Player Matchup

Fenrir
Fenrir
HellaCaulfield
Fenrir
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,384 Elo+
Solo
Janus
Janus
HitmanFSS
Janus
Level 103
God Stats
3W - 2L
1,592 SR
Queue Stats
79W - 93L
1,380 Elo+
Party 1
Izanami
Izanami
IM P4nther
Izanami
Level 61
God Stats
0W - 1L
1,403 SR
Queue Stats
3W - 6L
1,059 Elo+
Party 2
Sun Wukong
Sun Wukong
PDM Midnight
Sun Wukong
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 63L
1,330 Elo+
Party 2
Charybdis
Charybdis
vicowskin
Charybdis
Level 79
God Stats
2W - 8L
1,375 SR
Queue Stats
329W - 370L
1,400 Elo+
Party 1
Team Averages
Level 92
1,474 SR
1,311 Elo+

VS

Team Averages
Level 104
1,484 SR
1,448 Elo+
Hun Batz
Hun Batz
DmonicKiller
Hun Batz
Level 37
God Stats
2W - 3L
1,500 SR
Queue Stats
330W - 329L
1,379 Elo+
Solo
Hercules
Hercules
ExpressSet430
Hercules
Level 104
God Stats
1W - 2L
1,251 SR
Queue Stats
113W - 108L
1,481 Elo+
Party 3
Ullr
Ullr
RavenInWinter
Ullr
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 129L
1,461 Elo+
Party 3
Pele
Pele
SZGUNSTOPPABLE
Pele
Level 126
God Stats
1W - 1L
1,861 SR
Queue Stats
88W - 68L
1,532 Elo+
Party 3
Bacchus
Bacchus
iNSaNiTySCaRReD
Bacchus
Level 108
God Stats
2W - 0L
1,307 SR
Queue Stats
108W - 126L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 11 / 16
13,203
734
11,335
17,318
13,801
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
HitmanFSS
Janus
20
9 / 6 / 12
14,201
789
26,433
16,321
6,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
IM P4nther
Izanami
19
7 / 9 / 12
12,663
704
10,872
18,635
6,808
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sun Wukong
PDM Midnight
Sun Wukong
20
6 / 5 / 22
13,533
752
22,222
25,679
23,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
vicowskin
Charybdis
19
3 / 7 / 16
12,149
675
13,063
15,361
5,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DmonicKiller
Hun Batz
20
11 / 7 / 15
14,694
816
17,329
16,897
7,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
ExpressSet430
Hercules
20
6 / 6 / 17
13,078
727
13,241
22,278
17,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
7 / 5 / 19
12,631
702
16,151
14,942
5,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
7 / 9 / 18
13,686
760
16,914
22,812
16,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 5 / 22
14,070
782
17,148
20,108
31,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
129
32
Kills
38
38
Deaths
32
78
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DmonicKiller
Hun Batz
11
7
15
2.64
W
Hercules
ExpressSet430
Hercules
6
6
17
2.42
L
7
11
16
1.36
L
Janus
HitmanFSS
Janus
9
6
12
2.5
L
Izanami
IM P4nther
Izanami
7
9
12
1.44
L
Sun Wukong
PDM Midnight
Sun Wukong
6
5
22
3.4
W
7
5
19
3.3
W
7
9
18
1.78
W
7
5
22
3.6
L
Charybdis
vicowskin
Charybdis
3
7
16
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,925
Damage
80,783
93,314
Taken
97,037
55,734
Mitigated
79,128
24,953
Healing
31,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DmonicKiller
Hun Batz
17,329
1,605
1,012
2,627
16,897
7,225
2,776
4,115
12,626
0
42,195
W
Hercules
ExpressSet430
Hercules
13,241
3,683
1,359
6,891
22,278
17,648
395
7,346
14,580
2,187
23,135
L
11,335
2,455
932
1,177
17,318
13,801
733
2,079
14,753
0
15,106
L
Janus
HitmanFSS
Janus
26,433
1,267
2,175
3,736
16,321
6,282
1,369
4,236
11,928
64,048
0
L
Izanami
IM P4nther
Izanami
10,872
5,550
939
2,256
18,635
6,808
1,224
3,539
14,676
0
24,637
L
Sun Wukong
PDM Midnight
Sun Wukong
22,222
4,287
1,860
9,803
25,679
23,124
0
4,726
20,176
0
40,407
W
16,151
7,371
2,934
5,183
14,942
5,658
1,818
3,947
10,856
0
31,572
W
16,914
3,021
769
7,455
22,812
16,656
1,224
6,547
15,772
0
38,200
W
17,148
1,210
993
2,405
20,108
31,941
460
4,478
15,275
30,591
0
L
Charybdis
vicowskin
Charybdis
13,063
5,203
673
1,402
15,361
5,719
2,267
3,675
11,457
0
28,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,749
Gold Earned
68,159
162
Minions Killed
167
0
Camps Cleared
0
1,332,441
Distance Traveled
1,520,684
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
14,694
816
43
2
0
313,759
0
W
Hercules
13,078
727
33
2
0
289,042
1
L
Fenrir
13,203
734
2
0
0
222,326
0
L
Janus
14,201
789
82
5
0
270,546
1
L
Izanami
12,663
704
25
1
0
260,157
2
L
Sun Wukong
13,533
752
30
2
0
328,837
5
W
Ullr
12,631
702
28
2
0
317,119
0
W
Pele
13,686
760
46
3
0
294,753
0
W
Bacchus
14,070
782
17
1
0
306,011
2
L
Charybdis
12,149
675
23
1
0
250,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role