Player Matchup

Bellona
Bellona
American_Shepp3r
Bellona
Level 5
God Stats
0W - 2L
1,239 SR
Queue Stats
0W - 2L
1,167 Elo+
Party 2
Nemesis
Nemesis
GhostlyXSmileS
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,137 Elo+
Party 3
Kukulkan
Kukulkan
MochaCaesar5511
Kukulkan
Level 63
God Stats
3W - 3L
1,487 SR
Queue Stats
9W - 15L
1,225 Elo+
Party 3
Athena
Athena
ScorpionRicky69
Athena
Level 58
God Stats
2W - 1L
1,243 SR
Queue Stats
47W - 61L
1,298 Elo+
Party 2
Danzaburou
Danzaburou
TitanHunterxRage
Danzaburou
Level 26
God Stats
1W - 3L
1,367 SR
Queue Stats
1W - 7L
972 Elo+
Party 2
Team Averages
Level 32
1,367 SR
1,160 Elo+

VS

Team Averages
Level 88
1,425 SR
1,343 Elo+
Anubis
Anubis
Highlight_TK1
Anubis
Level 48
God Stats
8W - 12L
1,289 SR
Queue Stats
486W - 521L
1,348 Elo+
Party 1
Terra
Terra
XHumbleChaosX
Terra
Level 156
God Stats
15W - 17L
1,416 SR
Queue Stats
324W - 395L
1,353 Elo+
Party 4
Bellona
Bellona
klosersrule
Bellona
Level 60
God Stats
5W - 4L
1,500 SR
Queue Stats
139W - 135L
1,303 Elo+
Party 1
Fenrir
Fenrir
loganrulz
Fenrir
Level 60
God Stats
4W - 4L
1,540 SR
Queue Stats
152W - 156L
1,377 Elo+
Party 1
Anhur
Anhur
xLadyRoyal
Anhur
Level 114
God Stats
19W - 25L
1,380 SR
Queue Stats
201W - 263L
1,331 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
8,493
425
3,064
11,317
8,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 9 / 1
6,896
345
1,953
12,861
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
15
3 / 12 / 2
10,108
505
7,763
15,426
5,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 3
9,592
480
5,286
16,748
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
TitanHunterxRage
Danzaburou
12
0 / 7 / 3
7,591
380
7,862
16,799
4,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 6
10,805
540
12,451
12,727
7,355
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 0 / 12
9,644
482
4,801
14,552
15,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
klosersrule
Bellona
17
12 / 2 / 4
11,478
574
12,916
12,315
13,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
loganrulz
Fenrir
17
16 / 2 / 3
11,334
567
16,856
14,094
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
15
5 / 2 / 7
8,909
445
10,065
12,623
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
7
Kills
38
39
Deaths
9
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
0
9
1
0.06
W
5
3
6
2.67
L
Kukulkan
3
12
2
0.33
L
2
4
3
0.88
L
Danzaburou
TitanHunterxRage
Danzaburou
0
7
3
0.21
W
0
0
12
6
W
Bellona
klosersrule
Bellona
12
2
4
7
W
Fenrir
loganrulz
Fenrir
16
2
3
8.75
W
Anhur
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,928
Damage
57,089
73,151
Taken
66,311
34,935
Mitigated
48,425
10,320
Healing
28,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,064
912
0
1,451
11,317
8,247
0
1,185
10,132
0
17,426
L
1,953
616
0
1,012
12,861
4,241
0
3,687
9,174
0
25,264
W
12,451
1,540
0
6,494
12,727
7,355
589
3,791
8,834
79,234
0
L
Kukulkan
7,763
653
0
0
15,426
5,478
0
4,641
10,785
45,791
0
L
5,286
1,400
0
3,486
16,748
12,221
154
4,091
12,657
35,515
0
L
Danzaburou
TitanHunterxRage
Danzaburou
7,862
3,003
0
4,371
16,799
4,748
0
4,126
12,673
0
40,286
W
4,801
743
4,382
4,224
14,552
15,084
493
3,378
11,174
22,662
0
W
Bellona
klosersrule
Bellona
12,916
4,965
0
4,748
12,315
13,724
892
891
11,184
0
68,406
W
Fenrir
loganrulz
Fenrir
16,856
3,342
0
5,015
14,094
7,232
209
1,595
12,433
0
65,770
W
Anhur
10,065
6,894
193
3,066
12,623
5,030
2,324
3,394
9,229
0
57,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
52,170
294
Minions Killed
496
0
Camps Cleared
0
1,600,759
Distance Traveled
1,870,685
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,493
425
32
2
0
315,205
2
L
Nemesis
6,896
345
50
3
0
254,364
0
W
Anubis
10,805
540
132
7
0
334,339
0
L
Kukulkan
10,108
505
87
4
0
312,923
0
L
Athena
9,592
480
57
3
0
388,040
3
L
Danzaburou
7,591
380
68
3
0
330,227
1
W
Terra
9,644
482
44
2
0
399,801
0
W
Bellona
11,478
574
122
6
0
427,135
0
W
Fenrir
11,334
567
105
5
0
382,177
0
W
Anhur
8,909
445
93
5
0
327,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role