Player Matchup

Hera
Hera
Bülu
Hera
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 79L
1,411 Elo+
Party 1
King Arthur
King Arthur
DSunaKara
King Arthur
Level 134
God Stats
9W - 7L
1,569 SR
Queue Stats
182W - 187L
1,545 Elo+
Solo
Neith
Neith
Queeklin
Neith
Level 8
God Stats
0W - 2L
1,149 SR
Queue Stats
1W - 5L
1,234 Elo+
Party 1
Fenrir
Fenrir
TheBeefJuice
Fenrir
Level 29
God Stats
7W - 12L
1,457 SR
Queue Stats
89W - 104L
1,563 Elo+
Solo
He Bo
He Bo
玄武门之变
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,419 Elo+
Solo
Team Averages
Level 57
1,435 SR
1,434 Elo+

VS

Team Averages
Level 48
1,498 SR
1,495 Elo+
Fenrir
Fenrir
Diulayz
Fenrir
Level 90
God Stats
3W - 2L
1,500 SR
Queue Stats
284W - 302L
1,447 Elo+
Solo
Ares
Ares
NotNameAvailable
Ares
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 24L
1,500 Elo+
Solo
Thoth
Thoth
TransFemGirl
Thoth
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 19L
1,544 Elo+
Solo
Heimdallr
Heimdallr
bEEEgBlessed
Heimdallr
Level 128
God Stats
33W - 37L
1,490 SR
Queue Stats
168W - 191L
1,484 Elo+
Solo
Nu Wa
Nu Wa
端坐云端
Nu Wa
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Bülu
Hera
17
2 / 13 / 3
10,791
674
6,792
17,331
6,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
DSunaKara
King Arthur
18
2 / 2 / 6
10,844
678
9,260
25,085
25,267
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
Queeklin
Neith
18
1 / 5 / 4
10,938
684
9,883
15,416
5,995
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
19
5 / 6 / 3
11,970
748
8,781
19,123
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 4 / 4
10,394
650
4,773
11,099
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Diulayz
Fenrir
20
14 / 3 / 5
13,947
872
16,532
15,139
10,541
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 3 / 19
11,963
748
12,454
15,392
18,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 3 / 14
11,718
732
13,079
9,596
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
bEEEgBlessed
Heimdallr
20
9 / 0 / 13
13,873
867
13,642
7,658
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 2 / 15
12,273
767
14,499
6,740
2,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
96
11
Kills
30
30
Deaths
11
20
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Hera
Bülu
Hera
2
13
3
0.27
L
King Arthur
DSunaKara
King Arthur
2
2
6
2.5
W
Fenrir
Diulayz
Fenrir
14
3
5
5.5
W
1
3
19
3.5
L
Neith
Queeklin
Neith
1
5
4
0.6
L
Fenrir
5
6
3
1.08
W
2
3
14
3
W
Heimdallr
bEEEgBlessed
Heimdallr
9
0
13
15.5
L
1
4
4
0.75
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,489
Damage
70,206
88,054
Taken
54,525
47,979
Mitigated
39,042
9,843
Healing
10,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Bülu
Hera
6,792
2,407
95
224
17,331
6,023
41
7,499
9,338
37,212
0
L
King Arthur
DSunaKara
King Arthur
9,260
1,367
0
3,063
25,085
25,267
42
10,649
14,174
0
40,364
W
Fenrir
Diulayz
Fenrir
16,532
2,094
0
3,136
15,139
10,541
464
3,151
11,988
0
49,559
W
12,454
188
0
2,368
15,392
18,729
132
2,918
12,474
30,517
0
L
Neith
Queeklin
Neith
9,883
2,231
0
2,796
15,416
5,995
1,368
6,742
8,446
0
40,199
L
Fenrir
8,781
2,237
0
2,643
19,123
7,275
0
8,282
9,455
0
24,377
W
13,079
543
0
0
9,596
3,646
1,380
2,425
7,171
42,634
0
W
Heimdallr
bEEEgBlessed
Heimdallr
13,642
4,050
0
3,998
7,658
3,724
6,788
1,503
6,155
0
66,141
L
4,773
182
0
1,022
11,099
3,419
0
5,860
4,949
27,451
0
W
14,499
3,719
88
1,295
6,740
2,402
1,056
1,568
4,782
37,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,937
Gold Earned
63,774
276
Minions Killed
299
0
Camps Cleared
0
1,645,580
Distance Traveled
1,607,798
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,791
674
64
4
0
264,727
3
L
King Arthur
10,844
678
40
3
0
345,955
0
W
Fenrir
13,947
872
61
4
0
355,491
3
W
Ares
11,963
748
31
2
0
304,749
3
L
Neith
10,938
684
77
5
0
309,419
1
L
Fenrir
11,970
748
44
3
0
394,882
0
W
Thoth
11,718
732
64
4
0
333,364
0
W
Heimdallr
13,873
867
108
7
0
325,601
0
L
He Bo
10,394
650
51
3
0
330,597
1
W
Nu Wa
12,273
767
35
2
0
288,593
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role