Player Matchup

Merlin
Merlin
Gold I
CreepyKillua
Merlin
Gold I
Level 159
God Stats
12W - 9L
1,723 SR
Queue Stats
187W - 216L
1,479 MMR
Solo
Ymir
Ymir
Bronze III
Sly King 212
Ymir
Bronze III
Level 115
God Stats
0W - 5L
1,288 SR
Queue Stats
72W - 93L
1,476 MMR
Solo
Fenrir
Fenrir
Bronze IV
miguelcrrrack
Fenrir
Bronze IV
Level 159
God Stats
0W - 2L
1,270 SR
Queue Stats
57W - 50L
1,471 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,427 SR
1,475 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 117
1,519 SR
1,481 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze V
Bank Toots
Ah Muzen Cab
Bronze V
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 MMR
Party 1
Agni
Agni
Silver II
BySmallerKiller
Agni
Silver II
Level 129
God Stats
2W - 3L
1,309 SR
Queue Stats
57W - 61L
1,444 MMR
Solo
Ares
Ares
Bronze V
Majjiq
Ares
Bronze V
Level 160
God Stats
9W - 2L
1,749 SR
Queue Stats
130W - 95L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
2 / 5 / 7
11,241
703
10,472
11,511
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 7 / 6
10,191
637
4,348
17,766
18,388
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
11 / 6 / 3
13,430
839
14,042
22,343
12,134
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
BastetAtlasGilgameshShivaThoth

VS

Bans
CliodhnaZeusMulanKukulkanChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bank Toots
Ah Muzen Cab
18
13 / 4 / 4
13,331
833
21,063
12,119
5,976
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 6 / 12
12,265
767
12,730
10,389
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Majjiq
Ares
16
2 / 4 / 15
11,125
695
11,879
17,654
20,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
14
Kills
18
18
Deaths
14
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bank Toots
Ah Muzen Cab
13
4
4
3.75
W
3
6
12
1.5
L
Merlin
2
5
7
1.1
W
Ares
Majjiq
Ares
2
4
15
2.38
L
1
7
6
0.57
L
11
6
3
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,862
Damage
45,672
51,620
Taken
40,162
33,702
Mitigated
31,038
4,175
Healing
9,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bank Toots
Ah Muzen Cab
21,063
8,263
798
3,028
12,119
5,976
1,659
4,479
7,640
0
66,014
W
12,730
796
0
1,411
10,389
4,663
821
3,342
7,047
65,967
0
L
Merlin
10,472
426
150
1,262
11,511
3,180
802
6,937
4,262
50,098
0
W
Ares
Majjiq
Ares
11,879
700
0
3,817
17,654
20,399
88
7,514
10,140
15,904
0
L
4,348
328
0
70
17,766
18,388
0
8,277
9,091
14,079
0
L
14,042
4,672
0
2,693
22,343
12,134
0
8,662
13,344
0
28,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,862
Gold Earned
36,721
166
Minions Killed
195
4
Camps Cleared
9
797,653
Distance Traveled
832,179
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,331
833
77
5
3
258,909
2
W
Agni
12,265
767
114
7
5
273,927
3
L
Merlin
11,241
703
86
5
0
273,767
3
W
Ares
11,125
695
4
0
1
299,343
4
L
Ymir
10,191
637
37
2
0
234,981
4
L
Fenrir
13,430
839
43
3
4
288,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role