Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
MoTheGreat6272
Bacchus
Level 147
God Stats
3W - 1L
1,383 SR
Queue Stats
259W - 240L
1,577 Elo+
Party 2
Ne Zha
Ne Zha
SNEAKYxFRAG
Ne Zha
Level 67
God Stats
5W - 3L
1,657 SR
Queue Stats
51W - 58L
1,454 Elo+
Party 2
Team Averages
Level 120
1,513 SR
1,510 Elo+

VS

Team Averages
Level 85
1,471 SR
1,441 Elo+
Fenrir
Fenrir
Fuzzy3399
Fenrir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,472 Elo+
Party 1
Anubis
Anubis
MWT LEGEND
Anubis
Level 27
God Stats
0W - 1L
1,314 SR
Queue Stats
7W - 3L
1,477 Elo+
Party 1
Danzaburou
Danzaburou
MWT Ominous
Danzaburou
Level 84
God Stats
0W - 1L
1,599 SR
Queue Stats
7W - 5L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 2 / 5
11,390
814
14,491
10,973
3,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 5 / 8
9,713
694
7,538
16,261
17,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
15
5 / 3 / 7
10,610
758
8,683
9,911
3,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fuzzy3399
Fenrir
14
5 / 3 / 5
9,880
706
10,797
13,902
7,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
MWT LEGEND
Anubis
13
0 / 6 / 8
8,586
613
6,272
13,062
5,464
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MWT Ominous
Danzaburou
14
5 / 6 / 4
10,211
729
9,053
9,653
3,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
15
Kills
10
10
Deaths
15
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
5
4.75
L
Fenrir
Fuzzy3399
Fenrir
5
3
5
2.5
L
Anubis
MWT LEGEND
Anubis
0
6
8
0.67
L
Danzaburou
MWT Ominous
Danzaburou
5
6
4
1.17
W
3
5
8
1.4
W
Ne Zha
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,712
Damage
26,122
37,145
Taken
36,617
24,656
Mitigated
16,790
8,312
Healing
5,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,491
4,342
203
5,862
10,973
3,659
2,337
2,203
8,558
47,827
0
L
Fenrir
Fuzzy3399
Fenrir
10,797
2,198
0
1,564
13,902
7,721
0
7,825
6,077
0
19,708
L
Anubis
MWT LEGEND
Anubis
6,272
176
30
3,284
13,062
5,464
148
7,626
5,436
26,028
0
L
Danzaburou
MWT Ominous
Danzaburou
9,053
3,495
0
1,034
9,653
3,605
48
7,053
2,600
0
27,765
W
7,538
487
150
881
16,261
17,978
60
1,607
14,304
15,713
0
W
Ne Zha
8,683
3,676
0
1,216
9,911
3,019
0
3,084
6,727
0
31,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,713
Gold Earned
28,677
127
Minions Killed
94
5
Camps Cleared
6
773,672
Distance Traveled
673,293
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,390
814
76
5
0
251,601
2
L
Fenrir
9,880
706
16
1
2
260,565
6
L
Anubis
8,586
613
33
2
3
211,099
0
L
Danzaburou
10,211
729
45
3
1
201,629
4
W
Bacchus
9,713
694
11
1
0
254,781
4
W
Ne Zha
10,610
758
40
3
5
267,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role