Player Matchup

Danzaburou
Danzaburou
ArkofVegito
Danzaburou
Level 48
God Stats
3W - 6L
1,031 SR
Queue Stats
4W - 16L
1,024 Elo+
Party 1
Thoth
Thoth
Deadsquirrel94
Thoth
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,075 Elo+
Party 1
Nemesis
Nemesis
Flamin_FIamingo
Nemesis
Level 16
God Stats
1W - 5L
1,137 SR
Queue Stats
1W - 11L
1,038 Elo+
Party 1
King Arthur
King Arthur
Gamerkight42
King Arthur
Level 19
God Stats
0W - 2L
1,113 SR
Queue Stats
1W - 12L
1,024 Elo+
Party 1
Ares
Ares
Iron-Texan15
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 1
Team Averages
Level 18
1,256 SR
1,059 Elo+

VS

Team Averages
Level 64
1,441 SR
1,354 Elo+
Ymir
Ymir
Atomic-_-Sweat
Ymir
Level 51
God Stats
4W - 7L
1,140 SR
Queue Stats
592W - 578L
1,328 Elo+
Party 2
Ne Zha
Ne Zha
AtomicDAD2456
Ne Zha
Level 5
God Stats
1W - 2L
1,287 SR
Queue Stats
18W - 24L
1,331 Elo+
Party 2
Bellona
Bellona
JOSIE389
Bellona
Level 61
God Stats
45W - 30L
1,570 SR
Queue Stats
272W - 264L
1,438 Elo+
Party 2
Ra
Ra
LOPERUKO
Ra
Level 50
God Stats
1W - 3L
1,464 SR
Queue Stats
66W - 81L
1,372 Elo+
Party 2
Heimdallr
Heimdallr
roman_by_2005
Heimdallr
Level 154
God Stats
4W - 1L
1,745 SR
Queue Stats
324W - 373L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArkofVegito
Danzaburou
12
0 / 5 / 0
7,694
453
3,229
10,807
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 14 / 0
6,928
408
1,792
12,735
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 4 / 0
7,447
438
1,884
15,511
6,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
Gamerkight42
King Arthur
10
0 / 11 / 1
6,650
391
5,619
20,099
16,372
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 10 / 1
5,880
346
4,490
15,429
10,811
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 7
9,654
568
5,789
11,770
14,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 0 / 8
10,119
595
5,270
8,056
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
JOSIE389
Bellona
15
8 / 1 / 10
9,730
572
16,424
12,224
16,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
19 / 0 / 8
10,897
641
18,964
6,843
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
roman_by_2005
Heimdallr
16
2 / 0 / 10
9,331
549
6,259
6,292
2,850
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
86
1
Kills
43
44
Deaths
1
2
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ArkofVegito
Danzaburou
0
5
0
0
W
8
0
7
11.5
W
6
0
8
10
L
0
14
0
0
L
1
4
0
0.25
L
King Arthur
Gamerkight42
King Arthur
0
11
1
0.05
L
0
10
1
0.05
W
Bellona
JOSIE389
Bellona
8
1
10
13
W
19
0
8
23
W
Heimdallr
roman_by_2005
Heimdallr
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,014
Damage
52,706
74,581
Taken
45,185
41,369
Mitigated
39,905
5,229
Healing
13,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ArkofVegito
Danzaburou
3,229
843
0
1,815
10,807
3,479
480
4,360
6,356
0
41,013
W
5,789
1,114
0
1,813
11,770
14,494
408
1,585
10,185
20,712
6,141
W
5,270
980
0
1,093
8,056
3,024
1,213
711
7,345
0
67,154
L
1,792
319
0
8
12,735
3,896
1,122
3,132
9,373
28,417
0
L
1,884
777
0
3,406
15,511
6,811
582
3,218
12,159
0
41,215
L
King Arthur
Gamerkight42
King Arthur
5,619
679
0
0
20,099
16,372
46
7,314
12,551
0
29,445
L
4,490
734
0
0
15,429
10,811
161
5,813
9,422
10,375
0
W
Bellona
JOSIE389
Bellona
16,424
8,295
141
1,638
12,224
16,402
2,887
1,846
10,378
0
54,353
W
18,964
2,059
1,977
3,055
6,843
3,135
3,471
1,663
5,180
66,769
0
W
Heimdallr
roman_by_2005
Heimdallr
6,259
2,140
0
3,592
6,292
2,850
206
477
5,815
0
60,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,599
Gold Earned
49,731
276
Minions Killed
461
0
Camps Cleared
0
1,433,926
Distance Traveled
1,626,552
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,694
453
97
6
0
308,816
0
W
Ymir
9,654
568
37
2
0
309,336
2
W
Ne Zha
10,119
595
113
7
0
394,129
0
L
Thoth
6,928
408
56
3
0
250,572
0
L
Nemesis
7,447
438
70
4
0
309,665
1
L
King Arthur
6,650
391
44
3
0
299,883
0
L
Ares
5,880
346
9
1
0
264,990
1
W
Bellona
9,730
572
101
6
0
332,599
1
W
Ra
10,897
641
102
6
0
298,807
2
W
Heimdallr
9,331
549
108
6
0
291,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role