Player Matchup

Sun Wukong
Sun Wukong
Dghost79
Sun Wukong
Level 128
God Stats
2W - 4L
1,582 SR
Queue Stats
163W - 156L
1,530 Elo+
Party 3
Achilles
Achilles
MichaelKenobi
Achilles
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 76L
1,620 Elo+
Solo
Ne Zha
Ne Zha
Mimosaaaa
Ne Zha
Level 126
God Stats
4W - 6L
1,535 SR
Queue Stats
199W - 173L
1,543 Elo+
Party 3
Nu Wa
Nu Wa
Skylord0110
Nu Wa
Level 120
God Stats
22W - 19L
1,584 SR
Queue Stats
247W - 203L
1,535 Elo+
Party 2
Sol
Sol
TheBlueRaptor
Sol
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,390 Elo+
Party 2
Team Averages
Level 127
1,540 SR
1,524 Elo+

VS

Team Averages
Level 67
1,672 SR
1,865 Elo+
Hun Batz
Hun Batz
KrazySkadoodle
Hun Batz
Level 129
God Stats
1W - 0L
1,296 SR
Queue Stats
302W - 261L
1,595 Elo+
Party 4
Ymir
Ymir
ReformedGuy
Ymir
Level 66
God Stats
22W - 2L
1,945 SR
Queue Stats
311W - 34L
2,029 Elo+
Party 1
Zeus
Zeus
Shantavious
Zeus
Level 105
God Stats
2W - 1L
1,784 SR
Queue Stats
211W - 177L
1,609 Elo+
Party 4
Ullr
Ullr
chett42
Ullr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 0L
2,056 Elo+
Party 1
Shiva
Shiva
nothacking3922
Shiva
Level 25
God Stats
3W - 0L
1,835 SR
Queue Stats
96W - 8L
2,037 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dghost79
Sun Wukong
11
0 / 3 / 3
7,139
420
5,121
12,013
11,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
MichaelKenobi
Achilles
13
1 / 4 / 0
7,851
462
9,573
18,977
13,987
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Mimosaaaa
Ne Zha
13
2 / 4 / 1
7,871
463
3,722
12,753
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 2
8,184
481
10,856
11,006
3,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 2
8,304
488
4,938
12,555
3,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
6 / 0 / 4
10,064
592
7,730
10,259
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 5
9,127
537
7,504
15,274
15,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 2 / 6
9,525
560
10,459
6,245
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
chett42
Ullr
18
4 / 2 / 5
10,811
636
11,301
10,469
3,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 0 / 1
10,467
616
13,998
16,238
18,024
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
22
22
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Dghost79
Sun Wukong
0
3
3
0.5
W
Hun Batz
6
0
4
8
L
Achilles
MichaelKenobi
Achilles
1
4
0
0.25
L
Ne Zha
Mimosaaaa
Ne Zha
2
4
1
0.63
W
3
2
5
2.75
W
5
2
6
4
L
3
6
2
0.67
L
0
5
2
0.2
W
Ullr
chett42
Ullr
4
2
5
3.25
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,210
Damage
50,992
67,304
Taken
58,485
37,041
Mitigated
43,390
17,605
Healing
13,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Dghost79
Sun Wukong
5,121
546
367
2,582
12,013
11,176
0
4,747
7,114
0
23,192
W
Hun Batz
7,730
2,194
0
5,064
10,259
4,415
75
1,817
8,335
0
74,060
L
Achilles
MichaelKenobi
Achilles
9,573
1,597
0
4,996
18,977
13,987
0
1,952
16,941
0
46,795
L
Ne Zha
Mimosaaaa
Ne Zha
3,722
1,178
0
4,803
12,753
4,783
0
3,343
9,261
0
37,134
W
7,504
1,952
0
1,268
15,274
15,060
0
6,242
8,686
30,584
8,900
W
10,459
1,091
0
725
6,245
2,017
594
1,940
4,099
62,972
0
L
10,856
3,836
9
1,355
11,006
3,932
0
5,930
4,792
48,620
0
L
4,938
3,142
0
3,493
12,555
3,163
0
680
11,867
58,116
0
W
Ullr
chett42
Ullr
11,301
4,148
0
1,775
10,469
3,874
0
4,127
6,258
0
97,251
W
13,998
2,735
0
4,543
16,238
18,024
512
827
15,313
0
79,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,349
Gold Earned
49,994
413
Minions Killed
626
0
Camps Cleared
0
1,645,724
Distance Traveled
1,734,116
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,139
420
35
2
0
373,467
6
W
Hun Batz
10,064
592
130
8
0
415,917
6
L
Achilles
7,851
462
87
5
0
327,096
1
L
Ne Zha
7,871
463
81
5
0
349,098
0
W
Ymir
9,127
537
65
4
0
321,822
0
W
Zeus
9,525
560
115
7
0
314,392
4
L
Nu Wa
8,184
481
90
5
0
280,970
5
L
Sol
8,304
488
120
7
0
315,093
4
W
Ullr
10,811
636
168
10
0
322,868
2
W
Shiva
10,467
616
148
9
0
359,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role