Player Matchup

Mulan
Mulan
LyriicDvinci
Mulan
Level 148
God Stats
0W - 2L
1,268 SR
Queue Stats
108W - 114L
1,460 Elo+
Party 3
Janus
Janus
SARAALOVE4
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,251 Elo+
Party 1
Sol
Sol
UltraNovo21
Sol
Level 102
God Stats
4W - 4L
1,591 SR
Queue Stats
194W - 188L
1,512 Elo+
Party 1
Nox
Nox
UnfixedCardinal
Nox
Level 109
God Stats
4W - 4L
1,806 SR
Queue Stats
208W - 203L
1,501 Elo+
Party 1
Fenrir
Fenrir
ldyftnt
Fenrir
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 88L
1,474 Elo+
Party 3
Team Averages
Level 103
1,533 SR
1,440 Elo+

VS

Team Averages
Level 78
1,482 SR
1,420 Elo+
Mercury
Mercury
AlphaPrime78839
Mercury
Level 142
God Stats
3W - 4L
1,269 SR
Queue Stats
162W - 166L
1,435 Elo+
Party 2
Susano
Susano
SirWiggleskin
Susano
Level 29
God Stats
3W - 4L
1,339 SR
Queue Stats
106W - 136L
1,355 Elo+
Solo
Freya
Freya
VvD4rk AngelvV
Freya
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 87L
1,501 Elo+
Party 2
Hachiman
Hachiman
kelvinCOMEGABRIE
Hachiman
Level 61
God Stats
3W - 0L
1,800 SR
Queue Stats
206W - 223L
1,369 Elo+
Solo
Medusa
Medusa
matheson007
Medusa
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 7 / 5
11,665
778
19,861
17,851
22,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
15
1 / 9 / 12
9,365
624
7,960
14,110
4,839
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 7 / 9
10,388
693
10,460
13,589
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
6 / 5 / 12
11,276
752
11,256
10,518
5,212
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
ldyftnt
Fenrir
15
2 / 9 / 10
9,054
604
5,339
15,027
16,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 8 / 16
11,735
782
11,156
13,746
5,636
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
10 / 6 / 14
12,122
808
12,954
13,857
6,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 3 / 17
11,121
741
6,666
12,736
11,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
11 / 2 / 18
12,430
829
15,483
13,543
6,411
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
19
4 / 5 / 21
11,495
766
14,074
15,899
6,978
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
123
24
Kills
37
37
Deaths
24
48
Assists
86
Player
Kills
Deaths
Assists
KDA
W
7
8
16
1.88
L
11
7
5
1.93
L
Janus
1
9
12
0.78
W
10
6
14
2.83
L
4
7
9
1.21
L
6
5
12
2.4
W
5
3
17
4.5
W
11
2
18
10
L
Fenrir
ldyftnt
Fenrir
2
9
10
0.78
W
Medusa
4
5
21
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,876
Damage
60,333
71,095
Taken
69,781
53,956
Mitigated
37,413
14,617
Healing
22,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,156
3,873
879
630
13,746
5,636
176
6,547
7,053
0
21,207
L
19,861
1,716
580
6,394
17,851
22,111
0
1,839
16,012
1,271
26,446
L
Janus
7,960
1,398
145
1,028
14,110
4,839
76
1,317
12,793
17,386
0
W
12,954
1,976
1,752
1,266
13,857
6,455
186
4,956
8,613
0
20,344
L
10,460
2,542
453
2,474
13,589
4,835
0
1,169
12,420
31,155
0
L
11,256
700
305
1,577
10,518
5,212
0
615
9,903
17,920
0
W
6,666
2,397
1,483
3,927
12,736
11,933
641
6,817
5,545
17,329
0
W
15,483
7,680
3,399
5,030
13,543
6,411
2,378
5,292
8,009
0
30,929
L
Fenrir
ldyftnt
Fenrir
5,339
918
206
1,455
15,027
16,959
70
1,726
13,301
0
14,905
W
Medusa
14,074
5,894
1,569
2,138
15,899
6,978
1,477
6,721
8,874
0
39,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,748
Gold Earned
58,903
121
Minions Killed
138
0
Camps Cleared
0
1,063,970
Distance Traveled
1,342,338
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,735
782
15
1
0
269,579
0
L
Mulan
11,665
778
14
1
0
204,712
1
L
Janus
9,365
624
14
1
0
203,525
3
W
Susano
12,122
808
21
1
0
249,814
1
L
Sol
10,388
693
55
4
0
196,771
0
L
Nox
11,276
752
15
1
0
252,112
0
W
Freya
11,121
741
22
1
0
260,104
0
W
Hachiman
12,430
829
32
2
0
298,197
1
L
Fenrir
9,054
604
23
2
0
206,850
0
W
Medusa
11,495
766
48
3
0
264,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role