Player Matchup

Fenrir
Fenrir
Ripcitypilot
Fenrir
Level 105
God Stats
2W - 4L
1,395 SR
Queue Stats
18W - 28L
1,488 Elo+
Party 2
Zeus
Zeus
TBennett
Zeus
Level 128
God Stats
2W - 0L
1,551 SR
Queue Stats
23W - 39L
1,488 Elo+
Party 2
Cernunnos
Cernunnos
foxygrandpa9
Cernunnos
Level 108
God Stats
1W - 0L
1,589 SR
Queue Stats
12W - 15L
1,488 Elo+
Party 2
Team Averages
Level 114
1,512 SR
1,488 Elo+

VS

Team Averages
Level 112
1,617 SR
1,538 Elo+
Cthulhu
Cthulhu
AgentAmigon2
Cthulhu
Level 148
God Stats
2W - 2L
1,690 SR
Queue Stats
33W - 31L
1,583 Elo+
Party 1
Fenrir
Fenrir
PandaMan6969
Fenrir
Level 154
God Stats
6W - 4L
1,660 SR
Queue Stats
24W - 24L
1,633 Elo+
Party 1
Anhur
Anhur
WreckedGNOME
Anhur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 1 / 10
11,223
748
9,516
11,794
12,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
16
6 / 6 / 6
11,689
779
21,777
14,695
5,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
foxygrandpa9
Cernunnos
16
4 / 2 / 6
11,099
740
14,227
12,825
5,915
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AgentAmigon2
Cthulhu
16
5 / 5 / 4
11,174
745
14,892
19,252
22,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
13
3 / 5 / 5
9,607
640
12,421
22,303
10,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 4 / 4
9,538
636
3,061
10,015
3,119
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
14
Kills
9
9
Deaths
14
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AgentAmigon2
Cthulhu
5
5
4
1.4
L
Fenrir
3
5
5
1.1
W
Fenrir
4
1
10
9
W
Zeus
6
6
6
1.5
L
1
4
4
0.75
W
Cernunnos
foxygrandpa9
Cernunnos
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,520
Damage
30,374
39,314
Taken
51,570
24,407
Mitigated
35,964
10,608
Healing
3,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AgentAmigon2
Cthulhu
14,892
372
127
1,871
19,252
22,418
0
7,224
12,028
43,204
0
L
Fenrir
12,421
2,594
0
1,580
22,303
10,427
0
10,449
11,854
0
23,058
W
Fenrir
9,516
3,067
506
2,084
11,794
12,723
506
4,924
6,678
0
20,985
W
Zeus
21,777
2,371
336
3,221
14,695
5,769
835
6,132
8,344
69,269
0
L
3,061
867
0
0
10,015
3,119
0
4,686
5,329
0
11,232
W
Cernunnos
foxygrandpa9
Cernunnos
14,227
6,790
0
4,461
12,825
5,915
828
4,732
7,883
0
48,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,011
Gold Earned
30,319
176
Minions Killed
108
9
Camps Cleared
4
792,954
Distance Traveled
745,538
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,174
745
52
3
1
256,385
2
L
Fenrir
9,607
640
25
2
3
267,005
0
W
Fenrir
11,223
748
23
2
2
292,822
4
W
Zeus
11,689
779
70
5
6
255,528
3
L
Anhur
9,538
636
31
2
0
222,148
0
W
Cernunnos
11,099
740
83
6
1
244,604
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role