Player Matchup

Bacchus
Bacchus
Chicken_Baw
Bacchus
Level 106
God Stats
7W - 4L
1,597 SR
Queue Stats
301W - 309L
1,528 Elo+
Party 2
Chaac
Chaac
Ed-Berd
Chaac
Level 69
God Stats
4W - 7L
1,489 SR
Queue Stats
108W - 100L
1,447 Elo+
Party 3
Ra
Ra
Itz_Connor17
Ra
Level 116
God Stats
6W - 1L
1,901 SR
Queue Stats
129W - 122L
1,580 Elo+
Party 2
Charybdis
Charybdis
James_19x
Charybdis
Level 107
God Stats
9W - 9L
1,587 SR
Queue Stats
189W - 193L
1,505 Elo+
Party 2
Da Ji
Da Ji
Serpents_Death
Da Ji
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 112L
1,451 Elo+
Party 3
Team Averages
Level 95
1,615 SR
1,502 Elo+

VS

Team Averages
Level 120
1,658 SR
1,570 Elo+
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Harrokh
Ares
Level 88
God Stats
2W - 1L
1,907 SR
Queue Stats
7W - 4L
1,747 Elo+
Party 1
Heimdallr
Heimdallr
LAD_Mognok
Heimdallr
Level 156
God Stats
2W - 4L
1,727 SR
Queue Stats
26W - 22L
1,638 Elo+
Party 1
Baron Samedi
Baron Samedi
hamad1dragon
Baron Samedi
Level 145
God Stats
12W - 3L
1,997 SR
Queue Stats
196W - 206L
1,477 Elo+
Solo
Loki
Loki
jacoob_pt
Loki
Level 51
God Stats
0W - 4L
1,161 SR
Queue Stats
234W - 239L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chicken_Baw
Bacchus
17
4 / 2 / 10
11,830
538
13,023
20,588
24,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
Ed-Berd
Chaac
17
4 / 1 / 5
11,495
523
9,537
15,542
13,577
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
7 / 5 / 6
12,503
568
12,941
13,561
5,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
James_19x
Charybdis
19
4 / 1 / 5
11,911
541
12,615
17,170
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
9 / 7 / 4
12,177
554
13,702
18,154
7,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 10 / 2
9,718
442
10,912
20,034
6,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
Harrokh
Ares
13
0 / 5 / 4
8,523
387
4,183
13,692
12,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
LAD_Mognok
Heimdallr
17
3 / 5 / 0
10,779
490
16,831
18,580
6,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
hamad1dragon
Baron Samedi
18
6 / 4 / 2
11,289
513
15,701
18,429
9,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Loki
15
6 / 5 / 1
10,220
465
9,747
17,189
5,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
28
Kills
16
16
Deaths
29
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
10
2
0.2
W
Bacchus
Chicken_Baw
Bacchus
4
2
10
4.5
W
Chaac
Ed-Berd
Chaac
4
1
5
6.5
L
Ares
Harrokh
Ares
0
5
4
0.4
W
7
5
6
2
W
Charybdis
James_19x
Charybdis
4
1
5
6.5
L
Heimdallr
LAD_Mognok
Heimdallr
3
5
0
0.6
W
9
7
4
1.57
L
Baron Samedi
hamad1dragon
Baron Samedi
6
4
2
1.75
L
Loki
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,818
Damage
57,374
85,015
Taken
87,924
58,056
Mitigated
40,830
33,794
Healing
24,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,912
3,952
0
5,759
20,034
6,884
1,142
877
19,157
0
56,095
W
Bacchus
Chicken_Baw
Bacchus
13,023
2,531
2,894
2,832
20,588
24,994
342
9,738
10,850
36,323
2,531
W
Chaac
Ed-Berd
Chaac
9,537
2,307
0
5,478
15,542
13,577
371
0
15,542
0
65,277
L
Ares
Harrokh
Ares
4,183
488
0
1,256
13,692
12,213
0
5,184
8,508
16,738
0
W
12,941
2,050
4,110
3,998
13,561
5,853
1,001
6,734
6,827
96,451
0
W
Charybdis
James_19x
Charybdis
12,615
6,999
0
8,882
17,170
6,164
1,489
1,661
15,509
0
101,811
L
Heimdallr
LAD_Mognok
Heimdallr
16,831
5,890
117
4,792
18,580
6,740
0
5,548
13,032
0
87,433
W
13,702
3,562
0
5,600
18,154
7,468
0
1,751
16,403
0
83,893
L
Baron Samedi
hamad1dragon
Baron Samedi
15,701
1,258
165
7,826
18,429
9,382
578
9,961
8,468
90,788
0
L
Loki
9,747
2,428
0
5,016
17,189
5,611
0
3,745
13,444
0
61,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,916
Gold Earned
50,529
660
Minions Killed
529
0
Camps Cleared
0
2,114,279
Distance Traveled
1,964,423
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,718
442
107
5
0
399,613
0
W
Bacchus
11,830
538
41
2
0
445,902
6
W
Chaac
11,495
523
149
7
0
367,766
2
L
Ares
8,523
387
27
1
0
394,077
2
W
Ra
12,503
568
180
8
0
419,057
0
W
Charybdis
11,911
541
177
8
0
422,160
11
L
Heimdallr
10,779
490
140
6
0
369,590
2
W
Da Ji
12,177
554
113
5
0
459,394
0
L
Baron Samedi
11,289
513
148
7
0
359,739
0
L
Loki
10,220
465
107
5
0
441,404
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role