Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Hlance425
Bakasura
Level 106
God Stats
5W - 12L
1,101 SR
Queue Stats
138W - 135L
1,428 Elo+
Party 1
Artio
Artio
KingOhBee
Artio
Level 129
God Stats
2W - 0L
1,700 SR
Queue Stats
33W - 26L
1,499 Elo+
Solo
Sol
Sol
Ray_The_Mann
Sol
Level 68
God Stats
13W - 12L
1,507 SR
Queue Stats
57W - 55L
1,473 Elo+
Party 1
Horus
Horus
UchihaVengence4
Horus
Level 149
God Stats
5W - 5L
1,510 SR
Queue Stats
116W - 92L
1,473 Elo+
Party 1
Team Averages
Level 113
1,464 SR
1,475 Elo+

VS

Team Averages
Level 100
1,534 SR
1,458 Elo+
He Bo
He Bo
Hans_MolemanVibe
He Bo
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
348W - 310L
1,507 Elo+
Party 3
Bakasura
Bakasura
HydratedJew
Bakasura
Level 89
God Stats
63W - 59L
1,489 SR
Queue Stats
168W - 191L
1,420 Elo+
Solo
Ymir
Ymir
MASTAHXCHRONIC
Ymir
Level 105
God Stats
39W - 24L
1,554 SR
Queue Stats
230W - 212L
1,510 Elo+
Party 3
Ares
Ares
TheMacManusBros
Ares
Level 114
God Stats
2W - 4L
1,660 SR
Queue Stats
128W - 138L
1,439 Elo+
Party 2
Rama
Rama
conte500
Rama
Level 88
God Stats
1W - 2L
1,467 SR
Queue Stats
120W - 127L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 1 / 18
9,840
579
14,261
6,690
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Hlance425
Bakasura
16
3 / 1 / 12
9,901
582
7,638
12,368
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
KingOhBee
Artio
16
6 / 2 / 10
10,097
594
9,421
10,744
9,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
3 / 3 / 9
9,296
547
8,380
7,958
2,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
10 / 1 / 11
9,940
585
13,173
15,752
9,523
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,165
480
12,031
10,079
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
HydratedJew
Bakasura
15
2 / 4 / 1
8,816
519
6,474
13,461
4,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 5 / 2
7,728
455
6,035
16,956
7,297
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 8 / 2
7,470
439
3,945
18,152
12,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
13
1 / 3 / 2
7,595
447
3,652
11,959
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
18
26
Kills
8
8
Deaths
26
60
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
18
13
L
1
6
3
0.42
W
Bakasura
Hlance425
Bakasura
3
1
12
9
L
Bakasura
HydratedJew
Bakasura
2
4
1
0.63
W
Artio
KingOhBee
Artio
6
2
10
5.5
L
2
5
2
0.6
W
3
3
9
2.5
L
2
8
2
0.38
W
10
1
11
15.5
L
Rama
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,873
Damage
32,137
53,512
Taken
70,607
28,332
Mitigated
30,325
20,165
Healing
11,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,261
4,115
0
408
6,690
2,052
918
2,692
3,828
63,900
0
L
12,031
95
0
1,276
10,079
2,595
0
3,770
5,866
63,304
0
W
Bakasura
Hlance425
Bakasura
7,638
4,482
308
5,496
12,368
4,635
1,410
5,864
6,305
0
57,152
L
Bakasura
HydratedJew
Bakasura
6,474
4,017
0
2,719
13,461
4,571
1,074
4,773
8,283
0
54,713
W
Artio
KingOhBee
Artio
9,421
1,517
1,834
4,570
10,744
9,174
588
5,876
4,488
44,876
0
L
6,035
1,980
0
2,626
16,956
7,297
0
8,303
7,609
35,191
0
W
8,380
2,968
78
2,857
7,958
2,948
2,800
2,658
5,300
53,517
6,624
L
3,945
368
0
1,614
18,152
12,854
0
7,012
10,484
18,217
0
W
13,173
4,820
1,278
3,336
15,752
9,523
814
5,067
9,935
0
46,446
L
Rama
3,652
2,788
0
3,369
11,959
3,008
0
5,694
5,909
0
44,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,074
Gold Earned
39,774
471
Minions Killed
389
0
Camps Cleared
0
1,806,224
Distance Traveled
1,616,825
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,840
579
125
7
0
358,118
5
L
He Bo
8,165
480
111
7
0
317,189
1
W
Bakasura
9,901
582
114
7
0
425,618
7
L
Bakasura
8,816
519
117
7
0
356,763
8
W
Artio
10,097
594
78
5
0
335,480
3
L
Ymir
7,728
455
47
3
0
321,679
4
W
Sol
9,296
547
100
6
0
332,367
5
L
Ares
7,470
439
23
1
0
304,776
4
W
Horus
9,940
585
54
3
0
354,641
4
L
Rama
7,595
447
91
5
0
316,418
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role