Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SrKingLeo
Ah Muzen Cab
Level 88
God Stats
6W - 7L
1,369 SR
Queue Stats
124W - 125L
1,483 Elo+
Solo
Sylvanus
Sylvanus
The_Counsalor
Sylvanus
Level 129
God Stats
6W - 0L
1,500 SR
Queue Stats
197W - 204L
1,386 Elo+
Solo
Baron Samedi
Baron Samedi
mansong1989-dima
Baron Samedi
Level 129
God Stats
9W - 9L
1,691 SR
Queue Stats
260W - 281L
1,493 Elo+
Solo
King Arthur
King Arthur
parchun
King Arthur
Level 105
God Stats
3W - 6L
1,271 SR
Queue Stats
254W - 266L
1,432 Elo+
Solo
Team Averages
Level 120
1,466 SR
1,459 Elo+

VS

Team Averages
Level 61
1,475 SR
1,308 Elo+
Odin
Odin
BalckKryptic
Odin
Level 27
God Stats
2W - 5L
1,423 SR
Queue Stats
12W - 33L
1,181 Elo+
Party 1
Serqet
Serqet
Jburts69
Serqet
Level 46
God Stats
0W - 2L
1,730 SR
Queue Stats
74W - 67L
1,533 Elo+
Solo
Agni
Agni
KxngzDreyNation
Agni
Level 56
God Stats
5W - 5L
1,389 SR
Queue Stats
76W - 110L
1,232 Elo+
Party 1
Fafnir
Fafnir
Saint_Sergius
Fafnir
Level 148
God Stats
5W - 8L
1,331 SR
Queue Stats
540W - 549L
1,504 Elo+
Solo
Neith
Neith
kxngcuz
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,088 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 3 / 0
7,838
560
6,990
10,519
3,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
SrKingLeo
Ah Muzen Cab
13
5 / 2 / 2
8,103
579
6,310
9,252
2,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
The_Counsalor
Sylvanus
12
4 / 4 / 10
8,257
590
7,272
15,950
13,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
mansong1989-dima
Baron Samedi
13
8 / 5 / 6
8,611
615
14,875
11,946
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
parchun
King Arthur
14
3 / 0 / 1
8,611
615
4,740
3,937
1,591
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,390
456
1,819
7,513
5,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
Jburts69
Serqet
13
8 / 3 / 4
8,202
586
10,351
13,140
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 9 / 4
6,374
455
4,600
9,642
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 6
6,584
470
5,315
12,055
10,091
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
kxngcuz
Neith
11
3 / 8 / 5
6,799
486
9,390
10,085
3,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
24
Kills
13
14
Deaths
25
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
0
1.33
L
0
1
2
1
L
Serqet
Jburts69
Serqet
8
3
4
3.33
L
1
9
4
0.33
L
1
4
6
1
W
Ah Muzen Cab
SrKingLeo
Ah Muzen Cab
5
2
2
3
W
Sylvanus
The_Counsalor
Sylvanus
4
4
10
2.25
L
Neith
kxngcuz
Neith
3
8
5
0.69
W
Baron Samedi
mansong1989-dima
Baron Samedi
8
5
6
2.2
W
King Arthur
parchun
King Arthur
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,187
Damage
31,475
51,604
Taken
52,435
27,026
Mitigated
25,614
16,304
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,990
2,621
0
2,225
10,519
3,729
0
2,310
8,209
0
57,489
L
1,819
77
0
831
7,513
5,836
0
1,549
5,921
4,431
19,954
L
Serqet
Jburts69
Serqet
10,351
2,150
0
3,082
13,140
4,283
0
5,278
7,646
0
38,782
L
4,600
477
0
686
9,642
2,371
46
4,745
4,590
27,380
0
L
5,315
2,037
640
2,503
12,055
10,091
0
4,949
6,960
17,054
0
W
Ah Muzen Cab
SrKingLeo
Ah Muzen Cab
6,310
2,172
0
2,474
9,252
2,598
539
2,183
6,608
0
46,211
W
Sylvanus
The_Counsalor
Sylvanus
7,272
2,623
3,143
4,002
15,950
13,825
352
4,361
11,325
20,281
0
L
Neith
kxngcuz
Neith
9,390
4,529
120
962
10,085
3,033
724
4,460
5,525
0
29,734
W
Baron Samedi
mansong1989-dima
Baron Samedi
14,875
1,219
1,054
2,835
11,946
5,283
168
1,285
10,212
45,626
2,201
W
King Arthur
parchun
King Arthur
4,740
57
0
571
3,937
1,591
0
540
3,397
0
47,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,420
Gold Earned
34,349
386
Minions Killed
269
0
Camps Cleared
0
1,328,003
Distance Traveled
1,302,221
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,838
560
91
7
0
288,762
2
L
Odin
6,390
456
63
5
0
289,104
1
L
Serqet
8,202
586
61
4
0
321,071
3
L
Agni
6,374
455
62
4
0
237,022
0
L
Fafnir
6,584
470
25
2
0
221,117
0
W
Ah Muzen Cab
8,103
579
83
6
0
292,801
3
W
Sylvanus
8,257
590
20
1
0
221,043
3
L
Neith
6,799
486
58
4
0
233,907
0
W
Baron Samedi
8,611
615
85
6
0
244,505
0
W
King Arthur
8,611
615
107
8
0
280,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role