Player Matchup

Athena
Athena
 
Athena
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
SIERRA7616
Ganesha
Level 22
God Stats
12W - 18L
1,432 SR
Queue Stats
127W - 103L
1,521 Elo+
Party 2
Izanami
Izanami
Vv-BATTALION-vV
Izanami
Level 124
God Stats
18W - 24L
1,343 SR
Queue Stats
273W - 250L
1,526 Elo+
Solo
Medusa
Medusa
aiker14
Medusa
Level 106
God Stats
11W - 7L
1,487 SR
Queue Stats
112W - 102L
1,512 Elo+
Party 2
Chang'e
Chang'e
chiquielias3000
Chang'e
Level 125
God Stats
7W - 1L
1,794 SR
Queue Stats
212W - 203L
1,530 Elo+
Party 2
Team Averages
Level 100
1,511 SR
1,518 Elo+

VS

Team Averages
Level 97
1,521 SR
1,432 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Makavelli314
He Bo
Level 66
God Stats
5W - 7L
1,691 SR
Queue Stats
199W - 217L
1,493 Elo+
Party 1
Izanami
Izanami
RRG_Th3Fi3nd
Izanami
Level 78
God Stats
0W - 1L
1,335 SR
Queue Stats
118W - 125L
1,424 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SnipeHitta
Tsukuyomi
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 26L
1,185 Elo+
Solo
Cthulhu
Cthulhu
TyphanXv
Cthulhu
Level 121
God Stats
15W - 21L
1,578 SR
Queue Stats
287W - 278L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 0 / 2
7,795
520
3,296
7,300
2,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
SIERRA7616
Ganesha
12
0 / 1 / 5
7,416
494
2,507
5,216
3,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 4 / 1
8,358
557
8,642
9,842
3,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
aiker14
Medusa
15
4 / 0 / 2
8,641
576
6,766
5,878
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
5 / 1 / 3
9,179
612
7,277
9,622
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 3
7,606
507
4,724
11,906
8,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 4 / 1
7,553
504
4,715
7,608
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
RRG_Th3Fi3nd
Izanami
11
0 / 4 / 0
6,444
430
2,071
9,228
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
SnipeHitta
Tsukuyomi
10
0 / 4 / 1
6,131
409
2,187
7,748
2,139
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
TyphanXv
Cthulhu
13
2 / 0 / 1
7,411
494
4,356
8,055
5,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
5
6
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
2
3
L
Hercules
 
Hercules
1
1
3
2.5
L
2
4
1
0.63
L
Izanami
RRG_Th3Fi3nd
Izanami
0
4
0
0
W
Ganesha
SIERRA7616
Ganesha
0
1
5
2.5
L
Tsukuyomi
SnipeHitta
Tsukuyomi
0
4
1
0.13
L
Cthulhu
TyphanXv
Cthulhu
2
0
1
2.5
W
2
4
1
0.63
W
Medusa
aiker14
Medusa
4
0
2
5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,488
Damage
18,053
37,858
Taken
44,545
15,955
Mitigated
19,396
13,941
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,296
733
982
1,227
7,300
2,914
60
1,003
6,262
36,312
0
L
Hercules
 
Hercules
4,724
1,590
0
4,354
11,906
8,134
193
2,289
9,617
0
48,025
L
4,715
374
0
0
7,608
1,911
0
4,512
3,096
32,695
0
L
Izanami
RRG_Th3Fi3nd
Izanami
2,071
1,049
36
2,818
9,228
2,084
452
373
8,855
0
33,726
W
Ganesha
SIERRA7616
Ganesha
2,507
164
0
1,833
5,216
3,093
0
881
4,335
17,172
0
L
Tsukuyomi
SnipeHitta
Tsukuyomi
2,187
362
165
1,778
7,748
2,139
349
3,298
4,450
0
24,246
L
Cthulhu
TyphanXv
Cthulhu
4,356
281
292
1,510
8,055
5,128
0
2,608
5,447
34,127
0
W
8,642
6,410
0
2,673
9,842
3,860
1,544
1,387
8,214
0
55,419
W
Medusa
aiker14
Medusa
6,766
2,676
0
2,769
5,878
2,335
300
1,705
4,145
0
68,134
W
7,277
1,220
22
4,435
9,622
3,753
390
4,095
5,487
71,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,389
Gold Earned
35,145
496
Minions Killed
353
0
Camps Cleared
0
1,450,826
Distance Traveled
1,381,388
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,795
520
82
5
0
314,199
1
L
Hercules
7,606
507
112
7
0
277,353
2
L
He Bo
7,553
504
60
4
0
274,169
1
L
Izanami
6,444
430
74
5
0
225,025
3
W
Ganesha
7,416
494
6
0
0
275,714
0
L
Tsukuyomi
6,131
409
49
3
0
294,397
1
L
Cthulhu
7,411
494
58
4
0
310,444
0
W
Izanami
8,358
557
122
8
0
249,616
3
W
Medusa
8,641
576
137
9
0
293,484
1
W
Chang'e
9,179
612
149
10
0
317,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role