Player Matchup

Sol
Sol
Brackion
Sol
Level 149
God Stats
1W - 4L
1,569 SR
Queue Stats
124W - 146L
1,523 Elo+
Solo
Anubis
Anubis
DovahRovah
Anubis
Level 155
God Stats
2W - 2L
1,517 SR
Queue Stats
201W - 111L
1,672 Elo+
Party 1
Sobek
Sobek
Erraticc
Sobek
Level 159
God Stats
1W - 4L
1,291 SR
Queue Stats
120W - 104L
1,648 Elo+
Party 1
Hou Yi
Hou Yi
JSharts
Hou Yi
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
299W - 238L
1,654 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Richos
Cu Chulainn
Level 157
God Stats
6W - 6L
1,718 SR
Queue Stats
235W - 153L
1,671 Elo+
Party 1
Team Averages
Level 156
1,519 SR
1,634 Elo+

VS

Team Averages
Level 142
1,731 SR
1,785 Elo+
Set
Set
Dagnyt
Set
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
626W - 240L
1,726 Elo+
Party 2
Bellona
Bellona
Deleting
Bellona
Level 148
God Stats
9W - 4L
1,807 SR
Queue Stats
546W - 271L
1,795 Elo+
Party 2
Chernobog
Chernobog
Merlinone
Chernobog
Level 160
God Stats
5W - 2L
1,981 SR
Queue Stats
588W - 183L
1,836 Elo+
Party 2
Hel
Hel
MonsDerrMan
Hel
Level 160
God Stats
5W - 2L
1,495 SR
Queue Stats
493W - 170L
1,859 Elo+
Party 2
Khepri
Khepri
TextaGun
Khepri
Level 84
God Stats
3W - 0L
1,871 SR
Queue Stats
51W - 19L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,222
566
5,542
7,196
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
DovahRovah
Anubis
11
2 / 1 / 4
6,320
575
6,508
5,899
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
Erraticc
Sobek
10
1 / 3 / 4
6,036
549
3,698
11,129
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
JSharts
Hou Yi
9
0 / 1 / 0
5,465
497
3,842
6,357
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Richos
Cu Chulainn
10
3 / 5 / 3
6,310
574
5,995
10,127
6,026
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Dagnyt
Set
13
7 / 2 / 1
7,707
701
5,831
9,221
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Deleting
Bellona
13
2 / 2 / 3
7,705
700
5,882
10,927
10,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
Merlinone
Chernobog
12
1 / 0 / 3
7,414
674
6,235
7,515
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 2 / 3
7,232
657
6,863
7,834
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
TextaGun
Khepri
11
0 / 1 / 3
6,367
579
2,927
7,209
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
7
Kills
14
14
Deaths
7
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Set
Dagnyt
Set
7
2
1
3.75
W
Bellona
Deleting
Bellona
2
2
3
1.75
L
Anubis
DovahRovah
Anubis
2
1
4
4
L
Sobek
Erraticc
Sobek
1
3
4
1
L
Hou Yi
JSharts
Hou Yi
0
1
0
0
W
Chernobog
Merlinone
Chernobog
1
0
3
2.5
W
4
2
3
2.75
L
Cu Chulainn
Richos
Cu Chulainn
3
5
3
0.9
W
Khepri
TextaGun
Khepri
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,585
Damage
27,738
40,708
Taken
42,706
18,963
Mitigated
25,429
10,466
Healing
17,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,542
1,757
0
1,476
7,196
1,856
0
2,805
4,391
36,902
0
W
Set
Dagnyt
Set
5,831
2,999
0
575
9,221
3,567
0
3,199
6,022
0
50,524
W
Bellona
Deleting
Bellona
5,882
2,686
0
4,252
10,927
10,287
0
1,945
8,982
0
48,227
L
Anubis
DovahRovah
Anubis
6,508
559
75
1,924
5,899
2,518
0
1,005
4,894
34,690
0
L
Sobek
Erraticc
Sobek
3,698
367
0
3,264
11,129
7,113
0
3,168
7,961
14,477
0
L
Hou Yi
JSharts
Hou Yi
3,842
2,597
0
1,910
6,357
1,450
0
555
5,802
0
33,672
W
Chernobog
Merlinone
Chernobog
6,235
4,799
0
4,178
7,515
2,550
71
1,783
5,732
0
53,278
W
6,863
359
2,183
4,325
7,834
4,201
0
5,204
2,630
41,066
0
L
Cu Chulainn
Richos
Cu Chulainn
5,995
1,370
0
1,817
10,127
6,026
0
1,600
8,527
159
30,787
W
Khepri
TextaGun
Khepri
2,927
680
0
1,878
7,209
4,824
0
3,617
3,592
18,401
2,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,353
Gold Earned
36,425
295
Minions Killed
409
0
Camps Cleared
0
1,110,598
Distance Traveled
1,231,241
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,222
566
80
7
0
203,977
2
W
Set
7,707
701
87
8
0
291,336
5
W
Bellona
7,705
700
116
11
0
220,180
3
L
Anubis
6,320
575
69
6
0
225,747
5
L
Sobek
6,036
549
17
2
0
232,100
2
L
Hou Yi
5,465
497
73
7
0
223,897
5
W
Chernobog
7,414
674
103
9
0
221,044
4
W
Hel
7,232
657
78
7
0
247,916
5
L
Cu Chulainn
6,310
574
56
5
0
224,877
2
W
Khepri
6,367
579
25
2
0
250,765
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role