Player Matchup

Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
I Sojiro I
Anubis
Level 107
God Stats
0W - 1L
1,680 SR
Queue Stats
7W - 12L
1,517 Elo+
Solo
Neith
Neith
RyyMagi
Neith
Level 113
God Stats
2W - 5L
1,291 SR
Queue Stats
215W - 211L
1,525 Elo+
Solo
Geb
Geb
tsabi03
Geb
Level 151
God Stats
5W - 3L
1,891 SR
Queue Stats
325W - 327L
1,469 Elo+
Solo
Team Averages
Level 132
1,572 SR
1,502 Elo+

VS

Team Averages
Level 120
1,571 SR
1,628 Elo+
Chernobog
Chernobog
Duplikat
Chernobog
Level 147
God Stats
3W - 0L
1,757 SR
Queue Stats
54W - 28L
1,741 Elo+
Party 1
Izanami
Izanami
GodlyMarch
Izanami
Level 107
God Stats
1W - 1L
1,168 SR
Queue Stats
29W - 15L
1,636 Elo+
Party 1
Hercules
Hercules
SpeZ Prodigy
Hercules
Level 107
God Stats
10W - 2L
1,800 SR
Queue Stats
82W - 69L
1,625 Elo+
Solo
Atlas
Atlas
ZuziaGamingYT
Atlas
Level 81
God Stats
10W - 5L
1,703 SR
Queue Stats
21W - 11L
1,636 Elo+
Party 1
He Bo
He Bo
富强民主文明自由平等公正法制爱国
He Bo
Level 160
God Stats
6W - 11L
1,425 SR
Queue Stats
257W - 279L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
2 / 0 / 4
10,571
661
8,526
7,935
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
 
Thanatos
17
3 / 8 / 2
10,106
632
10,528
16,584
6,905
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
I Sojiro I
Anubis
18
2 / 5 / 2
11,221
701
8,820
13,717
6,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
RyyMagi
Neith
18
2 / 3 / 5
11,000
688
20,997
13,478
6,244
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
17
1 / 4 / 3
10,973
686
12,700
17,499
21,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Duplikat
Chernobog
18
4 / 4 / 8
11,816
739
15,637
18,104
6,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
GodlyMarch
Izanami
20
2 / 1 / 5
13,228
827
7,992
14,884
5,040
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SpeZ Prodigy
Hercules
18
4 / 1 / 5
11,318
707
6,837
14,631
14,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
5 / 2 / 9
12,403
775
11,790
18,747
20,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
5 / 2 / 8
12,374
773
16,559
12,565
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
10
Kills
20
20
Deaths
10
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
0
4
4
L
Thanatos
 
Thanatos
3
8
2
0.5
W
Chernobog
Duplikat
Chernobog
4
4
8
2
W
Izanami
GodlyMarch
Izanami
2
1
5
4.5
L
Anubis
I Sojiro I
Anubis
2
5
2
0.6
L
Neith
RyyMagi
Neith
2
3
5
1.5
W
Hercules
SpeZ Prodigy
Hercules
4
1
5
6.5
W
5
2
9
4.75
L
Geb
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,571
Damage
58,815
69,213
Taken
78,931
44,356
Mitigated
51,154
14,254
Healing
20,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
8,526
196
189
1,302
7,935
2,783
0
2,714
5,158
34,073
0
L
Thanatos
 
Thanatos
10,528
2,744
0
4,309
16,584
6,905
0
6,229
10,236
0
24,278
W
Chernobog
Duplikat
Chernobog
15,637
11,643
0
5,257
18,104
6,712
2,396
3,496
14,608
0
64,568
W
Izanami
GodlyMarch
Izanami
7,992
3,691
1,098
2,311
14,884
5,040
6,269
5,377
9,507
3,144
56,805
L
Anubis
I Sojiro I
Anubis
8,820
255
0
4,089
13,717
6,876
0
7,145
6,396
49,280
0
L
Neith
RyyMagi
Neith
20,997
7,753
0
2,447
13,478
6,244
0
4,544
8,809
0
53,056
W
Hercules
SpeZ Prodigy
Hercules
6,837
546
0
6,675
14,631
14,492
240
7,868
6,763
2,804
17,335
W
11,790
3,828
148
2,368
18,747
20,822
36
6,563
12,184
30,196
0
L
Geb
12,700
1,500
0
1,918
17,499
21,548
0
9,233
7,503
23,804
0
W
16,559
771
0
2,290
12,565
4,088
582
6,742
5,823
61,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,871
Gold Earned
61,139
237
Minions Killed
351
0
Camps Cleared
0
1,563,382
Distance Traveled
1,637,358
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,571
661
40
3
0
350,701
5
L
Thanatos
10,106
632
21
1
0
313,663
2
W
Chernobog
11,816
739
78
5
0
312,852
2
W
Izanami
13,228
827
135
8
0
314,301
4
L
Anubis
11,221
701
86
5
0
267,700
3
L
Neith
11,000
688
78
5
0
287,402
0
W
Hercules
11,318
707
25
2
0
353,637
3
W
Atlas
12,403
775
26
2
0
327,937
9
L
Geb
10,973
686
12
1
0
343,916
6
W
He Bo
12,374
773
87
5
0
328,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role