Player Matchup

Fenrir
Fenrir
Gold V
Gardiuss
Fenrir
Gold V
Level 116
God Stats
19W - 12L
1,636 SR
Queue Stats
193W - 190L
1,311 MMR
Solo
Sobek
Sobek
Silver III
Ibraheem717
Sobek
Silver III
Level 143
God Stats
7W - 5L
1,500 SR
Queue Stats
208W - 205L
1,270 MMR
Solo
Raijin
Raijin
Gold V
PhyRoo_
Raijin
Gold V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 208L
1,342 MMR
Party 1
Ullr
Ullr
Gold V
Strigoi hunter1
Ullr
Gold V
Level 141
God Stats
8W - 9L
1,579 SR
Queue Stats
76W - 80L
1,310 MMR
Solo
Hercules
Hercules
Silver II
miguel_2912
Hercules
Silver II
Level 109
God Stats
2W - 2L
1,624 SR
Queue Stats
42W - 54L
1,251 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,568 SR
1,297 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,515 SR
1,297 MMR
Nu Wa
Nu Wa
Silver II
Caspeeeeer__17
Nu Wa
Silver II
Level 73
God Stats
4W - 5L
1,646 SR
Queue Stats
40W - 56L
1,322 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Nathani3l
Erlang Shen
Silver II
Level 142
God Stats
2W - 0L
1,283 SR
Queue Stats
59W - 67L
1,251 MMR
Solo
Bacchus
Bacchus
Silver I
Reckz-kid
Bacchus
Silver I
Level 94
God Stats
4W - 7L
1,442 SR
Queue Stats
181W - 183L
1,248 MMR
Solo
Mercury
Mercury
Gold V
Segura02_
Mercury
Gold V
Level 88
God Stats
11W - 8L
1,683 SR
Queue Stats
154W - 163L
1,297 MMR
Solo
Rama
Rama
Gold IV
XaKaCbI
Rama
Gold IV
Level 160
God Stats
24W - 29L
1,523 SR
Queue Stats
81W - 79L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gardiuss
Fenrir
16
4 / 6 / 3
9,636
459
11,167
21,210
12,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 6 / 4
8,198
390
6,665
21,799
21,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
PhyRoo_
Raijin
15
1 / 7 / 3
9,291
442
7,245
14,122
5,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 9 / 1
9,745
464
9,740
18,490
6,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
miguel_2912
Hercules
16
2 / 5 / 1
9,435
449
10,012
25,694
29,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
HorusAtlasLokiCliodhna

VS

Bans
ShivaKaliBastetJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 12
11,360
541
20,004
11,114
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Nathani3l
Erlang Shen
17
2 / 2 / 7
11,569
551
12,844
19,797
22,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
Reckz-kid
Bacchus
17
7 / 1 / 15
12,116
577
13,144
14,338
18,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Segura02_
Mercury
20
14 / 2 / 6
14,148
674
19,982
17,135
8,863
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
XaKaCbI
Rama
20
8 / 1 / 5
13,299
633
14,996
12,897
4,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
78
9
Kills
33
33
Deaths
10
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
2
4
12
2
L
Fenrir
Gardiuss
Fenrir
4
6
3
0.92
L
1
6
4
0.5
W
Erlang Shen
Nathani3l
Erlang Shen
2
2
7
2.75
L
Raijin
PhyRoo_
Raijin
1
7
3
0.36
W
Bacchus
Reckz-kid
Bacchus
7
1
15
14.5
W
Mercury
Segura02_
Mercury
14
2
6
8.5
L
1
9
1
0.17
W
Rama
XaKaCbI
Rama
8
1
5
10.5
L
Hercules
miguel_2912
Hercules
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,829
Damage
80,970
101,315
Taken
75,281
75,558
Mitigated
59,547
23,120
Healing
28,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,004
5,614
0
2,064
11,114
4,451
1,022
2,631
8,483
78,685
0
L
Fenrir
Gardiuss
Fenrir
11,167
2,322
0
4,739
21,210
12,120
0
7,666
13,544
0
62,083
L
6,665
1,042
0
3,746
21,799
21,880
0
9,937
11,862
20,912
0
W
Erlang Shen
Nathani3l
Erlang Shen
12,844
7,996
0
10,411
19,797
22,664
1,869
1,605
17,426
0
68,563
L
Raijin
PhyRoo_
Raijin
7,245
862
0
1,306
14,122
5,485
448
6,579
7,543
68,733
0
W
Bacchus
Reckz-kid
Bacchus
13,144
1,908
0
2,719
14,338
18,771
19
3,890
10,331
30,705
8,740
W
Mercury
Segura02_
Mercury
19,982
10,135
0
5,897
17,135
8,863
1,216
4,986
11,998
0
139,564
L
9,740
4,437
0
2,329
18,490
6,852
0
3,037
15,453
0
76,705
W
Rama
XaKaCbI
Rama
14,996
11,823
0
7,289
12,897
4,798
5,629
798
12,099
0
95,179
L
Hercules
miguel_2912
Hercules
10,012
3,197
0
11,000
25,694
29,221
102
4,996
20,698
0
58,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,305
Gold Earned
62,492
510
Minions Killed
676
0
Camps Cleared
0
1,894,136
Distance Traveled
2,160,080
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,360
541
133
6
0
354,837
5
L
Fenrir
9,636
459
110
5
0
429,339
4
L
Sobek
8,198
390
26
1
0
391,419
7
W
Erlang Shen
11,569
551
136
6
0
416,598
2
L
Raijin
9,291
442
130
6
0
328,064
0
W
Bacchus
12,116
577
38
2
0
457,114
5
W
Mercury
14,148
674
179
9
0
549,173
1
L
Ullr
9,745
464
138
7
0
340,644
3
W
Rama
13,299
633
190
9
0
382,358
5
L
Hercules
9,435
449
106
5
0
404,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role