1,534 SR
Queue Stats
161W - 172L
1,410 Elo+
Solo
Chernobog
Chernobog
WA_xLen
Chernobog
Level 37
God Stats
1W - 5L
1,247 SR
Queue Stats
73W - 99L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 3 / 3
6,247
521
7,313
8,386
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
DarknesSlayer__
Erlang Shen
12
2 / 2 / 3
7,169
597
6,138
11,302
7,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
Mus0lin1
Heimdallr
13
6 / 0 / 3
8,223
685
5,471
4,728
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 1 / 6
7,312
609
3,815
12,815
8,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 7
5,996
500
6,583
7,147
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
3 / 3 / 3
6,454
538
9,470
6,275
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 0
5,969
497
5,361
9,095
7,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 2 / 2
6,262
522
3,901
8,715
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
9
2 / 4 / 3
5,971
498
5,153
11,925
7,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
WA_xLen
Chernobog
10
2 / 4 / 2
6,270
523
3,697
6,670
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
14
Kills
10
10
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
3
3
1.5
L
Zeus
 
Zeus
3
3
3
1.5
L
1
1
0
1
L
2
2
2
1.5
W
Erlang Shen
DarknesSlayer__
Erlang Shen
2
2
3
1.75
W
Heimdallr
Mus0lin1
Heimdallr
6
0
3
7.5
L
Cerberus
2
4
3
0.88
W
3
1
6
6
L
Chernobog
WA_xLen
Chernobog
2
4
2
0.75
W
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,320
Damage
27,582
44,378
Taken
42,680
22,460
Mitigated
20,639
14,082
Healing
11,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,313
1,037
0
2,155
8,386
2,748
0
2,940
5,352
0
25,292
L
Zeus
 
Zeus
9,470
1,821
0
502
6,275
1,528
31
2,778
3,497
33,385
0
L
5,361
2,168
0
4,664
9,095
7,550
0
922
8,173
0
25,645
L
3,901
1,258
0
2,404
8,715
2,319
0
1,226
7,489
0
32,092
W
Erlang Shen
DarknesSlayer__
Erlang Shen
6,138
3,817
0
5,851
11,302
7,180
0
1,416
9,866
0
36,231
W
Heimdallr
Mus0lin1
Heimdallr
5,471
1,336
0
3,373
4,728
1,512
274
854
3,874
0
50,258
L
Cerberus
5,153
373
0
2,969
11,925
7,642
0
3,905
8,020
17,799
0
W
3,815
870
0
2,213
12,815
8,945
0
4,990
7,563
18,852
6,589
L
Chernobog
WA_xLen
Chernobog
3,697
2,018
0
1,253
6,670
1,600
86
1,136
5,531
0
30,994
W
6,583
1,156
0
490
7,147
2,075
0
3,767
3,100
28,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,947
Gold Earned
30,926
326
Minions Killed
284
0
Camps Cleared
0
1,152,224
Distance Traveled
1,214,409
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,247
521
33
3
0
251,044
3
L
Zeus
6,454
538
76
6
0
208,481
2
L
Bellona
5,969
497
63
5
0
232,351
2
L
Loki
6,262
522
56
5
0
299,154
5
W
Erlang Shen
7,169
597
91
8
0
233,820
4
W
Heimdallr
8,223
685
104
9
0
234,520
0
L
Cerberus
5,971
498
19
2
0
233,905
6
W
Atlas
7,312
609
44
4
0
216,255
5
L
Chernobog
6,270
523
70
6
0
240,518
2
W
Zeus
5,996
500
54
5
0
216,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role