Player Matchup

King Arthur
King Arthur
APPLYDISEASE
King Arthur
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 74L
1,337 Elo+
Solo
Bacchus
Bacchus
AlphonsoNesquik
Bacchus
Level 109
God Stats
1W - 0L
1,823 SR
Queue Stats
16W - 6L
1,828 Elo+
Party 2
Hel
Hel
Androstrack
Hel
Level 149
God Stats
3W - 1L
1,858 SR
Queue Stats
142W - 137L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
Jinyoun5001
Kuzenbo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 57L
1,500 Elo+
Solo
Susano
Susano
KnightmareM00n
Susano
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,572 Elo+
Party 2
Team Averages
Level 70
1,636 SR
1,553 Elo+

VS

Team Averages
Level 98
1,503 SR
1,484 Elo+
Sol
Sol
AndreMD5699
Sol
Level 155
God Stats
29W - 33L
1,523 SR
Queue Stats
2,230W - 2,401L
1,392 Elo+
Solo
Nemesis
Nemesis
Boufmiaou
Nemesis
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 325L
1,520 Elo+
Solo
Kukulkan
Kukulkan
CardiG
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
YungMar
Aphrodite
Level 148
God Stats
7W - 5L
1,494 SR
Queue Stats
786W - 773L
1,510 Elo+
Solo
Cabrakan
Cabrakan
帅气的夏
Cabrakan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
APPLYDISEASE
King Arthur
20
2 / 2 / 18
11,928
746
17,348
26,389
27,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
10 / 1 / 16
12,359
772
13,046
18,206
25,297
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
8 / 2 / 15
12,051
753
13,952
13,868
6,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Jinyoun5001
Kuzenbo
18
2 / 3 / 18
10,804
675
11,016
18,250
22,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
6 / 3 / 15
11,344
709
16,703
14,326
6,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 3
10,058
629
14,021
11,635
4,430
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Boufmiaou
Nemesis
17
3 / 6 / 2
11,177
699
17,267
16,970
7,537
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
CardiG
Kukulkan
19
4 / 4 / 4
11,936
746
20,987
10,024
5,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Aphrodite
YungMar
Aphrodite
18
2 / 6 / 4
10,593
662
11,083
20,340
14,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
帅气的夏
Cabrakan
17
0 / 6 / 7
10,566
660
7,050
20,697
26,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
30
28
Kills
10
11
Deaths
28
82
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
APPLYDISEASE
King Arthur
2
2
18
5.5
W
10
1
16
18
L
1
6
3
0.42
W
8
2
15
7.75
L
Nemesis
Boufmiaou
Nemesis
3
6
2
0.67
L
Kukulkan
CardiG
Kukulkan
4
4
4
1.5
W
Kuzenbo
Jinyoun5001
Kuzenbo
2
3
18
3.67
W
6
3
15
4.5
L
Aphrodite
YungMar
Aphrodite
2
6
4
0.67
L
Cabrakan
帅气的夏
Cabrakan
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,065
Damage
70,408
91,039
Taken
79,666
87,983
Mitigated
58,509
52,105
Healing
27,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
APPLYDISEASE
King Arthur
17,348
2,042
1,862
10,676
26,389
27,660
367
16,438
9,951
0
52,238
W
13,046
1,869
4,645
3,276
18,206
25,297
866
7,966
10,240
20,739
0
L
14,021
5,671
1,067
1,873
11,635
4,430
1,642
6,736
4,899
26,252
0
W
13,952
702
16,743
7,686
13,868
6,530
811
9,598
4,270
26,521
0
L
Nemesis
Boufmiaou
Nemesis
17,267
5,252
1,819
6,094
16,970
7,537
406
6,867
10,103
0
30,670
L
Kukulkan
CardiG
Kukulkan
20,987
1,727
79
226
10,024
5,056
497
3,659
6,365
53,221
0
W
Kuzenbo
Jinyoun5001
Kuzenbo
11,016
3,199
1,623
1,644
18,250
22,182
1,703
10,909
7,341
21,367
0
W
16,703
3,786
1,657
2,293
14,326
6,314
2,236
8,230
6,096
0
33,564
L
Aphrodite
YungMar
Aphrodite
11,083
2,433
5,354
8,217
20,340
14,940
566
10,808
9,532
24,450
0
L
Cabrakan
帅气的夏
Cabrakan
7,050
597
654
1,948
20,697
26,546
0
9,944
10,753
11,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,486
Gold Earned
54,330
166
Minions Killed
178
0
Camps Cleared
0
1,599,528
Distance Traveled
1,216,121
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,928
746
61
4
0
329,748
5
W
Bacchus
12,359
772
15
1
0
352,263
0
L
Sol
10,058
629
34
2
0
211,781
3
W
Hel
12,051
753
28
2
0
328,863
2
L
Nemesis
11,177
699
29
2
0
294,882
3
L
Kukulkan
11,936
746
79
5
0
275,565
0
W
Kuzenbo
10,804
675
22
1
0
302,062
2
W
Susano
11,344
709
40
3
0
286,592
0
L
Aphrodite
10,593
662
29
2
0
233,690
0
L
Cabrakan
10,566
660
7
0
0
200,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role