Player Matchup

Nu Wa
Nu Wa
Bloodviris69
Nu Wa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 28L
989 Elo+
Party 2
Bacchus
Bacchus
Bluenilla031
Bacchus
Level 43
God Stats
2W - 5L
1,495 SR
Queue Stats
3W - 7L
1,258 Elo+
Party 2
Tiamat
Tiamat
Modularhickory2
Tiamat
Level 68
God Stats
1W - 5L
1,089 SR
Queue Stats
15W - 48L
1,089 Elo+
Party 2
Team Averages
Level 41
1,361 SR
1,112 Elo+

VS

Team Averages
Level 76
1,395 SR
1,278 Elo+
Vamana
Vamana
Kippar88
Vamana
Level 127
God Stats
3W - 7L
1,395 SR
Queue Stats
4W - 13L
1,408 Elo+
Solo
Sylvanus
Sylvanus
SWAG_KILLER7889
Sylvanus
Level 14
God Stats
24W - 20L
1,500 SR
Queue Stats
71W - 96L
1,133 Elo+
Party 1
Chang'e
Chang'e
SwiftPanda21
Chang'e
Level 86
God Stats
22W - 27L
1,289 SR
Queue Stats
220W - 307L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 4
9,589
599
12,335
11,319
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Bluenilla031
Bacchus
14
1 / 4 / 3
9,770
611
14,507
18,965
21,925
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
3 / 9 / 1
11,389
712
13,357
15,090
12,717
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Kippar88
Vamana
18
9 / 1 / 9
12,580
786
15,159
22,163
17,523
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
14
0 / 2 / 14
11,127
695
6,666
20,377
20,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chang'e
SwiftPanda21
Chang'e
18
10 / 1 / 7
12,495
781
16,166
16,317
6,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
4
Kills
19
19
Deaths
4
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
Bacchus
Bluenilla031
Bacchus
1
4
3
0.63
W
Vamana
Kippar88
Vamana
9
1
9
13.5
L
3
9
1
0.39
W
Sylvanus
0
2
14
3.5
W
Chang'e
SwiftPanda21
Chang'e
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,199
Damage
37,991
45,374
Taken
58,857
38,407
Mitigated
45,122
8,932
Healing
29,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,335
4,146
0
1,352
11,319
3,765
496
6,935
4,384
29,476
0
L
Bacchus
Bluenilla031
Bacchus
14,507
1,691
0
4,895
18,965
21,925
483
8,832
10,133
33,408
0
W
Vamana
Kippar88
Vamana
15,159
7,607
0
2,930
22,163
17,523
1,068
12,912
8,807
0
58,670
L
13,357
2,266
0
2,685
15,090
12,717
394
7,474
7,616
41,304
0
W
Sylvanus
6,666
2,523
2,877
6,100
20,377
20,626
342
14,442
5,271
18,337
0
W
Chang'e
SwiftPanda21
Chang'e
16,166
1,328
8,391
9,042
16,317
6,973
1,564
12,899
3,002
64,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,748
Gold Earned
36,202
151
Minions Killed
187
3
Camps Cleared
7
779,831
Distance Traveled
876,875
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,589
599
25
2
1
229,585
0
L
Bacchus
9,770
611
48
3
1
305,012
1
W
Vamana
12,580
786
70
4
4
342,387
2
L
Tiamat
11,389
712
78
5
1
245,234
3
W
Sylvanus
11,127
695
15
1
1
236,906
0
W
Chang'e
12,495
781
102
6
2
297,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role