Player Matchup

Thanatos
Thanatos
GET o BioSGMA o
Thanatos
Level 121
God Stats
3W - 6L
1,283 SR
Queue Stats
165W - 228L
1,315 Elo+
Party 1
Hachiman
Hachiman
LLux98
Hachiman
Level 156
God Stats
2W - 3L
1,374 SR
Queue Stats
168W - 173L
1,486 Elo+
Party 3
Scylla
Scylla
LoganW98
Scylla
Level 106
God Stats
10W - 4L
1,607 SR
Queue Stats
123W - 147L
1,451 Elo+
Party 3
Sol
Sol
SnaggyAvenger
Sol
Level 38
God Stats
19W - 34L
1,458 SR
Queue Stats
168W - 234L
1,329 Elo+
Party 1
Ao Kuang
Ao Kuang
a1 tenn
Ao Kuang
Level 48
God Stats
23W - 34L
1,390 SR
Queue Stats
85W - 109L
1,430 Elo+
Party 3
Team Averages
Level 94
1,422 SR
1,402 Elo+

VS

Team Averages
Level 24
1,561 SR
1,417 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Gothicrush28
Merlin
Level 44
God Stats
13W - 10L
1,518 SR
Queue Stats
170W - 197L
1,408 Elo+
Solo
Skadi
Skadi
Khateel
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,338 Elo+
Party 2
Nemesis
Nemesis
SourxKk
Nemesis
Level 4
God Stats
0W - 1L
1,682 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
TalkShort
Mercury
Level 18
God Stats
3W - 3L
1,606 SR
Queue Stats
5W - 12L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
11 / 1 / 9
10,449
871
9,453
8,332
3,305
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
LLux98
Hachiman
19
11 / 2 / 13
11,195
933
18,612
8,824
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
LoganW98
Scylla
17
3 / 1 / 12
9,642
804
7,130
2,939
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 4 / 16
10,325
860
9,966
11,248
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
a1 tenn
Ao Kuang
16
7 / 2 / 8
9,822
819
7,308
8,884
3,165
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
4 / 7 / 1
8,629
719
8,717
15,103
5,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
16
0 / 6 / 5
8,781
732
3,452
10,682
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Skadi
Khateel
Skadi
15
3 / 8 / 2
9,301
775
7,326
11,979
3,641
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
SourxKk
Nemesis
14
1 / 10 / 2
8,170
681
3,162
13,986
4,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
TalkShort
Mercury
13
1 / 8 / 2
8,047
671
4,086
10,781
2,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
21
37
Kills
9
10
Deaths
39
58
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
7
1
0.64
W
Thanatos
11
1
9
15.5
L
Merlin
0
6
5
0.42
L
Skadi
Khateel
Skadi
3
8
2
0.5
W
Hachiman
LLux98
Hachiman
11
2
13
8.75
W
Scylla
LoganW98
Scylla
3
1
12
9
W
5
4
16
3.25
L
Nemesis
SourxKk
Nemesis
1
10
2
0.2
L
Mercury
TalkShort
Mercury
1
8
2
0.25
W
Ao Kuang
a1 tenn
Ao Kuang
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,469
Damage
26,743
40,227
Taken
62,531
15,087
Mitigated
20,123
16,500
Healing
4,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,717
2,400
45
1,873
15,103
5,991
0
4,933
10,078
0
21,622
W
Thanatos
9,453
2,481
246
7,753
8,332
3,305
2,365
400
7,932
0
29,239
L
Merlin
3,452
99
0
597
10,682
2,924
433
4,476
6,070
27,591
0
L
Skadi
Khateel
Skadi
7,326
2,737
128
391
11,979
3,641
659
5,101
6,598
0
19,863
W
Hachiman
LLux98
Hachiman
18,612
10,697
0
1,290
8,824
3,983
927
205
8,619
0
48,689
W
Scylla
LoganW98
Scylla
7,130
575
0
605
2,939
1,065
496
226
2,713
25,665
0
W
9,966
4,143
12
3,755
11,248
3,569
3,330
1,305
9,943
37,229
0
L
Nemesis
SourxKk
Nemesis
3,162
683
425
718
13,986
4,968
386
4,569
9,206
0
8,609
L
Mercury
TalkShort
Mercury
4,086
2,490
0
16
10,781
2,599
1,182
4,449
6,175
0
19,627
W
Ao Kuang
a1 tenn
Ao Kuang
7,308
1,937
0
2,839
8,884
3,165
247
1,316
7,568
18,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,433
Gold Earned
42,928
232
Minions Killed
153
0
Camps Cleared
0
1,224,636
Distance Traveled
1,108,492
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,629
719
25
2
0
236,923
0
W
Thanatos
10,449
871
37
3
0
265,419
1
L
Merlin
8,781
732
53
4
0
201,193
1
L
Skadi
9,301
775
26
2
0
208,630
0
W
Hachiman
11,195
933
67
6
0
230,141
0
W
Scylla
9,642
804
52
4
0
222,088
4
W
Sol
10,325
860
51
4
0
239,962
0
L
Nemesis
8,170
681
16
1
0
210,902
2
L
Mercury
8,047
671
33
3
0
250,844
1
W
Ao Kuang
9,822
819
25
2
0
267,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role