Player Matchup

Anhur
Anhur
 
Anhur
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BigFlexTape
Morgan Le Fay
Level 44
God Stats
40W - 41L
1,402 SR
Queue Stats
333W - 374L
1,465 Elo+
Solo
Mercury
Mercury
Modrix200
Mercury
Level 46
God Stats
8W - 3L
1,813 SR
Queue Stats
81W - 91L
1,434 Elo+
Solo
Cthulhu
Cthulhu
Trigstow
Cthulhu
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,306 Elo+
Party 3
Hachiman
Hachiman
sirdopechef
Hachiman
Level 58
God Stats
6W - 8L
1,331 SR
Queue Stats
85W - 82L
1,455 Elo+
Party 3
Team Averages
Level 40
1,509 SR
1,432 Elo+

VS

Team Averages
Level 54
1,547 SR
1,491 Elo+
Susano
Susano
DjDoubleDck
Susano
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 11L
1,715 Elo+
Party 2
Hachiman
Hachiman
Kozooooooo
Hachiman
Level 87
God Stats
46W - 33L
1,522 SR
Queue Stats
250W - 306L
1,401 Elo+
Party 1
Artio
Artio
Lockiavelli
Artio
Level 98
God Stats
14W - 9L
1,884 SR
Queue Stats
364W - 423L
1,402 Elo+
Party 1
Sun Wukong
Sun Wukong
Signore-m1
Sun Wukong
Level 44
God Stats
2W - 6L
1,412 SR
Queue Stats
104W - 111L
1,407 Elo+
Party 2
Eset
Eset
will1pembs
Eset
Level 37
God Stats
3W - 1L
1,418 SR
Queue Stats
14W - 19L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 0 / 1
6,852
623
5,192
6,956
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
BigFlexTape
Morgan Le Fay
11
8 / 0 / 3
7,149
650
8,122
4,466
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Modrix200
Mercury
12
2 / 0 / 4
6,640
604
3,009
5,455
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Trigstow
Cthulhu
10
1 / 1 / 6
5,809
528
2,439
6,726
3,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
sirdopechef
Hachiman
10
4 / 3 / 3
5,809
528
3,907
5,258
1,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
7
0 / 2 / 0
4,741
431
700
5,378
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Kozooooooo
Hachiman
8
3 / 5 / 1
5,457
496
3,845
7,570
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 2 / 1
5,078
462
1,928
9,359
6,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Signore-m1
Sun Wukong
10
0 / 3 / 0
5,297
482
3,665
7,310
2,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 0
5,122
466
2,271
5,341
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
17
Kills
4
4
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
1
2.5
W
Morgan Le Fay
BigFlexTape
Morgan Le Fay
8
0
3
9.5
L
Susano
0
2
0
0
L
Hachiman
Kozooooooo
Hachiman
3
5
1
0.7
L
1
2
1
0.75
W
Mercury
Modrix200
Mercury
2
0
4
4
L
Sun Wukong
Signore-m1
Sun Wukong
0
3
0
0
W
Cthulhu
Trigstow
Cthulhu
1
1
6
4
W
Hachiman
sirdopechef
Hachiman
4
3
3
1.83
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,669
Damage
12,409
28,861
Taken
34,958
10,238
Mitigated
13,740
8,245
Healing
9,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,192
2,365
0
3,331
6,956
2,131
73
0
6,956
0
37,886
W
Morgan Le Fay
BigFlexTape
Morgan Le Fay
8,122
603
0
727
4,466
1,458
579
1,350
3,116
33,536
0
L
Susano
700
124
0
2,363
5,378
1,434
0
78
5,296
0
18,686
L
Hachiman
Kozooooooo
Hachiman
3,845
2,337
0
1,724
7,570
1,859
0
3,248
4,230
0
21,346
L
1,928
99
120
2,127
9,359
6,068
0
3,758
5,430
12,036
0
W
Mercury
Modrix200
Mercury
3,009
1,254
0
500
5,455
1,682
0
1,007
4,448
0
45,607
L
Sun Wukong
Signore-m1
Sun Wukong
3,665
725
0
2,308
7,310
2,945
0
0
7,310
0
24,359
W
Cthulhu
Trigstow
Cthulhu
2,439
605
0
1,768
6,726
3,727
162
1,035
5,691
12,085
0
W
Hachiman
sirdopechef
Hachiman
3,907
2,457
0
1,919
5,258
1,240
526
807
4,451
0
26,136
L
2,271
259
425
183
5,341
1,434
0
3,001
2,131
24,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,259
Gold Earned
25,695
301
Minions Killed
194
0
Camps Cleared
0
1,065,857
Distance Traveled
1,025,286
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,852
623
79
7
0
171,562
1
W
Morgan Le Fay
7,149
650
58
5
0
216,139
2
L
Susano
4,741
431
38
3
0
214,609
0
L
Hachiman
5,457
496
36
3
0
179,275
2
L
Artio
5,078
462
17
2
0
197,606
0
W
Mercury
6,640
604
93
8
0
275,506
2
L
Sun Wukong
5,297
482
50
5
0
226,114
5
W
Cthulhu
5,809
528
19
2
0
205,045
0
W
Hachiman
5,809
528
52
5
0
197,605
3
L
Eset
5,122
466
53
5
0
207,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role