Player Matchup

Sylvanus
Sylvanus
Fame
Sylvanus
Level 155
God Stats
32W - 24L
1,638 SR
Queue Stats
130W - 107L
1,602 Elo+
Party 1
Guan Yu
Guan Yu
Fame2
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,837 Elo+
Party 1
Arachne
Arachne
Rogue301
Arachne
Level 28
God Stats
3W - 2L
1,391 SR
Queue Stats
69W - 58L
1,591 Elo+
Party 3
Rama
Rama
Sureshotken
Rama
Level 147
God Stats
3W - 0L
1,605 SR
Queue Stats
47W - 42L
1,570 Elo+
Party 3
Ra
Ra
speilbergTTV
Ra
Level 124
God Stats
4W - 5L
1,610 SR
Queue Stats
155W - 123L
1,566 Elo+
Party 1
Team Averages
Level 92
1,549 SR
1,633 Elo+

VS

Team Averages
Level 83
1,489 SR
1,497 Elo+
Ullr
Ullr
CheesePolice26
Ullr
Level 85
God Stats
3W - 4L
1,308 SR
Queue Stats
66W - 45L
1,454 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MarshAllan
Morgan Le Fay
Level 43
God Stats
6W - 8L
1,436 SR
Queue Stats
132W - 144L
1,392 Elo+
Solo
Sylvanus
Sylvanus
NahzeezWorite
Sylvanus
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
267W - 96L
1,587 Elo+
Party 2
Mercury
Mercury
Sata_Sween
Mercury
Level 138
God Stats
6W - 8L
1,620 SR
Queue Stats
276W - 228L
1,523 Elo+
Party 2
Ne Zha
Ne Zha
TheDaeOfficial
Ne Zha
Level 136
God Stats
22W - 22L
1,582 SR
Queue Stats
317W - 270L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fame
Sylvanus
19
5 / 2 / 7
12,919
718
9,329
15,831
13,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Guan Yu
Fame2
Guan Yu
16
5 / 2 / 8
10,484
582
10,346
17,166
18,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Rogue301
Arachne
17
6 / 2 / 5
11,163
620
4,740
14,601
8,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 2 / 9
11,675
649
15,365
15,068
4,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
6 / 0 / 5
12,091
672
16,906
9,793
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 0
9,122
507
10,571
15,463
4,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
MarshAllan
Morgan Le Fay
13
1 / 8 / 2
8,060
448
9,672
15,121
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
NahzeezWorite
Sylvanus
12
1 / 4 / 5
7,708
428
6,100
14,939
13,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Sata_Sween
Mercury
16
1 / 6 / 0
9,191
511
3,948
13,834
5,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 5
8,221
457
5,694
13,708
3,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
28
Kills
8
8
Deaths
28
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
Sylvanus
Fame
Sylvanus
5
2
7
4.25
W
Guan Yu
Fame2
Guan Yu
5
2
8
4.5
L
Morgan Le Fay
MarshAllan
Morgan Le Fay
1
8
2
0.25
L
Sylvanus
NahzeezWorite
Sylvanus
1
4
5
0.88
W
Arachne
Rogue301
Arachne
6
2
5
4.25
L
Mercury
Sata_Sween
Mercury
1
6
0
0.17
W
6
2
9
5.25
L
2
3
5
1.5
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,686
Damage
35,985
72,459
Taken
73,065
48,755
Mitigated
30,307
32,666
Healing
10,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,571
4,770
0
1,097
15,463
4,294
968
3,584
11,879
0
62,448
W
Sylvanus
Fame
Sylvanus
9,329
1,816
593
7,927
15,831
13,403
3,851
2,389
13,442
71,610
12,199
W
Guan Yu
Fame2
Guan Yu
10,346
1,292
742
3,302
17,166
18,674
213
5,718
11,448
0
52,463
L
Morgan Le Fay
MarshAllan
Morgan Le Fay
9,672
312
99
3,147
15,121
3,540
0
4,588
10,533
55,665
0
L
Sylvanus
NahzeezWorite
Sylvanus
6,100
2,007
972
2,912
14,939
13,345
0
5,352
9,587
21,516
0
W
Arachne
Rogue301
Arachne
4,740
3,271
0
3,547
14,601
8,015
1,054
3,126
10,850
0
74,688
L
Mercury
Sata_Sween
Mercury
3,948
1,226
0
1,689
13,834
5,223
0
7,194
6,640
0
57,252
W
15,365
11,462
0
8,470
15,068
4,834
7,132
2,977
12,091
0
83,869
L
5,694
1,231
0
830
13,708
3,905
0
5,023
8,685
0
46,603
W
16,906
1,810
2,765
5,320
9,793
3,829
1,408
4,584
5,209
90,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,332
Gold Earned
42,302
597
Minions Killed
443
0
Camps Cleared
0
1,852,238
Distance Traveled
1,660,347
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,122
507
119
7
0
322,775
1
W
Sylvanus
12,919
718
182
10
0
333,540
4
W
Guan Yu
10,484
582
63
4
0
387,521
3
L
Morgan Le Fay
8,060
448
100
6
0
305,532
4
L
Sylvanus
7,708
428
44
2
0
299,848
0
W
Arachne
11,163
620
100
6
0
427,946
1
L
Mercury
9,191
511
103
6
0
317,270
3
W
Rama
11,675
649
99
6
0
335,302
4
L
Ne Zha
8,221
457
77
4
0
414,922
6
W
Ra
12,091
672
153
9
0
367,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role