Player Matchup

Zeus
Zeus
 
Zeus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
FreshThyme
Artio
Level 123
God Stats
4W - 6L
1,570 SR
Queue Stats
386W - 436L
1,603 Elo+
Solo
Fenrir
Fenrir
JahziIla
Fenrir
Level 75
God Stats
5W - 2L
1,535 SR
Queue Stats
11W - 9L
1,648 Elo+
Solo
Cliodhna
Cliodhna
RExL200
Cliodhna
Level 157
God Stats
11W - 3L
1,800 SR
Queue Stats
31W - 19L
1,653 Elo+
Solo
Neith
Neith
xTentx21
Neith
Level 141
God Stats
5W - 4L
1,608 SR
Queue Stats
245W - 238L
1,621 Elo+
Solo
Team Averages
Level 130
1,603 SR
1,605 Elo+

VS

Team Averages
Level 133
1,577 SR
1,547 Elo+
Odin
Odin
BigRaccoono
Odin
Level 83
God Stats
3W - 2L
1,630 SR
Queue Stats
482W - 470L
1,502 Elo+
Solo
Chang'e
Chang'e
LouisVSaint
Chang'e
Level 125
God Stats
2W - 3L
1,381 SR
Queue Stats
78W - 91L
1,560 Elo+
Solo
Pele
Pele
PK Catalyst
Pele
Level 160
God Stats
19W - 17L
1,620 SR
Queue Stats
228W - 216L
1,607 Elo+
Solo
Sylvanus
Sylvanus
azulojos
Sylvanus
Level 144
God Stats
0W - 1L
1,600 SR
Queue Stats
7W - 8L
1,525 Elo+
Solo
Medusa
Medusa
zzCalvin
Medusa
Level 151
God Stats
3W - 6L
1,654 SR
Queue Stats
481W - 487L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
4 / 2 / 6
10,150
634
9,760
8,626
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artio
17
3 / 1 / 4
9,965
623
6,287
13,361
10,037
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
JahziIla
Fenrir
12
0 / 3 / 5
7,403
463
5,262
11,728
6,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
RExL200
Cliodhna
15
6 / 4 / 4
9,657
604
7,845
10,745
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
xTentx21
Neith
14
2 / 4 / 1
8,202
513
5,438
8,693
2,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
7,331
458
4,302
12,440
7,732
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
LouisVSaint
Chang'e
16
2 / 5 / 2
8,703
544
5,816
12,639
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

1
0 / 0 / 0
2,949
184
0
0
0
Sylvanus
azulojos
Sylvanus
14
4 / 2 / 6
8,630
539
6,830
11,820
13,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
zzCalvin
Medusa
14
6 / 4 / 1
8,594
537
10,156
11,543
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
15
Kills
13
14
Deaths
15
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
6
3.5
L
1
4
1
0.38
W
Artio
3
1
4
5
W
Fenrir
JahziIla
Fenrir
0
3
5
0.83
L
Chang'e
LouisVSaint
Chang'e
2
5
2
0.6
L
0
0
0
0
W
Cliodhna
RExL200
Cliodhna
6
4
4
2
L
Sylvanus
azulojos
Sylvanus
4
2
6
3.5
W
Neith
xTentx21
Neith
2
4
1
0.63
L
Medusa
zzCalvin
Medusa
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,592
Damage
27,104
53,153
Taken
48,442
26,957
Mitigated
29,692
15,445
Healing
14,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,760
2,406
0
938
8,626
4,097
4
3,522
5,104
74,898
0
L
4,302
1,367
0
2,450
12,440
7,732
0
5,797
6,643
0
34,332
W
Artio
6,287
1,566
0
7,445
13,361
10,037
324
459
12,902
65,437
0
W
Fenrir
JahziIla
Fenrir
5,262
1,322
0
2,453
11,728
6,559
0
1,875
9,853
0
22,748
L
Chang'e
LouisVSaint
Chang'e
5,816
392
31
3,602
12,639
4,440
0
5,519
7,120
67,345
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cliodhna
RExL200
Cliodhna
7,845
974
0
2,848
10,745
3,462
0
4,091
6,654
0
54,285
L
Sylvanus
azulojos
Sylvanus
6,830
1,726
952
3,046
11,820
13,079
0
3,481
8,339
25,036
0
W
Neith
xTentx21
Neith
5,438
1,163
0
1,761
8,693
2,802
2,859
2,699
5,994
0
49,640
L
Medusa
zzCalvin
Medusa
10,156
4,432
0
3,922
11,543
4,441
0
1,250
10,293
0
68,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,377
Gold Earned
36,207
506
Minions Killed
360
0
Camps Cleared
0
1,591,465
Distance Traveled
1,135,777
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,150
634
143
9
0
298,645
7
L
Odin
7,331
458
71
4
0
299,988
1
W
Artio
9,965
623
145
9
0
293,158
4
W
Fenrir
7,403
463
28
2
0
355,718
1
L
Chang'e
8,703
544
131
8
0
283,886
3
L
Pele
2,949
184
0
0
0
0
0
W
Cliodhna
9,657
604
92
6
0
353,097
3
L
Sylvanus
8,630
539
27
2
0
272,326
4
W
Neith
8,202
513
98
6
0
290,847
7
L
Medusa
8,594
537
131
8
0
279,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role